Hi
Glynn wrote:
I can't comment on GDAL/OGR issues, but the display library will
accept data in any encoding recognised by iconv[1] when using FreeType
fonts. You just need to specify the encoding via the charset= option.[1] Provided that GRASS was built to use iconv(); this is
autodetected. Otherwise, text is treated as ISO-8859-1.
Jana wrote:
That's correct Glynn, I've just tested that. The trick is as simple as to
use *Truetype* font and set charset to the encoding used in the input vector
map (Apparently, my GRASS was not built to use iconv()
There is no reference to iconv in the grass configure options, so I
suspect that what Glynn means is that iconv is autodetected in the
build process. There's no autodetection of the encoding when it comes
to using d.font.
Craig