that's an example with quad3 + quad4
############OUTPUT OF V.PATCH
Patching vector map <quad3@andresfr@andresfr>...
42 primitives registered
922 vertices registered
Building areas...
26 areas built
24 isles built
Attaching islands...
Attaching centroids...
Number of nodes: 40
Number of primitives: 42
Number of points: 0
Number of lines: 0
Number of boundaries: 26
Number of centroids: 16
Number of areas: 26
Number of isles: 24
Number of areas without centroid: 10
Intersections at borders will have to be snapped
Lines common between files will have to be edited
The header information also may have to be edited
v.patch complete. 2 vector maps patched
Patching vector map <quad4@andresfr@andresfr>...
Building topology for vector map <test>...
Registering primitives...
#########OUTPUT OF V.OVERLAY
Copying vector objects from vector map <quad3@andresfr>...
Copying vector objects from vector map <quad4@andresfr>...
Collecting input attributes...
Collecting input attributes...
Building partial topology...
Building topology for vector map <test2>...
Registering primitives...
26 primitives registered
906 vertices registered
Number of nodes: 24
Number of primitives: 26
Number of points: 0
Number of lines: 0
Number of boundaries: 26
Number of centroids: 0
Number of areas: -
Number of isles: -
Breaking lines...
Removing duplicates...
Cleaning boundaries at nodes...
26 areas built
Attaching islands...
Number of primitives: 37
Number of lines: 0
Querying vector map <quad3@andresfr>...
Number of nodes: 47
Building topology for vector map <test2>...
47 primitives registered
22 isles built
Attaching centroids...
Number of nodes: 43
Number of points: 0
Number of areas: 26
Number of isles: 22
v.overlay complete.
Number of areas without centroid: 10
Number of lines: 0
Number of boundaries: 31
Number of centroids: 16
Number of primitives: 47
Attaching islands...
26 areas built
925 vertices registered
Building areas...
Registering primitives...
Rebuilding topology...
Number of areas: 26
Number of isles: 22
Number of areas without centroid: 10
Number of primitives: 53
Number of points: 0
Number of lines: 0
Number of boundaries: 37
Number of centroids: 16
Attaching centroids...
Building topology for vector map <test2>...
Attaching centroids...
Writing centroids...
Querying vector map <quad4@andresfr>...
Number of boundaries: 37
Number of centroids: 0
Number of areas: 26
Number of isles: 22
Number of areas without centroid: 26
Number of points: 0
Number of nodes: 31
22 isles built
Attaching islands...
Building topology for vector map <test2>...
Building areas...
Markus Metz-2 wrote:
incanus wrote:
By the way,
i don't know if what i've done is correct and can be a usefull "trick",
or
it's a rookie mistake, or a casuality. I hope someone knows why this
happens, and could help anyone.
This is:
After trying the "v.patch, v.clean(break,rmdupl), v.build" thing,
v.build is not needed after v.clean.
it was the
moment to create a new column for all geometries, in order to run
v.dissolve.
Then, v.dissolve doesn't worked. I see that v.info gives different
information (number of boundaries, areas, islands...) of the "same" map,
obtained from v.overlay's or v.patch,v.clean...
Can you post that information, or better the output of v.build for each
map (not all the input maps, only the results of v.patch and v.overlay)?
Look out for "number of incorrect boundaries", "number of duplicate
centroids" and "number of centroids outside area", that means that there
is still something wrong with vector topology.
Markus M
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