XGRASS is being written using Xgen and something called Xclip (a product
which allows a user to create a GUI menu in a very short time, and with
very little disk space being used to create a new menu, due to the
way that it interfaces with the motif/GRASS libraries -- I only know this
from a shallow perspective, so if my explanation doesn't make full sense,
there is a reason why...).Anyhow, the GRASS4.0 stuff will continue on as it now exists (command and
interactive versions of some commands co-existing) - hence, the curses based
routines will continue on (at least for a while). The XGRASS menus do create
user interfaces to the shell commands of GRASS4.0. It is my understanding
that interfaces to some of the interactive and/or more complicated commands
(which are really more like modules) will also be written.The basic XGRASS is complete right now. Documentation to accompany it is
almost complete. As soon as that is done, it will be going into beta
testing. Not sure if it will all be made available on the ftp site or
not. For more info, you can try writing to the developer (who is right
now swamped, but he might be able to reply or add you to the beta testing
list...): Kurt Buehler, kurt@zorro.cecer.army.milHope this has helped.
Marji