Regards,
Rashad
From: Mohammed Rashad rashadkm@yahoo.com
To: Benjamin Ducke benjamin.ducke@oxfordarch.co.uk
Sent: Sat, May 29, 2010 9:13:10 PM
Subject: Re: [GRASS-user] GRASS GUI assessment
You please check this addon
a new grass gis manager
http://trac.osgeo.org/grass/browser/grass-addons/gui/wxpython/data_catalog
the screenshots are old. not enough time to update
here is the code
http://trac.osgeo.org/grass/browser/grass-addons/gui/wxpython/data_catalog
Regards,
Rashad
+919496620801
From: Benjamin Ducke benjamin.ducke@oxfordarch.co.uk
To: grass-user@lists.osgeo.org
Sent: Sat, May 29, 2010 8:51:33 PM
Subject: Re: [GRASS-user] GRASS GUI assessment
Hi Jenny,
this one is easy: forget the Tcl/Tk GUI, it’s essentially
dead code.
The WxPython GUI is the current, officially GRASS GUI
and much more capable and complete than any other one.
The only exception is 3D visualization, where it has
not yet achieved the same feature set as good old
NVIZ (but this is being worked on actively at the
moment).
QGIS also has a decent GUI interface for GRASS, but it
has been developing much more slowly. It also exposes
only some of GRASS’ capabilities. Last time I checked
(which was some months ago, so some things may have
changed by now), it was missing support for:
- voxel processing modules
- imagery modules
- 3D vector processing (due to QGIS’ 2D vector model)
- multiple input map modules (e.g. r.patch)
So the QGIS GRASS interface is only an option if you
can work without the above.
Ben
----- Original Message -----
Greetings
I have sent an email a couple of weeks ago regarding a quick
compare/assessment regarding GRASS versions. Now, I need to do the
same but for GRASS GUI’s. As far as I can see I can identify 3 GUIS:
- Tcl/tk
- WxPython
- QGIS
is there any comparison (Wikis, documents, …) between those in order
to assess and identify the most adequate one?Thanks
Best regards
Jenny
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