For the past couple months, I've been developing an update to the venerable TclTk menu system for GRASS 5. Besides reorganizing the menu hierarchy, I've added all the rest of the GRASS commands that are not in the standard menus (about 200 new ones in all) along with commands to produce fairly nice looking output from GRASS screens as graphic image files you can paste into other applications (in *.xwd, *.tiff [8 bit color], and *.png formats).
It has been tested pretty extensively and will soon go into the CVS for GRASS 5.3. It is designed for GRASS 5.3, but should work pretty well for GRASS 5.0.3 also (except where GRASS 5.3 modules have new options not available in GRASS 5.0.x). If you'd like to use it with your current GRASS installation, you can download the complete menus (as a *.tar.gz file) along with instructions for installing them at
Michael Barton
______________________________
Michael Barton, Professor & Curator
Department of Anthropology
Arizona State University
Tempe, AZ 85287-2402
USA
On Thu, Apr 01, 2004 at 12:12:38PM -0700, Michael Barton wrote:
For the past couple months, I've been developing an update to the
venerable TclTk menu system for GRASS 5. Besides reorganizing the menu
hierarchy, I've added all the rest of the GRASS commands that are not
in the standard menus (about 200 new ones in all) along with commands
to produce fairly nice looking output from GRASS screens as graphic
image files you can paste into other applications (in *.xwd, *.tiff [8
bit color], and *.png formats).
Wow, sounds great!
If you have any questions, let me know.
I wonder if the idea to automatically generate the tcltk menus
from the output of the commands was used for your work.
For the past couple months, I've been developing an update to the
venerable TclTk menu system for GRASS 5.
Looking forward to checking it out. Cheers.
along with commands to produce fairly nice looking output from GRASS
screens as graphic image files you can paste into other applications
(in *.xwd, *.tiff [8 bit color], and *.png formats).
I'm just curious what's the point of making huge .xwd files when
.png's are a lossless (via xwdtopnm | pnmtopng) version of the same
thing at 1% the size?
> along with commands to produce fairly nice looking output from GRASS
> screens as graphic image files you can paste into other applications
> (in *.xwd, *.tiff [8 bit color], and *.png formats).
I'm just curious what's the point of making huge .xwd files when
.png's are a lossless (via xwdtopnm | pnmtopng) version of the same
thing at 1% the size?
If you are creating temporary images which will be read by another
program then deleted, there's no point wasting CPU cycles on
compression.
Having said that, I would guess that the XWD option corresponds to
using xwd to grab the contents of an XDRIVER window. Similarly, I
would guess that the TIFF option corresponds to using the CELL driver
plus r.out.tiff.
Do you have any info on compatibility with GRASS 5.7?
- Jeff
On Thu, 2004-04-01 at 14:12, Michael Barton wrote:
For the past couple months, I've been developing an update to the
venerable TclTk menu system for GRASS 5. Besides reorganizing the menu
hierarchy, I've added all the rest of the GRASS commands that are not
in the standard menus (about 200 new ones in all) along with commands
to produce fairly nice looking output from GRASS screens as graphic
image files you can paste into other applications (in *.xwd, *.tiff [8
bit color], and *.png formats).
It has been tested pretty extensively and will soon go into the CVS
for GRASS 5.3. It is designed for GRASS 5.3, but should work pretty
well for GRASS 5.0.3 also (except where GRASS 5.3 modules have new
options not available in GRASS 5.0.x). If you'd like to use it with
your current GRASS installation, you can download the complete menus
(as a *.tar.gz file) along with instructions for installing them at