"declaration syntax error"

This came across the grass-u list, but looks like it was
intended for the programmers list... Perhaps you have already
seen it?

--------------------included message------------------------

From: "wadada" <AGYEI@net2.eos.uoguelph.ca>
Organization: School of Engineering
Sender: grass-lists-owner@max.cecer.army.mil
Reply-To: grassu-list@max.cecer.army.mil
Sender: grass-lists-owner@moon.cecer.army.mil.
Reply-To: grassp-list@moon.cecer.army.mil.
Precedence: Bulk
To: grassu-list@max.cecer.army.mil
Date: Sat, 19 Feb 1994 18:28:46 EDT
Subject: "declaration syntax error"
Reply-To: agyei@net2.eos.uoguelph.ca
Priority: urgent
Message-Id: <F7AE461066@hal2010.nw.uoguelph.ca>

hello c programmers,

i keep on getting the error message 'declaration systax error' in an
attempt of using Borland Turbo c++ built-in Project Manager to
compile multi-file programs. i am very possitive there are no errors
in the source files since they are just sample programs which came
with the software. i get the same error message for any set of
program files that i use and the error is always in the header file
(*.h). the number of such errors i get is always the same as the
number of BASE and DERIVED class declarations in any header file
included in the project. i will appreciate it if some could run and
link the source code below. it comprises a header file (point.h), an
initialization file (point. CPP) and the main program (pixel.CPP).
if anyone succeeds in making it work, please try and give me the
directions. i have been trying for weeks now!! thanks in advance for
your time.

/* point.h -- sample exercise which came with software */

enum Boolean {false, true};

class Location {
protected: //allows derived class to access private data
    int X;
    int Y;
    
public: // these functions can be accessed from outside
    Location(int InitX, initY);
    int GetX();
    int GetY();
};
class Point: public Location { // derived from class Location
//public derivation means that X and Y are protected within Point

protected
    Boolean Visible; // classes derived from Point will need access
public:
Point(int InitX, int InitY);
void Show();
void Hide();
Boolean IsVisible();
void MoveTo(int NewX, int NewY);
};
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----------------------------------------------------------------
/* POINT2.CPP -- sample file which came with software */

# include "point.h"
# include <graphics.h>

// member functions for the Location class

Location::Location(int X, int Y) {
    X=InitX;
    Y=InitY;
};
int Location::GetX(void) {
    return X;
};

int Location::GetY(void) {
    return Y;
};

// member functions for the Point class

Point: Point(int InitX, int InitY) : Location(InitX,InitY) {
    Visible = false;
};

void Point::Show(void) {
    Visible = true
    putpixel(X,Y, getcolor());
};

void Point::Hide(void) {
    Visible = false; // make invisible by default
    putpixel(x,y, getbkcolor());
};

Boolean Point::IsVisible(void) {
    return visible;
};

void Point::MoveTo(int NewX, int NewY) {
    Hide(); //make current point invisible
    X=NewX; //change X and Y coordinates to new location
    Y=NewY;
    Show(); // show point at new location
};
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----------------------------------------------------------------------
/* Pixel.CPP demonstates the Point and Location classes
// compile with POINT2 and link with GRAPHICS.LIB
  
#include <graphics.h> //declarations for graphics library
#include <conio.h> //for getche() function
#include "point.h" //declarations for Point and Location classes

int main()
{
    //initialize the graphics system
    int graphdriver = DETECT, graphmode;
    initgraph(&graphdriver, &graphmode, "c:..\\bgi");
    
    //please what is the meaning of "c:..\\bgi"
    //i have never come accross its explanation in
    //the users guide
    
// move a point across the screen
    Point APoint(100, 50); //initial X,Y at 100, 50
    Apoint.Show(); // Apoint turns itself on
    getche(); // Wait for keypress
    APoint.MoveTo(300,150); // Apoint moves to 300, 150
    getche(); // Wait for keypress
    closegraph(); // Restore original screen
    return 0;
}
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