[GRASS5] Creating 3D vector objects

I had a question yesterday about the creation of 3D vector objects in GRASS. I’ve seen screenshots of them (the dinosaur and water tower), but don’t have any idea on how to create them. I thought there was a tutorial on the WIKI, but the only thing I found was Jachym Cepicky’s perl module for 3D trees—with the explanation in Czech (I think).

I’ve scanned the docs, tutorial pages, and other documentation pages to no avail. So, can anyone point to a reference that tells how to create those nifty 3D vector images?

Thanks
Michael


C. Michael Barton, Professor of Anthropology
School of Human Evolution and Social Change
PO Box 872402
Arizona State University
Tempe, AZ 85287-2402
USA

Phone: 480-965-6262
Fax: 480-965-7671
www: <www.public.asu.edu/~cmbarton>

On Wed, Aug 03, 2005 at 11:18:22PM -0700, Michael Barton wrote:

I had a question yesterday about the creation of 3D vector objects in GRASS.
I¹ve seen screenshots of them (the dinosaur and water tower), but don¹t have
any idea on how to create them. I thought there was a tutorial on the WIKI,
but the only thing I found was Jachym Cepicky¹s perl module for 3D
trees‹with the explanation in Czech (I think).

I¹ve scanned the docs, tutorial pages, and other documentation pages to no
avail. So, can anyone point to a reference that tells how to create those
nifty 3D vector images?

Both dinosaur and water tower were originally DXF/DWG files.

Procedure:
- v.in.dwg
- v.transform (to geocode the XY DWGs, also z scaling)
- nviz

The houses were hand drawn.

For nifty trees, try

http://grass.gdf-hannover.de/twiki/bin/view/GRASS/GrassAddOns
-> Trees

Markus