[GRASSLIST:1629] Mesa3d vs. opengl on mac OSX 10.3

Hi, new to list.

Searching the archives (and the web) proved fruitless, and so I am
writing. Thanks in advance for any help and insights.
In encountering no luck at all in getting Mesa3d to build on my imac
running OSX 10.3, I am curious if the opengl libraries included with
OSX 10.3 are suitable for NVIZ? If so do I need to let GRASS know as
I compile? If not, any tips on how to successfully compile and build Mesa3d
would be greatly appreciated.

Byron Amerson
MS student
University of Washington
Department of Earth and Space Sciences

Byron Amerson wrote:

Searching the archives (and the web) proved fruitless, and so I am
writing. Thanks in advance for any help and insights.
In encountering no luck at all in getting Mesa3d to build on my imac
running OSX 10.3, I am curious if the opengl libraries included with
OSX 10.3 are suitable for NVIZ?

NVIZ requires a Unix/X11 version of OpenGL. If the MacOSX X11 package
includes an OpenGL library (e.g. /usr/X11R6/lib/libGL.*), that will
work. A "native" MacOSX version of OpenGL definitely won't work.
Similarly, NVIZ requires a Unix/X11 version of Tcl/Tk; the native
MacOSX version won't work (tcltkgrass can be made to use the native
MacOSX version of Tcl/Tk with a few small patches, but NVIZ can't).

--
Glynn Clements <glynn.clements@virgin.net>