Quick question … can someone point me to some sample code for using invertGridGeometry(…) in a custom Rendering Transformation in order to expand the area (width, height) of the GridCoverage2D supplied to the execute(…) method by a certain amount, like 10%, etc.
I am trying to fix an issue where a custom rendering transformation doesn’t work well with tiling, and if I expand the GridCoverage initially supplied to the execute(…) method, I should be able to perform calculations in my transformation that make for a smoother transition across tiles.
Thanks,
Mike Grogan