The script will import scenes in independent Mapsets. This is contra to
the "convention" to import data (first) in the PERMANENT Mapset. If
there is interest, please see Stefan's valid comments at https://github.com/NikosAlexandris/i.landsat.import/issues/2.
If such a script will land in the addons repository, it should be in
line with GRASS' best practices.
The script will import scenes in independent Mapsets. This is contra to
the “convention” to import data (first) in the PERMANENT Mapset.
IMHO there is no such convention.
To use different mapsets is perfectly fine.
The PERMANENT mapset is ideal for base cartography shared with all other mapsets.
Sorry if I confuse something here or cause confusion…
I do understand that it can be handy to handle Landsat scenes in different mapsets. And creating new mapsets at import can be a smart workflow indeed.
I just thought GRASS modules were supposed not to write data to other mapsets than the ones they are called from (which I understood was e.g. why Sören changed modules of the temporal framework that always wrote to TGIS DB in PERMANENT)?
Sorry if I confuse something here or cause confusion…
I do understand that it can be handy to handle Landsat scenes in different mapsets. And creating new mapsets at import can be a smart workflow indeed.
I just thought GRASS modules were supposed not to write data to other mapsets than the ones they are called from (which I understood was e.g. why Sören changed modules of the temporal framework that always wrote to TGIS DB in PERMANENT)?
GRASS modules should not try to write to existing mapsets because they might not have permission to do so. Creating a new mapset and then writing to the new mapset is fine.
The script will import scenes in independent Mapsets. This is contra to
the “convention” to import data (first) in the PERMANENT Mapset.
IMHO there is no such convention.
To use different mapsets is perfectly fine.
The PERMANENT mapset is ideal for base cartography shared with all other mapsets.