[GRASS-user] GRASS GUI assessment

Hi Jenny,

this one is easy: forget the Tcl/Tk GUI, it's essentially
dead code.

The WxPython GUI is the current, officially GRASS GUI
and much more capable and complete than any other one.

The only exception is 3D visualization, where it has
not yet achieved the same feature set as good old
NVIZ (but this is being worked on actively at the
moment).

QGIS also has a decent GUI interface for GRASS, but it
has been developing much more slowly. It also exposes
only some of GRASS' capabilities. Last time I checked
(which was some months ago, so some things may have
changed by now), it was missing support for:

- voxel processing modules
- imagery modules
- 3D vector processing (due to QGIS' 2D vector model)
- multiple input map modules (e.g. r.patch)

So the QGIS GRASS interface is only an option if you
can work without the above.

Ben

----- Original Message -----

Greetings

I have sent an email a couple of weeks ago regarding a quick
compare/assessment regarding GRASS versions. Now, I need to do the
same but for GRASS GUI's. As far as I can see I can identify 3 GUIS:
- Tcl/tk
- WxPython
- QGIS

is there any comparison (Wikis, documents, ...) between those in order
to assess and identify the most adequate one?

Thanks

Best regards
Jenny
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Benjamin wrote:

this one is easy: forget the Tcl/Tk GUI, it's essentially
dead code.

... while it may not be the future, it works, is complete and
very well tested, and works on older systems where wx2.8 is not
available.

The WxPython GUI is the current, officially GRASS GUI
and much more capable and complete than any other one.

(actually for 6.4.0 tcltk gis.m is still "officially" the default)

No argument that the new wx GUI is very nice and as finished as
many proprietaty releases, but there are still some last corners
left for us to complete.

regards,
Hamish