Anybody still have r.bnoise code?

All:

I remember (I think) when GRASS used to have an implementation of the
BNOISE simulation for drawing noise contours around military activities
like bombs and planes.

It was called r.bnoise.

There was even a noise layer included in SPEARFISH.

It might have been version 2.0. I guess this dates my history with GRASS.

Anybody remember this? Anybody still got source code?

Never thought that I would need it, but now I do ...

Thanks,
     ____ Oak Ridge National Laboratory
      / ) / / / / P.O. Box 2008, M.S. 6274
     /--< o / / /--/ Oak Ridge, TN 37830-6274
    /___/__<__/__/_ / / _ (865) 241-2748
   William W. Hargrove (865) 241-3870 (fax)
   hnw@fire.esd.ornl.gov http://research.esd.ornl.gov/~hnw

Hi Bill,

I *think* that was present in GRASS 3...and somewhere around here
it exists on 4mm tape. I'll see if I can't dig it up for you. I'll also send

an email to some old CERL contacts to see what they can find.

Bruce

"W. W. Hargrove" wrote:

All:

I remember (I think) when GRASS used to have an implementation of the
BNOISE simulation for drawing noise contours around military activities
like bombs and planes.

It was called r.bnoise.

There was even a noise layer included in SPEARFISH.

It might have been version 2.0. I guess this dates my history with GRASS.

Anybody remember this? Anybody still got source code?

Never thought that I would need it, but now I do ...

Thanks,
     ____ Oak Ridge National Laboratory
      / ) / / / / P.O. Box 2008, M.S. 6274
     /--< o / / /--/ Oak Ridge, TN 37830-6274
    /___/__<__/__/_ / / _ (865) 241-2748
   William W. Hargrove (865) 241-3870 (fax)
   hnw@fire.esd.ornl.gov http://research.esd.ornl.gov/~hnw