On Tue, Dec 06, 2005 at 10:47:11PM +1300, Hamish wrote:
> v.extrude should be now part of CVS.
>
> For example usage see g.manual v.extrude and pictures made by Markus
>
> http://mpa.itc.it/markus/grass61/demos/
>
> Thank you, Markus, for help.
Let's add those brilliant images to the screenshots page!
my experience is, that nviz calculates the "zexag" for vectors too.
if you set it to "1", than it should look normal
remeber my images of forest (not so nice, like yours or trento ;-)? they looked
like how they should
jachym
On Wed, Dec 07, 2005 at 11:55:29PM +0100, Markus Neteler wrote:
On Tue, Dec 06, 2005 at 10:47:11PM +1300, Hamish wrote:
> > v.extrude should be now part of CVS.
> >
> > For example usage see g.manual v.extrude and pictures made by Markus
> >
> > http://mpa.itc.it/markus/grass61/demos/
> >
> > Thank you, Markus, for help.
>
>
> Let's add those brilliant images to the screenshots page!
>
> http://grass.ibiblio.org/grass60/screenshots/viz.php
>
> (not strictly 6.0, but...)
Will do. But first I want to understand the vertical
scaling in NVIZ. I have the impression that the houses
of Trento look like "small manhattan".
Is there somewhere an internal/undesired z exaggeration
for vector faces? Or a bug in v.extrude?