#776: wxvdigit not functional with 3D vector maps
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Reporter: harrikoo | Owner: grass-dev@lists.osgeo.org
Type: defect | Status: new
Priority: normal | Milestone: 6.4.0
Component: wxGUI | Version: 6.4.0 RCs
Keywords: wxvdigit, vector | Platform: Linux
Cpu: x86-32 |
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I just (20091006) updated from releasebranch_6_4, and found out, that
wxvdigit is not fully functional. Description:
If the vector map is 2D, there are no problems.
If the vector map is 3D (as shown by v.info), wxvdigit is not able to draw
really anything. Two symptoms:
1. Add a line, with 4 vertices. When ending the line, UI reports:
"Incorrect number of points (8)". The incorrect number seems always be
double the amount of vertices in the line.
2. Add a line, with 4 vertices. Instead of the line, wxdigit adds at least
8 lines, that start from all or some of the 4 vertices and continue
towards north-west ad infinitum.
Note, that I'm not thinking that the lines should have height or
z-coordinates. I'm just trying to draw simple 2D objects to a vector map,
which is originally 3D, with the expectation, that the new objects should
reside at z-level 0 (zero).
So it seems, that the wxvdigit module is not able to work with 3D vector
map. Note too, that the old v.digit module works perfectly and does not
have these problems.