Compiling SG3d

In article <Pine.3.89.9410190918.C24105-0100000@olympus.crs4.it> you wrote:

: Hi,

: Again some problems of compiling stuff on IRIX5.2 (indigo 2 extreme).
: I try to compile SG3d for silicon as it is a good tool for
: visualization of my DEMs. But!

: 1) I compiled the libraries imagelib.a and panel.a
: So far ok!
: 2) I go to the subdir SG3d and I find a gmakefile! What now?
: I have to add this to the local file of my main compileng or can I
: compile it separated! I tried to do it but I got. He tells me does
: not finde the .a files while at the moment I take over the
: definition line I go without problem to it and i find the libary.

...

SG3d is part of the GRASS GIS 'system'. It cannot be used by itself.
It works with GRASS maps. So you need at least a minimal GRASS system
to support it. (e.g. creating and managing the files). I would
recommend building GRASS first, and then trying to compile SG3d.

If you don't want all of GRASS, you can go edit the file src/CMD/lists/GRASS
and delete those programs that you know you don't want (refer to the manual
to see what you don't want I guess) But you will need to compile the
libraries at least.

As for your Gmakefile problem, All GRASS programs are compiled with a
program called gmake which reads Gmakefiles and creates a makefile based
on how you set up the system when you install it. All of this stuff
is in the src/CMD directory. I would also recommend that you read the
installation instructions.

--
  David Gerdes
  US Army Construction Engineering Research Lab
  Spatial Analysis & Systems Team
  dpgerdes@zorro.cecer.army.mil

     Currently at:
      
      USDA Soil Conservation Service/TISD
      2625 Redwing Rd, Suite 110
      Ft. Collins CO 80526-2878