[GRASS-dev] [GRASS GIS] #2670: v.voronoi skeleton: nonsense result with many adjacent polygons

#2670: v.voronoi skeleton: nonsense result with many adjacent polygons
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  Reporter: mlennert | Owner: grass-dev@…
      Type: defect | Status: new
  Priority: normal | Milestone: 7.0.2
Component: Default | Version: svn-trunk
Resolution: | Keywords:
       CPU: Unspecified | Platform: Unspecified
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Comment (by sbl):

I can second that.

I tried v.voronoi -s on both a set of isolated lake and valley polygons.
There using a loop helped, but results were not very promising never the
less, esp. for relatively complex polygons with many vertices. See e.g.
how the centerline is routed around islands...

So I tried to generalize the polygons in advance. That improved the
results in areas where vertex density was high but led to unuseful results
where vertex density was low (within one polygon)...

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Ticket URL: <https://trac.osgeo.org/grass/ticket/2670#comment:2&gt;
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