I have the feeling I'm missing something, here, and I prefer asking the question here before posting a possible bug report.
What is the exact meaning of zrot in v.transform ? I would have thought that with no scaling and no shift, zrot would create a simple rotation.
I create a square as such:
v.in.lines in=- out=testline sep=, --o << EOF
610000,200000
680000,200000
Nan,Nan
680000,200000
680000,270000
Nan,Nan
680000,270000
610000,270000
Nan,Nan
610000,270000
610000,200000
EOF
I then try to rotate that squate by 45 degrees:
v.transform input=testline output=testline45 zrotation=45
The result is shown the attached image: The rotation works, but I get a shift of about 445km NW. Is this expected ?
Moritz
(attachments)
On Fri, Jun 19, 2015 at 7:48 AM, Moritz Lennert <
mlennert@club.worldonline.be> wrote:
I have the feeling I'm missing something, here, and I prefer asking the
question here before posting a possible bug report.
What is the exact meaning of zrot in v.transform ? I would have thought
that with no scaling and no shift, zrot would create a simple rotation.
I create a square as such:
v.in.lines in=- out=testline sep=, --o << EOF
610000,200000
680000,200000
Nan,Nan
680000,200000
680000,270000
Nan,Nan
680000,270000
610000,270000
Nan,Nan
610000,270000
610000,200000
EOF
I then try to rotate that squate by 45 degrees:
v.transform input=testline output=testline45 zrotation=45
The result is shown the attached image: The rotation works, but I get a
shift of about 445km NW. Is this expected ?
I think the rotation axis is in (0, 0), I would say that is expected
behavior, although should be better documented.
Anna
Moritz
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On Fri, 19 Jun 2015 08:28:56 -0400, Anna Petrášová <kratochanna@gmail.com>
wrote:
On Fri, Jun 19, 2015 at 7:48 AM, Moritz Lennert <
mlennert@club.worldonline.be> wrote:
I have the feeling I'm missing something, here, and I prefer asking the
question here before posting a possible bug report.
What is the exact meaning of zrot in v.transform ? I would have thought
that with no scaling and no shift, zrot would create a simple rotation.
I create a square as such:
v.in.lines in=- out=testline sep=, --o << EOF
610000,200000
680000,200000
Nan,Nan
680000,200000
680000,270000
Nan,Nan
680000,270000
610000,270000
Nan,Nan
610000,270000
610000,200000
EOF
I then try to rotate that squate by 45 degrees:
v.transform input=testline output=testline45 zrotation=45
The result is shown the attached image: The rotation works, but I get a
shift of about 445km NW. Is this expected ?
I think the rotation axis is in (0, 0), I would say that is expected
behavior, although should be better documented.
Yes, that does make sense. So if I want to rotate a specific feature, I
have us translation to center it on (0,0), then rotate it and then
translate it back ? Would probably be nice to have 'rotate' as a tool in
v.edit...
Thanks for the quick response !
Moritz