It looks like the windows and mac installers are missing from the release. If some one at boundless can kick the relevant machines that would be great
Ian
···
Ian Turton
It looks like the windows and mac installers are missing from the release. If some one at boundless can kick the relevant machines that would be great
Ian
Ian Turton
I’m pretty sure that the current build script is still trying to trigger the old jobs, since those are effectively hardcoded in the scripts. I’ve started the Windows installer manually; it is currently building.
We still don’t have a good solution for the Mac build. However, the desktop-ci box we were using hasn’t been turned off yet, so I’ve manually triggered a new build there. Unfortunately, it is unable to push to the new build box, and the new build box is unable to pull from it, so getting the artifacts moved around is a bit of a pain.
Torben
On Tue, Aug 29, 2017 at 1:35 AM, Ian Turton <ijturton@anonymised.com> wrote:
It looks like the windows and mac installers are missing from the release. If some one at boundless can kick the relevant machines that would be great
Ian
–
Ian Turton
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Both have built, I have manually uploaded the artifacts to sourceforge (if someone can test the win exe, that would be appreciated).
I’ll see if I can fix the build script so that the windows build gets triggered automatically in the future.
Torben
On Tue, Aug 29, 2017 at 1:09 PM, Torben Barsballe <tbarsballe@…3839…> wrote:
I’m pretty sure that the current build script is still trying to trigger the old jobs, since those are effectively hardcoded in the scripts. I’ve started the Windows installer manually; it is currently building.
We still don’t have a good solution for the Mac build. However, the desktop-ci box we were using hasn’t been turned off yet, so I’ve manually triggered a new build there. Unfortunately, it is unable to push to the new build box, and the new build box is unable to pull from it, so getting the artifacts moved around is a bit of a pain.
Torben
On Tue, Aug 29, 2017 at 1:35 AM, Ian Turton <ijturton@anonymised.com> wrote:
It looks like the windows and mac installers are missing from the release. If some one at boundless can kick the relevant machines that would be great
Ian
–
Ian Turton
Check out the vibrant tech community on one of the world’s most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
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Hi,
Win exe seems to be good by a quick test with the manual start alternative.
-Jukka Rahkonen-
Lähettäjä: Torben Barsballe tbarsballe@anonymised.com
Lähetetty: 29. elokuuta 2017 23:28
Vastaanottaja: Ian Turton
Kopio: Geoserver-devel
Aihe: Re: [Geoserver-devel] GeoServer 2.10.5 release
Both have built, I have manually uploaded the artifacts to sourceforge (if someone can test the win exe, that would be appreciated).
I’ll see if I can fix the build script so that the windows build gets triggered automatically in the future.
Torben
On Tue, Aug 29, 2017 at 1:09 PM, Torben Barsballe <tbarsballe@anonymised.com…3839…> wrote:
I’m pretty sure that the current build script is still trying to trigger the old jobs, since those are effectively hardcoded in the scripts. I’ve started the Windows installer manually; it is currently building.
We still don’t have a good solution for the Mac build. However, the desktop-ci box we were using hasn’t been turned off yet, so I’ve manually triggered a new build there. Unfortunately, it is unable to push to the new build box, and the new build box is unable to pull from it, so getting the artifacts moved around is a bit of a pain.
Torben
On Tue, Aug 29, 2017 at 1:35 AM, Ian Turton <ijturton@anonymised.com…403…> wrote:
It looks like the windows and mac installers are missing from the release. If some one at boundless can kick the relevant machines that would be great
Ian
–
Ian Turton
Check out the vibrant tech community on one of the world’s most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
Geoserver-devel mailing list
Geoserver-devel@anonymised.comrge.net
https://lists.sourceforge.net/lists/listinfo/geoserver-devel