On Wed, Aug 19, 2015 at 11:33 AM, Michel Wortmann <wortmann@pik-potsdam.de>
wrote:
Hi Vaclav,
thanks for the ideas. I have already implemented an idea which I find
works very well and is based on an add on, which works well with GRASS'
existing addon structure. But it did require me to add a few lines in the
gui_core.query as well as the dbmgr.base python files, which I guess is the
downside of it. Here is the implementation:
g.gui.triggers is a little addon that manages a sqlite table
(__triggers__) in the current mapset, it records the vector name, the
command and the argument=column mapping and additional arguments to be
used. It can also be called with the arguments map= and cat= to actually do
the triggering of the command listed in the table for the respective cat.
To implement the dbmgr double-clicking, I add the following to dbmgr.base
to call g.gui.triggers if the addon exists and if the vector is listed in
the __triggers__ table.
%%%% in header:
try: import guitriggers
except: guitriggers=None
%%%% line 1063
if guitriggers and
guitriggers.hasTrigger(**{a:self.dbMgrData['mapDBInfo'].layers[layer][a]
for a in ['table','database']}):
win.Bind(wx.EVT_LEFT_DCLICK, self.OnDataTrigger)
win.Bind(wx.EVT_COMMAND_LEFT_DCLICK, self.OnDataTrigger)
elif UserSettings.Get(group = 'atm', key = 'leftDbClick', subkey =
'selection') == 0:
%%%%
%%%% anywhere as method to the DbMgrBrowsePage class
def OnDataTrigger(self,event):
info = self.dbMgrData['mapDBInfo'].layers[self.selLayer]
tlist = self.FindWindowById(self.layerPage[self.selLayer]['data'])
# get categories
cats = map(int,tlist.GetSelectedItems())
guitriggers.trigger(info['table'],cats,database=info['database'])
return
%%%%
To implement the selection idea in the map display, I added a check box to
the query dialog (if the addon exists). If it is checked, the command
listed in the __triggers__ table is executed. I added the following to the
gui_core.query file:
%%%% in header:
try: import guitriggers
except: guitriggers=None
%%%% in QueryDialog.__init__ line 77
if guitriggers:
self.trigger = wx.CheckBox(self.panel, label=_("Enable
trigger"))
self.trigger.SetValue(False)
hbox = wx.BoxSizer(wx.HORIZONTAL)
hbox.Add(item=self.trigger, proportion=0, flag=wx.EXPAND |
wx.RIGHT, border=5)
self.mainSizer.Add(item=hbox, proportion=0, flag=wx.EXPAND |
wx.ALL, border=5)
%%%%
%%%% in QueryDialog.SetData, line 99
if guitriggers and self.trigger.IsChecked():
for m in data[1:]:
info = m[m.keys()[0]] #unpack
try:
guitriggers.trigger(info['Table'].split()[0],[info['Category']],
database=info['Database'].split()[0])
except: pass
%%%%
I have not found any major flaws with this approach, the only downside
being the few added lines in the existing code (which are all pretty much
copied from existing functionalities). The 'guitriggers' module is so far
still imported as a python module, but I guess it doesnt take much to check
whether it's an installed addon.
I'm glad you got that far. I don't have any opinion on this "triggers" yet.
This seems like a general "custom action" system; something like a limited
plugin system. It could be quite useful but we should have a more general
analysis of this before putting something to the main code base. Also,
typically for wxGUI, some refactoring is needed before adding new features.
Anyway, you should not put the "triggers" to SQLite database of the current
Mapset, that's for data. This is GUI and behavior, this should go to
~/.grass7. It can be text file or anything else.
Also, main code should not depend on an addon, either main code should
implement a more general mechanism or addon's code should be moved to the
main code.
Let me know if you want more details or would like me to upload the addon
to the GRASS addon repro.
When ready, please post here the code of the module to test and diff for
the changes in existing code.
Vaclav
Regards,
Michel
On 08/19/2015 03:47 PM, Vaclav Petras wrote:
Hi Michel,
On Thu, Aug 13, 2015 at 10:32 AM, Michel Wortmann <wortmann@pik-potsdam.de
> wrote:
Dear Devs,
what would be the best and least invasive way of receiving input from the
grass GUI to use in python scripts. The following functionalities are on my
mind:
- when double-clicking a line in the dbmgr, trigger a script/function
using the line's content as input
- when selecting a feature in the map display, trigger a script/function
using the query results as input
I guess changing the effect of a dbmgr line double-click can only be
changed by fiddling with the gui/wxpython/dbmgr module files. Receiving the
select query results as input on the command line is in theory possible
with the 'Redirect to console' option in the select pop-up, but how can I
read the GUI console?
In case someone had similar intentions and has some clues, I would
appreciate hearing about them.
these are reasonable requests. I suppose this would make your module more
convenient for users to use. Unfortunately, there is no easy way. Anyway,
these are the options:
1. Create a new functionality similar to the button to select coordinates.
Module would specify option type as feature ID and when the module's GUI is
started from the main GUI, the button is associated with Map Display. User
clicks the button. Clicks in Map Display. Some query function is invoked
and result goes to the input field in module's GUI. There is already a
"template" for implementing this - the coordinates button.
2. Create a plugin system for wxGUI (thanks to Python relatively simple)
and writing a plugin. If somebody wants to do that, please contact me, I
can give you few pointers.
3. Create a new feature in GUI Command Console to start a module with
current output in console as standard input for the module. I'm not sure if
this would overcomplicate things or how this can be made actually
convenient for users, but it is en interesting option.
4. For attribute data (dbmgr), "copy and paste" the line's content can be
enough. Same for query results. For query, the copy is implemented but the
format might not be good for parsing. For dbmgr, the button to copy should
be easy to add. This seems convenient enough for user.
I suggest to first check the option number 4. The most general option is
number 2 but when implemented, it would require writing a module to do the
processing and then also a plugin for GUI to do the interaction. In this
light option number 1 seems as a good way.
Best,
Vaclav