Might be a bit off topic but here we go:
I need to calculate coordinates for several points, something similar
to m.cogo, but instead of having distance + bearing information, I'll
have distance from at least 3 fixed, known landmarks. Is there a tool
already built for this? If not, I tough about using a combination of
v.buffer + v.overlay in order to cross circles representing the
possible location of each point from the landmarks.
Might be a bit off topic but here we go:
I need to calculate coordinates for several
points, something similar to m.cogo, but instead
of having distance + bearing information, I'll
have distance from at least 3 fixed, known
landmarks. Is there a tool already built for
this?
not that I know of, but see also v.in.geodesic and
v.transect(s) in addons and the r.transect module.
If not, I tough about using a combination of
v.buffer + v.overlay in order to cross circles
representing the possible location of each point
from the landmarks.
yup, my first try would be v.buffer + v.patch +
'v.clean tool=break error=intersection_points', but
the Venn overlap area made by v.overlap may be
better if the ranges are sloppy.
Thanks for the help. The search and rescue exemples are realy
interesting. Just one question though. I can find v.overlay in the
grass manual but I cannot find v.overlap (for the Venn overlap
area)... is that an add on? Did not find it in the addon repository
also...
Thanks
Daniel
On Sun, Feb 5, 2012 at 6:51 PM, Hamish <hamish_b@yahoo.com> wrote:
Daniel wrote:
Might be a bit off topic but here we go:
I need to calculate coordinates for several
points, something similar to m.cogo, but instead
of having distance + bearing information, I'll
have distance from at least 3 fixed, known
landmarks. Is there a tool already built for
this?
not that I know of, but see also v.in.geodesic and
v.transect(s) in addons and the r.transect module.
If not, I tough about using a combination of
v.buffer + v.overlay in order to cross circles
representing the possible location of each point
from the landmarks.
yup, my first try would be v.buffer + v.patch +
'v.clean tool=break error=intersection_points', but
the Venn overlap area made by v.overlap may be
better if the ranges are sloppy.
Thanks for the help. The search and rescue exemples are
realy interesting. Just one question though. I can find
v.overlay in the grass manual but I cannot find v.overlap
(for the Venn overlap area)... is that an add on?
Did not find it in the addon repository also...
just a wordo on my part, I meant to write v.overlay.
for commands used to make that Venn diagram see the bottom of
the vector screenshots page on the website.