Hi,
if there are no objections, I will retire r.proj and
rename r.proj.seg -> r.proj in GRASS 6.3-CVS.
The file bilinear.c still contains a "Press" reference,
does it still hold true since it uses G_interp_bilinear()?
Markus
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OK by me. I was thinking of suggesting it. Been using it on OSX for huge rasters for a while with no problems (once I got a big enough HD
On Jul 19, 2007, at 3:51 PM, Markus Neteler wrote:
Hi,
if there are no objections, I will retire r.proj and
rename r.proj.seg -> r.proj in GRASS 6.3-CVS.
The file bilinear.c still contains a "Press" reference,
does it still hold true since it uses G_interp_bilinear()?
Markus
-----
William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
http://www.kyngchaos.com/
Earth: "Mostly harmless"
- revised entry in the HitchHiker's Guide to the Galaxy
Markus Neteler wrote:
if there are no objections, I will retire r.proj and
rename r.proj.seg -> r.proj in GRASS 6.3-CVS.
The file bilinear.c still contains a "Press" reference,
does it still hold true since it uses G_interp_bilinear()?
No idea, but it may as well be removed. Ditto for the Richards
reference in cubic.c.
The G_interp_* functions were written from scratch (several modules
originally had bogus gradient calculations for bicubic interpolation).
There probably isn't much point referring to a source when the code
wasn't written with reference to that source, even if the equations
are the same (for bilinear interpolation, they're bound to be
equivalent, but that isn't necessarily true for bicubic).
--
Glynn Clements <glynn@gclements.plus.com>
Done.
Old r.proj is deprecated; r.proj.seg was renamed to r.proj (in the
Makefile).
Markus
Markus Neteler wrote:
Hi,
if there are no objections, I will retire r.proj and
rename r.proj.seg -> r.proj in GRASS 6.3-CVS.
The file bilinear.c still contains a "Press" reference,
does it still hold true since it uses G_interp_bilinear()?
Markus
--
View this message in context: http://www.nabble.com/r.proj.seg-->-r.proj-tf4113655.html#a11703602
Sent from the Grass - Dev mailing list archive at Nabble.com.