I see that d.font doesn't do any validation of the font name:
GRASS 6.4.svn (eth_utm32):~ > d.font romans
GRASS 6.4.svn (eth_utm32):~ > d.font paul
GRASS 6.4.svn (eth_utm32):~ > d.font glynn
GRASS 6.4.svn (eth_utm32):~ >
Is there a way to add that?
thanks
Markus
Markus Neteler wrote:
I see that d.font doesn't do any validation of the font name:
GRASS 6.4.svn (eth_utm32):~ > d.font romans
GRASS 6.4.svn (eth_utm32):~ > d.font paul
GRASS 6.4.svn (eth_utm32):~ > d.font glynn
GRASS 6.4.svn (eth_utm32):~ >
Is there a way to add that?
The code to read the font list is already there for the -l/-L
switches, so you can just read the list and check that the font is in
that list. However, note that the argument to font= can also be an
absolute path to a .ttf file, which needn't exist in the fontcap file.
This issue affects any module which accepts font names, e.g. d.text.
At present, R_font() doesn't return a result. R_font() itself doesn't
care whether the font exists; the font isn't actually loaded until you
try to draw something with it.
[Part of the reason for this is so that, when using direct rendering,
modules don't waste time loading the default "romans" font when they
aren't going to use it.]
Similarly, there's no check that $GRASS_FONT is valid; the value is
just passed to R_font(), and validity only becomes an issue when you
try to draw text.
--
Glynn Clements <glynn@gclements.plus.com>
On Fri, May 23, 2008 at 11:07 AM, Glynn Clements
<glynn@gclements.plus.com> wrote:
Markus Neteler wrote:
I see that d.font doesn't do any validation of the font name:
GRASS 6.4.svn (eth_utm32):~ > d.font romans
GRASS 6.4.svn (eth_utm32):~ > d.font paul
GRASS 6.4.svn (eth_utm32):~ > d.font glynn
GRASS 6.4.svn (eth_utm32):~ >
Is there a way to add that?
The code to read the font list is already there for the -l/-L
switches, so you can just read the list and check that the font is in
that list.
Well.. re "just": when it comes to C strings, I am routinely lost.
However, note that the argument to font= can also be an
absolute path to a .ttf file, which needn't exist in the fontcap file.
Maybe, if / or \ is present, do a different check.
This issue affects any module which accepts font names, e.g. d.text.
At present, R_font() doesn't return a result. R_font() itself doesn't
care whether the font exists; the font isn't actually loaded until you
try to draw something with it.
I see.
[Part of the reason for this is so that, when using direct rendering,
modules don't waste time loading the default "romans" font when they
aren't going to use it.]
Similarly, there's no check that $GRASS_FONT is valid; the value is
just passed to R_font(), and validity only becomes an issue when you
try to draw text.
But *then* it should spit an error if the font isn't there... anyway, in
d.font would be nicer.
Markus