I have rebuid 61 from CVS few minutes ago.
Using d.m still there are the same old d.mon zombies. Plenty as before: 1
redraw = 1 zombie more.
Using gis.m, no d.mon zombies but plenty of g.region zombies (which Glynn has
mentioned too).
Quiting d.m or gis.m respectively removes them guys from memory.
BTW - map canvas in gis.m is black now. Why?
Maciek
-------------------------------------------- Managed by Request Tracker
I'm proposing to replace d.m with the new gis.m, so I've been spending all
my limited time in making the new system work. When I have a chance, I'll go
through and add closes to the old d.m code that ought to take care of the
'zombies'.
My map canvas--as of the version I sent in this morning--is white. But I
haven't put it into the newest GRASS 6.1 cvs, so I don't know if there is
some other kind of interaction.
Michael
______________________________
Michael Barton, Professor of Anthropology
School of Human Evolution and Social Change
Arizona State University
Tempe, AZ 85287-2402
USA
voice: 480-965-6262; fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton
From: Maciek Sieczka via RT <grass-bugs@intevation.de>
Reply-To: Maciek Sieczka via RT <grass-bugs@intevation.de>
Date: Mon, 6 Feb 2006 22:51:10 +0100 (CET)
Cc: <michael.barton@asu.edu>, <grass5@grass.itc.it>
Subject: [bug #4049] (grass) d.m: dozens of d.mon zombies
I have rebuid 61 from CVS few minutes ago.
Using d.m still there are the same old d.mon zombies. Plenty as before: 1
redraw = 1 zombie more.
Using gis.m, no d.mon zombies but plenty of g.region zombies (which Glynn has
mentioned too).
Quiting d.m or gis.m respectively removes them guys from memory.
BTW - map canvas in gis.m is black now. Why?
Maciek
-------------------------------------------- Managed by Request Tracker
On Mon, 06 Feb 2006 16:12:30 -0700
Michael Barton <michael.barton@asu.edu> wrote:
I'm proposing to replace d.m with the new gis.m, so I've been
spending all my limited time in making the new system work. When I
have a chance, I'll go through and add closes to the old d.m code
that ought to take care of the 'zombies'.
Great. I hope you don't mind my continous bug reports. Good luck with
your job!
Maciek
--------------------
W polskim Internecie s? setki milion?w stron. My przekazujemy Tobie tylko najlepsze z nich!
http://katalog.panoramainternetu.pl/
I just updated files in the cvs to issue closes for a series of open files.
Could you check to see if this solves the zombies issue?
Thanks
Michael
______________________________
Michael Barton, Professor of Anthropology
School of Human Evolution and Social Change
Arizona State University
Tempe, AZ 85287-2402
USA
voice: 480-965-6262; fax: 480-965-7671
www: http://www.public.asu.edu/~cmbarton
From: Maciek Sieczka via RT <grass-bugs@intevation.de>
Reply-To: Maciek Sieczka via RT <grass-bugs@intevation.de>
Date: Mon, 6 Feb 2006 22:51:10 +0100 (CET)
Cc: <michael.barton@asu.edu>, <grass5@grass.itc.it>
Subject: [bug #4049] (grass) d.m: dozens of d.mon zombies
I have rebuid 61 from CVS few minutes ago.
Using d.m still there are the same old d.mon zombies. Plenty as before: 1
redraw = 1 zombie more.
Using gis.m, no d.mon zombies but plenty of g.region zombies (which Glynn has
mentioned too).
Quiting d.m or gis.m respectively removes them guys from memory.
BTW - map canvas in gis.m is black now. Why?
Maciek
-------------------------------------------- Managed by Request Tracker