Hi Ben,
2009/9/30 Benjamin Ducke <benjamin.ducke@oxfordarch.co.uk>:
That looks very straight-forward. I don't know Python
either, though.
Could you write a little example script that runs the
VTK Delaunay 2D filter on a GRASS points map, as well? 
Here we are:
http://code.google.com/p/vtk-grass-bridge/source/browse/trunk/Examples/v.delaunay2d.py?spec=svn24&r=24
Best reagards
Soeren
btw:
Some additional informations:
The help:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
python v.delaunay2d.py --help
Description:
Delaunay 2d triangulation using the vtkDelaunay2D class. The created
triangles will be converted into the grass vector feature face.
Keywords:
vector, delaunay
Usage:
v.delaunay2d.py [-tw] input=name output=name [alpha=alpha]
[tolerance=tolerance] [--overwrite] [--verbose] [--quiet]
Flags:
-t Build vector topology
-w Write the triangulated map as vtk xml file to the current
working directoy named <output>.vtk
--o Allow output files to overwrite existing files
--v Verbose module output
--q Quiet module output
Parameters:
input Name of input vector map
output Name for output vector map
alpha Specify alpha (or distance) value to control output of
this filter. For a non-zero alpha value, only edges or triangles
contained within a sphere centered at mesh vertices will be output.
Otherwise, only triangles will be output.
default: 0
tolerance Specify a tolerance to control discarding of closely
spaced points. This tolerance is specified as a fraction of the
diagonal length of the bounding box of the points.
default: 0
Now some Computation.
VTK version with topo and vtk xml output:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
time python v.delaunay2d.py input=elev_lid792_randpts@user1
output=delaunay2d --o -tw
Vector map <delaunay2d> already exists and will be overwritten
Building topology for vector map <delaunay2d>...
Registering primitives...
11912 primitives registered
35736 vertices registered
Building areas...
100%
0 areas built
0 isles built
Attaching islands...
Attaching centroids...
100%
Number of nodes: 5773
Number of primitives: 11912
Number of points: 0
Number of lines: 0
Number of boundaries: 0
Number of centroids: 0
Number of faces: 11912
Number of areas: 0
Number of isles: 0
real 0m1.750s
user 0m1.564s
sys 0m0.144s
VTK version without topo and vtk xml output:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
time python v.delaunay2d.py input=elev_lid792_randpts@user1
output=delaunay2d --o
Vector map <delaunay2d> already exists and will be overwritten
real 0m1.167s
user 0m1.004s
sys 0m0.144s
Comparsion to v.delaunay with huge map, notice its a 3d vector map:
VTK version without grass topology build:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
time python v.delaunay2d.py input=elev_ned10m_cont10m
output=delaunay2d --o
Vector map <delaunay2d> already exists and will be overwritten
real 0m27.422s
user 0m25.230s
sys 0m1.904s
VTK version with grass topology build:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
time python v.delaunay2d.py input=elev_ned10m_cont10m
output=delaunay2d --o -t
Vector map <delaunay2d> already exists and will be overwritten
Building topology for vector map <delaunay2d>...
Registering primitives...
369281 primitives registered
1107843 vertices registered
Building areas...
100%
0 areas built
0 isles built
Attaching islands...
Attaching centroids...
100%
Number of nodes: 151776
Number of primitives: 369281
Number of points: 0
Number of lines: 0
Number of boundaries: 0
Number of centroids: 0
Number of faces: 369281
Number of areas: 0
Number of isles: 0
real 0m45.035s
user 0m42.243s
sys 0m2.464s
Now the grass version:
GRASS 7.0.svn (nc_spm_08):~/src/vtkGRASSBridge/vtk-grass-bridge/Examples
time v.delaunay input=elev_ned10m_cont10m@user1 output=delaunay2d
--o
WARNING: Vector map <delaunay2d> already exists and will be overwritten
Building topology for vector map <delaunay2d>...
Registering primitives...
0 primitives registered
0 vertices registered
Building areas...
0 areas built
0 isles built
Number of nodes: 0
Number of primitives: 0
Number of points: 0
Number of lines: 0
Number of boundaries: 0
Number of centroids: 0
Number of areas: 0
Number of isles: 0
Building topology for vector map <delaunay2d>...
Attaching islands...
Attaching centroids...
Number of nodes: 0
Number of primitives: 0
Number of points: 0
Number of lines: 0
Number of boundaries: 0
Number of centroids: 0
Number of areas: 0
Number of isles: 0
real 0m0.053s
user 0m0.028s
sys 0m0.020s
That was fast! Well looks like v.delaunay only works with 2d vector maps???
Ben
----- Original Message -----
From: "Soeren Gebbert" <soerengebbert@googlemail.com>
To: "Benjamin Ducke" <benjamin.ducke@oxfordarch.co.uk>
Cc: "GRASS developers list" <grass-dev@lists.osgeo.org>
Sent: Tuesday, September 29, 2009 5:38:12 PM GMT +01:00 Amsterdam / Berlin / Bern / Rome / Stockholm / Vienna
Subject: Re: [GRASS-dev] 3D Vector to Voxel
You don't need to learn C++. You can use Python or Java to connect
grass, vtkGRASSBridge and VTK.
And even TCL/TK if im going crazy and support the vtkTckTkWrapper. 
A simple Python example which will work right out of the box:
http://code.google.com/p/vtk-grass-bridge/source/browse/trunk/Examples/r.gauss.smooth
On command line call within the nc dataset:
python r.gauss.smooth input=lsat5_1987_10 output=test --o
Thats all 
Beń
----- Original Message -----
From: "Soeren Gebbert" <soerengebbert@googlemail.com>
To: "Benjamin Ducke" <benjamin.ducke@oxfordarch.co.uk>
Cc: "GRASS developers list" <grass-dev@lists.osgeo.org>
Sent: Tuesday, September 29, 2009 2:49:53 PM GMT +01:00 Amsterdam / Berlin / Bern / Rome / Stockholm / Vienna
Subject: Re: [GRASS-dev] 3D Vector to Voxel
Hello Ben,
2009/9/21 Benjamin Ducke <benjamin.ducke@oxfordarch.co.uk>:
Hi all,
I just saw a little GPL'd sofwtare that may provide a base for
a v.to.r3 module that could actually cast arbitrary vector geometries
to a voxel grid:
Have a look at the vtkVoxelModeller class :
http://www.vtk.org/doc/release/5.4/html/a01861.html
or the vtkImplicitModeller class:
http://www.vtk.org/doc/release/5.4/html/a00859.html
Booth classes convert arbitrary datasets to a voxel representations.
I have just committed a grass vector topology reader to the vtkGRASSBridge
repository.
Maybe you can now create voxel representations of 3d grass vector
data, using GRAS, VTK and vtkGRASSBridge?
Best regards
Soeren
http://www.cs.princeton.edu/~min/binvox/
maybe someone would like to look at possibilities for integrating
this into GRASS?
Best,
Ben
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