[pgrouting-dev] Gsoc 2013 Preliminary project proposal

Hi ,

I am a B.tech fourth year student at IIIT-Hyderabad pursuing a degree in computer science and engineering and i will be soon pursuing a Masters Degree in the field of Spatial Informatics and the research topic that i have been working on is “In route nearest neighbour querries”.

Last year i worked on a project that was funded by Honeywell technology solutions and it gave me a lot of insight about open source programming and industrial work culture.

I was introduced to pgrouting by Prof. Venkatesh Raghavan who visited our college last summer. i have also used pgrouting for implementing one of my Honors project.

i have gone through the updated ideas page and i am listing out a topic that i feel i can contribute to.

Idea

Network Partitioning

A very simple method using which it can be done is :

  • Existence of a natural Hierarchy

Generally road networks are organized such that there is some natural hierarchy for example if we look at the road network of USA we observe that there are national highways which connect multiple large regions , inter state roads connect places within these regions , multi lane roads connect city areas and then there are small roads to connect individual houses.

so what we can do is first rank these classes that constitute the road network and then use the highest level roads to divide the road network into large regions enclosed by these roads. each of the divided regions can further be divided again using next lower level road.

so suppose we have a road network which n classes of different roads then we can create a tree of depth n-1 where the root of the tree will represent the entire road network and children of the the root node will represent the area formed by partitioning the root using the level 1 ( highest ) edges and so on . the nodes will basically represent a smaller part of the road network.

The idea seems to be very naive right now but if anyone can give some feedback whether it is achievable or not or may be suggest some modifications.

In route nearest neighbour querries( IRNN) which handle querries like computation of shortest path , provided that the user wants to visit facilities F1 , F2 ,…FN while he/she drives or walks from source to destination. Network partitioning can optimize these computations too as the search space reduces significantly once we have the partitions. Handling such querries have not been implemented yet. It will be very helpful if we can have some discussion about whether implementing it is feasible or not.

It would be great if someone could give a general idea how to go about learning more about the areas mentioned with respect to the organization’s projects.Specially suggest those ideas which the developers think are achievable for now . I will also be grateful if somebody can guide me regarding the development framework of pgrouting so that i get familiar with the whole framework in the coming days.

Thank you .

Mukul Priya

Lab for spatial Informatics

IIIT-Hyderabad

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

              I am a B.tech fourth year student at IIIT-Hyderabad
pursuing a degree in computer science and engineering and i will be soon
pursuing a Masters Degree in the field of Spatial Informatics and the
research topic that i have been working on is *"In route nearest
neighbour querries".*

              Last year i worked on a project that was funded by
Honeywell technology solutions and it gave me a lot of insight about
open source programming and industrial work culture.

I was introduced to pgrouting by *Prof. Venkatesh Raghavan* who visited
our college last summer. i have also used pgrouting for implementing one
of my Honors project.

i have gone through the updated ideas page and i am listing out a topic
that i feel i can contribute to.

*Idea *
Network Partitioning

A very simple method using which it can be done is :

  * *Existence of a natural Hierarchy*

          Generally road networks are organized such that there is some
natural hierarchy for example if we look at the road network of USA we
observe that there are national highways which connect multiple large
regions , inter state roads connect places within these regions , multi
lane roads connect city areas and then there are small roads to connect
individual houses.

            so what we can do is first rank these classes that
constitute the road network and then use the highest level roads to
divide the road network into large regions enclosed by these roads. each
of the divided regions can further be divided again using next lower
level road.

            so suppose we have a road network which n classes of
different roads then we can create a tree of depth n-1 where the root of
the tree will represent the entire road network and children of the the
root node will represent the area formed by partitioning the root using
the level 1 ( highest ) edges and so on . the nodes will basically
represent a smaller part of the road network.

             The idea seems to be very naive right now but if anyone can
give some feedback whether it is achievable or not or may be suggest
some modifications.

Yes this is the basics of how this could work. Because we build our graphs dynamically for each route request, we can do something like this today. Typically you have to feed the route request and SQL query that provides the edges needed to build the graph and this can be simply the bounding box of the start and end point of the route expanded slightly to allow the route move outside that bounds by a little if needed. A case in point are start and end points that form a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL query like:

select * from edges where st_dwithin(the_geom, start_pnt, radius)
union
select * from edges where st_dwithin(the_geom, end_pnt, radius)
union
select * from edges
   where st_expand(st_makeline(start_pnt, end_pnt), pct)
     and road_class < 4;

So this gets all edges regardless of class at the start and end and then gets all the major roads and highways between the start and end points. We can dynamically select the edges that we want when we build the graph.

Regardless of how you implement the routing, the problem is all about the data. If you have a road segment the is misqualified, you might end up with a network that is broken between start and end. This can alsoo happen if ramps are not coded correctly.

One of the challenges we have today is that we have to be able to construct the whole graph in memory before we can start routing. This is ok for small areas but it is a problem if you want to generate a route between say Miami, Florida and Seattle, Washington. An interesting problem would be the ability to partition the data in spatial chucks and only load them as the solver needed them.

If you think about your edges sorted into say 1 degree grid partitions,
then you load the partition for the start point and start routing using A* search, when you frontier get to an edge of the grid you are in, then you load the adjacent grid and continue, if you bump into another grid boundary that is not loaded yet, you load, if it is already loaded you continue. Anyway food for thought! :slight_smile:

              In route nearest neighbour querries( IRNN) which handle
querries like computation of shortest path , provided that the user
wants to visit facilities F1 , F2 ,.....FN while he/she drives or walks
from source to destination. Network partitioning can optimize these
computations too as the search space reduces significantly once we have
the partitions. Handling such querries have not been implemented yet. It
will be very helpful if we can have some discussion about whether
implementing it is feasible or not.

What is we just added via support to routing? Then we could do something like say generate a route: Start, F1, F2, ... Fn, End
This would allow us to build a graph one time and then generate multiple sub-routes with in the graph. Today if you want to do that you have to generate n+1 routes and build the graph n+1 times. We could also do some preliminary optimization of the via points based on Euclidean distance using something like TSP before calling the router.

              It would be great if someone could give a general idea
how to go about learning more about the areas mentioned with respect
to the organization's projects.Specially suggest those ideas which the
developers think are achievable for now . I will also be grateful if
somebody can guide me regarding the development framework of pgrouting
so that i get familiar with the whole framework in the coming days.

I would clone the github repository and look at branch sew-devel-2_0 this is our new tree structure and it has code, doc, and test all organized in a nice way that makes it easy to multiple contributors work with the tree.

Ask questions, There is a tutorial floating around and lots of people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad

_______________________________________________
pgrouting-dev mailing list
pgrouting-dev@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/pgrouting-dev

Thanks for the reply steve . i have already cloned the github repository and looking into various aspects of it .

For IRNN querry implementation i think it is a good idea to sub divide the whole route and generate n+1 routes separately , say from S to F1 , F1-F2 ,… F(n-1)-Fn , Fn to D . i wanted to know if we have that kind of a data where each and every facility is mentioned on the map as a point (node ) . even if it is not directly connected to the road network we can basically treat it a pseudo node and then call the router . The other thing about optimization yes we can do that using spatial range querries suppose there are several instances of the same facility that a user wants to access then we can use spatial range querries to locate that facility which is the nearest.

···

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech fourth year student at IIIT-Hyderabad
pursuing a degree in computer science and engineering and i will be soon
pursuing a Masters Degree in the field of Spatial Informatics and the

research topic that i have been working on is “In route nearest
neighbour querries”.

Last year i worked on a project that was funded by
Honeywell technology solutions and it gave me a lot of insight about
open source programming and industrial work culture.

I was introduced to pgrouting by Prof. Venkatesh Raghavan who visited
our college last summer. i have also used pgrouting for implementing one
of my Honors project.

i have gone through the updated ideas page and i am listing out a topic
that i feel i can contribute to.

*Idea *
Network Partitioning

A very simple method using which it can be done is :

  • Existence of a natural Hierarchy

Generally road networks are organized such that there is some
natural hierarchy for example if we look at the road network of USA we
observe that there are national highways which connect multiple large
regions , inter state roads connect places within these regions , multi
lane roads connect city areas and then there are small roads to connect
individual houses.

so what we can do is first rank these classes that
constitute the road network and then use the highest level roads to
divide the road network into large regions enclosed by these roads. each
of the divided regions can further be divided again using next lower
level road.

so suppose we have a road network which n classes of
different roads then we can create a tree of depth n-1 where the root of
the tree will represent the entire road network and children of the the
root node will represent the area formed by partitioning the root using
the level 1 ( highest ) edges and so on . the nodes will basically
represent a smaller part of the road network.

The idea seems to be very naive right now but if anyone can
give some feedback whether it is achievable or not or may be suggest
some modifications.

Yes this is the basics of how this could work. Because we build our graphs dynamically for each route request, we can do something like this today. Typically you have to feed the route request and SQL query that provides the edges needed to build the graph and this can be simply the bounding box of the start and end point of the route expanded slightly to allow the route move outside that bounds by a little if needed. A case in point are start and end points that form a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL query like:

select * from edges where st_dwithin(the_geom, start_pnt, radius)
union
select * from edges where st_dwithin(the_geom, end_pnt, radius)
union
select * from edges
where st_expand(st_makeline(start_pnt, end_pnt), pct)
and road_class < 4;

So this gets all edges regardless of class at the start and end and then gets all the major roads and highways between the start and end points. We can dynamically select the edges that we want when we build the graph.

Regardless of how you implement the routing, the problem is all about the data. If you have a road segment the is misqualified, you might end up with a network that is broken between start and end. This can alsoo happen if ramps are not coded correctly.

One of the challenges we have today is that we have to be able to construct the whole graph in memory before we can start routing. This is ok for small areas but it is a problem if you want to generate a route between say Miami, Florida and Seattle, Washington. An interesting problem would be the ability to partition the data in spatial chucks and only load them as the solver needed them.

If you think about your edges sorted into say 1 degree grid partitions,
then you load the partition for the start point and start routing using A* search, when you frontier get to an edge of the grid you are in, then you load the adjacent grid and continue, if you bump into another grid boundary that is not loaded yet, you load, if it is already loaded you continue. Anyway food for thought! :slight_smile:

In route nearest neighbour querries( IRNN) which handle
querries like computation of shortest path , provided that the user
wants to visit facilities F1 , F2 ,…FN while he/she drives or walks
from source to destination. Network partitioning can optimize these
computations too as the search space reduces significantly once we have
the partitions. Handling such querries have not been implemented yet. It
will be very helpful if we can have some discussion about whether
implementing it is feasible or not.

What is we just added via support to routing? Then we could do something like say generate a route: Start, F1, F2, … Fn, End
This would allow us to build a graph one time and then generate multiple sub-routes with in the graph. Today if you want to do that you have to generate n+1 routes and build the graph n+1 times. We could also do some preliminary optimization of the via points based on Euclidean distance using something like TSP before calling the router.

It would be great if someone could give a general idea
how to go about learning more about the areas mentioned with respect
to the organization’s projects.Specially suggest those ideas which the
developers think are achievable for now . I will also be grateful if
somebody can guide me regarding the development framework of pgrouting
so that i get familiar with the whole framework in the coming days.

I would clone the github repository and look at branch sew-devel-2_0 this is our new tree structure and it has code, doc, and test all organized in a nice way that makes it easy to multiple contributors work with the tree.

Ask questions, There is a tutorial floating around and lots of people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


pgrouting-dev mailing list
pgrouting-dev@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/pgrouting-dev


pgrouting-dev mailing list
pgrouting-dev@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/pgrouting-dev

On Thu, Apr 11, 2013 at 11:50 AM, Mukul priya <mukul2047@gmail.com> wrote:

Thanks for the reply steve . i have already cloned the github repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good idea to sub divide the
whole route and generate n+1 routes separately , say from S to F1 , F1-F2
,..... F(n-1)-Fn , Fn to D . i wanted to know if we have that kind of a
data where each and every facility is mentioned on the map as a point (node
) . even if it is not directly connected to the road network we can
basically treat it a pseudo node and then call the router . The other thing
about optimization yes we can do that using spatial range querries suppose
there are several instances of the same facility that a user wants to
access then we can use spatial range querries to locate that facility which
is the nearest.

Hi Mukul,

Last year I attended an Oracle Spatial Routing workshop ... errrm ...
product show :wink:
They face the same issue with long distance queries as pgRouting. What
seems to help them is what they call "partitioning".
I don't know details how they do, but what I remember was, that you specify
the size of a partition and then nodes are assigned to it.
Then for a routing query partitions are loaded "on-demand".

Well, not sure this is really correct description or not, but here is some
of their documentation:
http://docs.oracle.com/cd/B28359_01/appdev.111/b28400/sdo_route_server.htm

So you could take a look and also make sure that this is not some patented
idea.
I mean, we could call it "clustering" :wink:

Anyway it is important to keep in mind, that pgRouting is not a routing
library for road networks only. So defining a "natural" hierarchy should
not only allow a single use case, such as for cars for example.
So as Steve mentioned, one idea would be to only load chunks of data on
demand.
Another idea is to get a hierarchy based on geometry. I think the
"Contraction Hierarchy" algorithm is doing something like that:
http://en.wikipedia.org/wiki/Contraction_hierarchies
pgRouting tries to avoid pre-processing based on attributes, such as road
classes for example. Pre-processing based on geometry would be the best.

Daniel

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge <
woodbri@swoodbridge.com> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

               I am a B.tech fourth year student at IIIT-Hyderabad

pursuing a degree in computer science and engineering and i will be soon
pursuing a Masters Degree in the field of Spatial Informatics and the
research topic that i have been working on is *"In route nearest
neighbour querries".*

              Last year i worked on a project that was funded by
Honeywell technology solutions and it gave me a lot of insight about
open source programming and industrial work culture.

I was introduced to pgrouting by *Prof. Venkatesh Raghavan* who visited

our college last summer. i have also used pgrouting for implementing one
of my Honors project.

i have gone through the updated ideas page and i am listing out a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which it can be done is :

  * *Existence of a natural Hierarchy*

          Generally road networks are organized such that there is some
natural hierarchy for example if we look at the road network of USA we
observe that there are national highways which connect multiple large
regions , inter state roads connect places within these regions , multi
lane roads connect city areas and then there are small roads to connect
individual houses.

            so what we can do is first rank these classes that
constitute the road network and then use the highest level roads to
divide the road network into large regions enclosed by these roads. each
of the divided regions can further be divided again using next lower
level road.

            so suppose we have a road network which n classes of
different roads then we can create a tree of depth n-1 where the root of
the tree will represent the entire road network and children of the the
root node will represent the area formed by partitioning the root using
the level 1 ( highest ) edges and so on . the nodes will basically
represent a smaller part of the road network.

             The idea seems to be very naive right now but if anyone can
give some feedback whether it is achievable or not or may be suggest
some modifications.

Yes this is the basics of how this could work. Because we build our
graphs dynamically for each route request, we can do something like this
today. Typically you have to feed the route request and SQL query that
provides the edges needed to build the graph and this can be simply the
bounding box of the start and end point of the route expanded slightly to
allow the route move outside that bounds by a little if needed. A case in
point are start and end points that form a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL query like:

select * from edges where st_dwithin(the_geom, start_pnt, radius)
union
select * from edges where st_dwithin(the_geom, end_pnt, radius)
union
select * from edges
  where st_expand(st_makeline(start_**pnt, end_pnt), pct)
    and road_class < 4;

So this gets all edges regardless of class at the start and end and then
gets all the major roads and highways between the start and end points. We
can dynamically select the edges that we want when we build the graph.

Regardless of how you implement the routing, the problem is all about the
data. If you have a road segment the is misqualified, you might end up with
a network that is broken between start and end. This can alsoo happen if
ramps are not coded correctly.

One of the challenges we have today is that we have to be able to
construct the whole graph in memory before we can start routing. This is ok
for small areas but it is a problem if you want to generate a route between
say Miami, Florida and Seattle, Washington. An interesting problem would be
the ability to partition the data in spatial chucks and only load them as
the solver needed them.

If you think about your edges sorted into say 1 degree grid partitions,
then you load the partition for the start point and start routing using
A* search, when you frontier get to an edge of the grid you are in, then
you load the adjacent grid and continue, if you bump into another grid
boundary that is not loaded yet, you load, if it is already loaded you
continue. Anyway food for thought! :slight_smile:

               In route nearest neighbour querries( IRNN) which handle

querries like computation of shortest path , provided that the user
wants to visit facilities F1 , F2 ,.....FN while he/she drives or walks
from source to destination. Network partitioning can optimize these
computations too as the search space reduces significantly once we have
the partitions. Handling such querries have not been implemented yet. It
will be very helpful if we can have some discussion about whether
implementing it is feasible or not.

What is we just added via support to routing? Then we could do something
like say generate a route: Start, F1, F2, ... Fn, End
This would allow us to build a graph one time and then generate multiple
sub-routes with in the graph. Today if you want to do that you have to
generate n+1 routes and build the graph n+1 times. We could also do some
preliminary optimization of the via points based on Euclidean distance
using something like TSP before calling the router.

               It would be great if someone could give a general idea

how to go about learning more about the areas mentioned with respect
to the organization's projects.Specially suggest those ideas which the
developers think are achievable for now . I will also be grateful if
somebody can guide me regarding the development framework of pgrouting
so that i get familiar with the whole framework in the coming days.

I would clone the github repository and look at branch sew-devel-2_0 this
is our new tree structure and it has code, doc, and test all organized in a
nice way that makes it easy to multiple contributors work with the tree.

Ask questions, There is a tutorial floating around and lots of people
that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad

______________________________**_________________
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pgrouting-dev@lists.osgeo.org
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--
Georepublic UG & Georepublic Japan
eMail: daniel.kastl@georepublic.de
Web: http://georepublic.de

With pgRouting, we do most things dynamically, here is the basic flow:

1. Given a collection of input, points, nodes, or edges
map these to nodes or edges depending on algorithm.

2. Select the edges we need to build the graph

3. build the graph and solve it

4. return the results

All our algorithms today only take start and end points. They could be extended to take points. Each "point" (I use "point" as a generic term because it might be a lat/lon, node id, edge id and offset, etc) would need to be mapped to the appropriate input need for any given algorithm.

So for node based algorithms like Dijkstra,and astar it would get resolved to a node. For TRSP it would get mapped to the nearest edge and offset along that edge. Postgis has lots of handy tools for doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have already cloned the github repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good idea to sub divide
the whole route and generate n+1 routes separately , say from S to F1 ,
F1-F2 ,..... F(n-1)-Fn , Fn to D . i wanted to know if we have that kind
of a data where each and every facility is mentioned on the map as a
point (node ) . even if it is not directly connected to the road network
we can basically treat it a pseudo node and then call the router . The
other thing about optimization yes we can do that using spatial range
querries suppose there are several instances of the same facility that a
user wants to access then we can use spatial range querries to locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    On 4/10/2013 3:23 PM, Mukul priya wrote:

        Hi ,

    Hi Mukul,

    Thank you for your interest in pgRouting.

                       I am a B.tech fourth year student at IIIT-Hyderabad
        pursuing a degree in computer science and engineering and i will
        be soon
        pursuing a Masters Degree in the field of Spatial Informatics
        and the
        research topic that i have been working on is *"In route nearest
        neighbour querries".*

                       Last year i worked on a project that was funded by
        Honeywell technology solutions and it gave me a lot of insight about
        open source programming and industrial work culture.

        I was introduced to pgrouting by *Prof. Venkatesh Raghavan* who
        visited

        our college last summer. i have also used pgrouting for
        implementing one
        of my Honors project.

        i have gone through the updated ideas page and i am listing out
        a topic
        that i feel i can contribute to.

        *Idea *

        Network Partitioning

        A very simple method using which it can be done is :

           * *Existence of a natural Hierarchy*

                   Generally road networks are organized such that there
        is some
        natural hierarchy for example if we look at the road network of
        USA we
        observe that there are national highways which connect multiple
        large
        regions , inter state roads connect places within these regions
        , multi
        lane roads connect city areas and then there are small roads to
        connect
        individual houses.

                     so what we can do is first rank these classes that
        constitute the road network and then use the highest level roads to
        divide the road network into large regions enclosed by these
        roads. each
        of the divided regions can further be divided again using next lower
        level road.

                     so suppose we have a road network which n classes of
        different roads then we can create a tree of depth n-1 where the
        root of
        the tree will represent the entire road network and children of
        the the
        root node will represent the area formed by partitioning the
        root using
        the level 1 ( highest ) edges and so on . the nodes will basically
        represent a smaller part of the road network.

                      The idea seems to be very naive right now but if
        anyone can
        give some feedback whether it is achievable or not or may be suggest
        some modifications.

    Yes this is the basics of how this could work. Because we build our
    graphs dynamically for each route request, we can do something like
    this today. Typically you have to feed the route request and SQL
    query that provides the edges needed to build the graph and this can
    be simply the bounding box of the start and end point of the route
    expanded slightly to allow the route move outside that bounds by a
    little if needed. A case in point are start and end points that form
    a vertical of horizontal line.

    So for the natural hierarchy, you can for a SQL query like:

    select * from edges where st_dwithin(the_geom, start_pnt, radius)
    union
    select * from edges where st_dwithin(the_geom, end_pnt, radius)
    union
    select * from edges
       where st_expand(st_makeline(start___pnt, end_pnt), pct)
         and road_class < 4;

    So this gets all edges regardless of class at the start and end and
    then gets all the major roads and highways between the start and end
    points. We can dynamically select the edges that we want when we
    build the graph.

    Regardless of how you implement the routing, the problem is all
    about the data. If you have a road segment the is misqualified, you
    might end up with a network that is broken between start and end.
    This can alsoo happen if ramps are not coded correctly.

    One of the challenges we have today is that we have to be able to
    construct the whole graph in memory before we can start routing.
    This is ok for small areas but it is a problem if you want to
    generate a route between say Miami, Florida and Seattle, Washington.
    An interesting problem would be the ability to partition the data in
    spatial chucks and only load them as the solver needed them.

    If you think about your edges sorted into say 1 degree grid partitions,
    then you load the partition for the start point and start routing
    using A* search, when you frontier get to an edge of the grid you
    are in, then you load the adjacent grid and continue, if you bump
    into another grid boundary that is not loaded yet, you load, if it
    is already loaded you continue. Anyway food for thought! :slight_smile:

                       In route nearest neighbour querries( IRNN) which
        handle
        querries like computation of shortest path , provided that the user
        wants to visit facilities F1 , F2 ,.....FN while he/she drives
        or walks
        from source to destination. Network partitioning can optimize these
        computations too as the search space reduces significantly once
        we have
        the partitions. Handling such querries have not been implemented
        yet. It
        will be very helpful if we can have some discussion about whether
        implementing it is feasible or not.

    What is we just added via support to routing? Then we could do
    something like say generate a route: Start, F1, F2, ... Fn, End
    This would allow us to build a graph one time and then generate
    multiple sub-routes with in the graph. Today if you want to do that
    you have to generate n+1 routes and build the graph n+1 times. We
    could also do some preliminary optimization of the via points based
    on Euclidean distance using something like TSP before calling the
    router.

                       It would be great if someone could give a general
        idea
        how to go about learning more about the areas mentioned with
        respect
        to the organization's projects.Specially suggest those ideas
        which the
        developers think are achievable for now . I will also be grateful if
        somebody can guide me regarding the development framework of
        pgrouting
        so that i get familiar with the whole framework in the coming days.

    I would clone the github repository and look at branch sew-devel-2_0
    this is our new tree structure and it has code, doc, and test all
    organized in a nice way that makes it easy to multiple contributors
    work with the tree.

    Ask questions, There is a tutorial floating around and lots of
    people that are will to help.

    -Steve

        Thank you .

        Mukul Priya
        Lab for spatial Informatics
        IIIT-Hyderabad

        _________________________________________________
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        pgrouting-dev@lists.osgeo.org <mailto:pgrouting-dev@lists.osgeo.org>
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Hi Steve and Daniel,

You suggested extending the present algorithms such that its input can take more points and not only the source and destination . i think this can be implemented and i will soon come up with implementation details( kind of more technical ) .

Can you be a liitle bit more elaborate about partioning data into spatial chunks or even suggest some readings . I can then come up with some better ideas about implementing it.

Daniel , i took a look at the oracle link that you provided but there was no details about how it has been implemented , it was more about how one can use it. May be a bit more search and luck might take me to its implementation document :slight_smile: .

The other thing that you mentioned was about contraction Hierarchy . Still the nodes have to be ordered based on some criteria or according to their importance . We can use natural hierarchy present in the network for doing that .

i will be really grateful if anyone can correct me in case if my thought process in not on the right lane and sorry for the late reply as my academic session is in progress too .Meanwhile i am trying to get fluent with git ,cmake and other tools.

Thanks .

Mukul

···

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

With pgRouting, we do most things dynamically, here is the basic flow:

  1. Given a collection of input, points, nodes, or edges
    map these to nodes or edges depending on algorithm.

  2. Select the edges we need to build the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take start and end points. They could be extended to take points. Each “point” (I use “point” as a generic term because it might be a lat/lon, node id, edge id and offset, etc) would need to be mapped to the appropriate input need for any given algorithm.

So for node based algorithms like Dijkstra,and astar it would get resolved to a node. For TRSP it would get mapped to the nearest edge and offset along that edge. Postgis has lots of handy tools for doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have already cloned the github repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good idea to sub divide
the whole route and generate n+1 routes separately , say from S to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i wanted to know if we have that kind
of a data where each and every facility is mentioned on the map as a
point (node ) . even if it is not directly connected to the road network
we can basically treat it a pseudo node and then call the router . The
other thing about optimization yes we can do that using spatial range
querries suppose there are several instances of the same facility that a
user wants to access then we can use spatial range querries to locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech fourth year student at IIIT-Hyderabad
pursuing a degree in computer science and engineering and i will
be soon
pursuing a Masters Degree in the field of Spatial Informatics
and the
research topic that i have been working on is “In route nearest
neighbour querries”.

Last year i worked on a project that was funded by
Honeywell technology solutions and it gave me a lot of insight about
open source programming and industrial work culture.

I was introduced to pgrouting by Prof. Venkatesh Raghavan who
visited

our college last summer. i have also used pgrouting for
implementing one
of my Honors project.

i have gone through the updated ideas page and i am listing out
a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which it can be done is :

  • Existence of a natural Hierarchy

Generally road networks are organized such that there
is some
natural hierarchy for example if we look at the road network of
USA we
observe that there are national highways which connect multiple
large
regions , inter state roads connect places within these regions
, multi
lane roads connect city areas and then there are small roads to
connect
individual houses.

so what we can do is first rank these classes that
constitute the road network and then use the highest level roads to
divide the road network into large regions enclosed by these
roads. each
of the divided regions can further be divided again using next lower
level road.

so suppose we have a road network which n classes of
different roads then we can create a tree of depth n-1 where the
root of
the tree will represent the entire road network and children of
the the
root node will represent the area formed by partitioning the
root using
the level 1 ( highest ) edges and so on . the nodes will basically
represent a smaller part of the road network.

The idea seems to be very naive right now but if
anyone can
give some feedback whether it is achievable or not or may be suggest
some modifications.

Yes this is the basics of how this could work. Because we build our
graphs dynamically for each route request, we can do something like
this today. Typically you have to feed the route request and SQL
query that provides the edges needed to build the graph and this can
be simply the bounding box of the start and end point of the route
expanded slightly to allow the route move outside that bounds by a
little if needed. A case in point are start and end points that form
a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL query like:

select * from edges where st_dwithin(the_geom, start_pnt, radius)
union
select * from edges where st_dwithin(the_geom, end_pnt, radius)
union
select * from edges

where st_expand(st_makeline(start___pnt, end_pnt), pct)

and road_class < 4;

So this gets all edges regardless of class at the start and end and
then gets all the major roads and highways between the start and end
points. We can dynamically select the edges that we want when we
build the graph.

Regardless of how you implement the routing, the problem is all
about the data. If you have a road segment the is misqualified, you
might end up with a network that is broken between start and end.
This can alsoo happen if ramps are not coded correctly.

One of the challenges we have today is that we have to be able to
construct the whole graph in memory before we can start routing.
This is ok for small areas but it is a problem if you want to
generate a route between say Miami, Florida and Seattle, Washington.
An interesting problem would be the ability to partition the data in
spatial chucks and only load them as the solver needed them.

If you think about your edges sorted into say 1 degree grid partitions,
then you load the partition for the start point and start routing
using A* search, when you frontier get to an edge of the grid you
are in, then you load the adjacent grid and continue, if you bump
into another grid boundary that is not loaded yet, you load, if it
is already loaded you continue. Anyway food for thought! :slight_smile:

In route nearest neighbour querries( IRNN) which
handle
querries like computation of shortest path , provided that the user
wants to visit facilities F1 , F2 ,…FN while he/she drives
or walks
from source to destination. Network partitioning can optimize these
computations too as the search space reduces significantly once
we have
the partitions. Handling such querries have not been implemented
yet. It
will be very helpful if we can have some discussion about whether
implementing it is feasible or not.

What is we just added via support to routing? Then we could do
something like say generate a route: Start, F1, F2, … Fn, End
This would allow us to build a graph one time and then generate
multiple sub-routes with in the graph. Today if you want to do that
you have to generate n+1 routes and build the graph n+1 times. We
could also do some preliminary optimization of the via points based
on Euclidean distance using something like TSP before calling the
router.

It would be great if someone could give a general
idea
how to go about learning more about the areas mentioned with
respect
to the organization’s projects.Specially suggest those ideas
which the
developers think are achievable for now . I will also be grateful if
somebody can guide me regarding the development framework of
pgrouting
so that i get familiar with the whole framework in the coming days.

I would clone the github repository and look at branch sew-devel-2_0
this is our new tree structure and it has code, doc, and test all
organized in a nice way that makes it easy to multiple contributors
work with the tree.

Ask questions, There is a tutorial floating around and lots of
people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


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On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

         You suggested extending the present algorithms such that its
input can take more points and not only the source and destination . i
think this can be implemented and i will soon come up with
implementation details( kind of more technical ) .

         Can you be a liitle bit more elaborate about partioning data
into spatial chunks or even suggest some readings . I can then come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree squares, you can visualize it by drawing a grid over your map.

Then you can associate all the nodes with the grid they fall in. We might also need to associate edges to the grids also and an edge the crosses over a grid boundary might need to be associated with two grids. This could be done with some simple relational tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

1. get the start node or edge
2. build the graph based on loading the items in the related grid
3. mark the boundary nodes (we might want to do this when we grid them)
4. run the algorithm until we find the target node or hit a boundary node
5. on hitting a boundary:
   a. we check if the connected grid is loaded and continue if it is
   b. or we extent the graph with the new grid
6. continue with the routing

We might want to be able to dynamically change the size of the grid cell based on the number of items in it. This would give us better performance when transitioning from rural areas into urban areas where there is a greater density of road segments. Think of a quadtree where we split it based on number of entities.

         Daniel , i took a look at the oracle link that you provided but
there was no details about how it has been implemented , it was more
about how one can use it. May be a bit more search and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the documentation and ask why did they do it that way and what does it imply about how it works behind the scenes.

          The other thing that you mentioned was about contraction
Hierarchy . Still the nodes have to be ordered based on some criteria or
according to their importance . We can use natural hierarchy present in
the network for doing that .

This is not related to what you proposed. It is an algorithm that does a lot of precompuation, that is LOTS in capitals, but it can get results in milliseconds for cross country routes.

           i will be really grateful if anyone can correct me in case if
my thought process in not on the right lane and sorry for the late reply
as my academic session is in progress too .Meanwhile i am trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/pgrouting/wiki

The way I see it at the moment there are two unrelated proposals on the table (I'm leaving out the contraction hierarchy):

1. multi point routing
2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think, but if you were to upgrade all the algorithms to do this it would be a lot of work and a useful contribution to pgrouting.

Item 2 is more of a design and code a new algorithm and you would probably want to focus on using astar or trsp algorithm to do this with. This one is more technically challenging and has more unknowns in it but I think it should be doable.

If you are interested in reading about contraction hierarchies:
https://www.google.com/#q=contraction hierarchies

Thanks,
   -Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    With pgRouting, we do most things dynamically, here is the basic flow:

    1. Given a collection of input, points, nodes, or edges
    map these to nodes or edges depending on algorithm.

    2. Select the edges we need to build the graph

    3. build the graph and solve it

    4. return the results

    All our algorithms today only take start and end points. They could
    be extended to take points. Each "point" (I use "point" as a generic
    term because it might be a lat/lon, node id, edge id and offset,
    etc) would need to be mapped to the appropriate input need for any
    given algorithm.

    So for node based algorithms like Dijkstra,and astar it would get
    resolved to a node. For TRSP it would get mapped to the nearest edge
    and offset along that edge. Postgis has lots of handy tools for
    doing this.

    -Steve

    On 4/10/2013 10:50 PM, Mukul priya wrote:

        Thanks for the reply steve . i have already cloned the github
        repository
        and looking into various aspects of it .

        For IRNN querry implementation i think it is a good idea to sub
        divide
        the whole route and generate n+1 routes separately , say from S
        to F1 ,
        F1-F2 ,..... F(n-1)-Fn , Fn to D . i wanted to know if we have
        that kind
        of a data where each and every facility is mentioned on the map as a
        point (node ) . even if it is not directly connected to the road
        network
        we can basically treat it a pseudo node and then call the router
        . The
        other thing about optimization yes we can do that using spatial
        range
        querries suppose there are several instances of the same
        facility that a
        user wants to access then we can use spatial range querries to
        locate
        that facility which is the nearest.

        On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
        <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>> wrote:

             On 4/10/2013 3:23 PM, Mukul priya wrote:

                 Hi ,

             Hi Mukul,

             Thank you for your interest in pgRouting.

                                I am a B.tech fourth year student at
        IIIT-Hyderabad
                 pursuing a degree in computer science and engineering
        and i will
                 be soon
                 pursuing a Masters Degree in the field of Spatial
        Informatics
                 and the
                 research topic that i have been working on is *"In
        route nearest
                 neighbour querries".*

                                Last year i worked on a project that was
        funded by
                 Honeywell technology solutions and it gave me a lot of
        insight about
                 open source programming and industrial work culture.

                 I was introduced to pgrouting by *Prof. Venkatesh
        Raghavan* who
                 visited

                 our college last summer. i have also used pgrouting for
                 implementing one
                 of my Honors project.

                 i have gone through the updated ideas page and i am
        listing out
                 a topic
                 that i feel i can contribute to.

                 *Idea *

                 Network Partitioning

                 A very simple method using which it can be done is :

                    * *Existence of a natural Hierarchy*

                            Generally road networks are organized such
        that there
                 is some
                 natural hierarchy for example if we look at the road
        network of
                 USA we
                 observe that there are national highways which connect
        multiple
                 large
                 regions , inter state roads connect places within these
        regions
                 , multi
                 lane roads connect city areas and then there are small
        roads to
                 connect
                 individual houses.

                              so what we can do is first rank these
        classes that
                 constitute the road network and then use the highest
        level roads to
                 divide the road network into large regions enclosed by
        these
                 roads. each
                 of the divided regions can further be divided again
        using next lower
                 level road.

                              so suppose we have a road network which n
        classes of
                 different roads then we can create a tree of depth n-1
        where the
                 root of
                 the tree will represent the entire road network and
        children of
                 the the
                 root node will represent the area formed by
        partitioning the
                 root using
                 the level 1 ( highest ) edges and so on . the nodes
        will basically
                 represent a smaller part of the road network.

                               The idea seems to be very naive right now
        but if
                 anyone can
                 give some feedback whether it is achievable or not or
        may be suggest
                 some modifications.

             Yes this is the basics of how this could work. Because we
        build our
             graphs dynamically for each route request, we can do
        something like
             this today. Typically you have to feed the route request
        and SQL
             query that provides the edges needed to build the graph and
        this can
             be simply the bounding box of the start and end point of
        the route
             expanded slightly to allow the route move outside that
        bounds by a
             little if needed. A case in point are start and end points
        that form
             a vertical of horizontal line.

             So for the natural hierarchy, you can for a SQL query like:

             select * from edges where st_dwithin(the_geom, start_pnt,
        radius)
             union
             select * from edges where st_dwithin(the_geom, end_pnt, radius)
             union
             select * from edges
                where st_expand(st_makeline(start_____pnt, end_pnt), pct)

                  and road_class < 4;

             So this gets all edges regardless of class at the start and
        end and
             then gets all the major roads and highways between the
        start and end
             points. We can dynamically select the edges that we want
        when we
             build the graph.

             Regardless of how you implement the routing, the problem is all
             about the data. If you have a road segment the is
        misqualified, you
             might end up with a network that is broken between start
        and end.
             This can alsoo happen if ramps are not coded correctly.

             One of the challenges we have today is that we have to be
        able to
             construct the whole graph in memory before we can start
        routing.
             This is ok for small areas but it is a problem if you want to
             generate a route between say Miami, Florida and Seattle,
        Washington.
             An interesting problem would be the ability to partition
        the data in
             spatial chucks and only load them as the solver needed them.

             If you think about your edges sorted into say 1 degree grid
        partitions,
             then you load the partition for the start point and start
        routing
             using A* search, when you frontier get to an edge of the
        grid you
             are in, then you load the adjacent grid and continue, if
        you bump
             into another grid boundary that is not loaded yet, you
        load, if it
             is already loaded you continue. Anyway food for thought! :slight_smile:

                                In route nearest neighbour querries(
        IRNN) which
                 handle
                 querries like computation of shortest path , provided
        that the user
                 wants to visit facilities F1 , F2 ,.....FN while he/she
        drives
                 or walks
                 from source to destination. Network partitioning can
        optimize these
                 computations too as the search space reduces
        significantly once
                 we have
                 the partitions. Handling such querries have not been
        implemented
                 yet. It
                 will be very helpful if we can have some discussion
        about whether
                 implementing it is feasible or not.

             What is we just added via support to routing? Then we could do
             something like say generate a route: Start, F1, F2, ... Fn, End
             This would allow us to build a graph one time and then generate
             multiple sub-routes with in the graph. Today if you want to
        do that
             you have to generate n+1 routes and build the graph n+1
        times. We
             could also do some preliminary optimization of the via
        points based
             on Euclidean distance using something like TSP before
        calling the
             router.

                                It would be great if someone could give
        a general
                 idea
                 how to go about learning more about the areas
        mentioned with
                 respect
                 to the organization's projects.Specially suggest those
        ideas
                 which the
                 developers think are achievable for now . I will also
        be grateful if
                 somebody can guide me regarding the development
        framework of
                 pgrouting
                 so that i get familiar with the whole framework in the
        coming days.

             I would clone the github repository and look at branch
        sew-devel-2_0
             this is our new tree structure and it has code, doc, and
        test all
             organized in a nice way that makes it easy to multiple
        contributors
             work with the tree.

             Ask questions, There is a tutorial floating around and lots of
             people that are will to help.

             -Steve

                 Thank you .

                 Mukul Priya
                 Lab for spatial Informatics
                 IIIT-Hyderabad

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Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly require a lot of work and since i will be having my summer vacation i don’t have any issue with it :).

For item 2 , i am looking into the idea that you have proposed , It is very much doable , there are however some concerns of mine like

  • how do we decide what should be the grid size . this can vary for suburban area and urban area based on netwrok density.

  • how do we classify the nodes lying on the junction of two or more grids . should it be assigned to all the grids??

  • how do we decide the grid that needs to be loaded in the memory , connectivity with the previous grid seems legit here but i guess we need to discuss some corner cases too.

Thanks.

···

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending the present algorithms such that its
input can take more points and not only the source and destination . i
think this can be implemented and i will soon come up with
implementation details( kind of more technical ) .

Can you be a liitle bit more elaborate about partioning data
into spatial chunks or even suggest some readings . I can then come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree squares, you can visualize it by drawing a grid over your map.

Then you can associate all the nodes with the grid they fall in. We might also need to associate edges to the grids also and an edge the crosses over a grid boundary might need to be associated with two grids. This could be done with some simple relational tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

  1. get the start node or edge
  2. build the graph based on loading the items in the related grid
  3. mark the boundary nodes (we might want to do this when we grid them)
  4. run the algorithm until we find the target node or hit a boundary node
  5. on hitting a boundary:
    a. we check if the connected grid is loaded and continue if it is
    b. or we extent the graph with the new grid
  6. continue with the routing

We might want to be able to dynamically change the size of the grid cell based on the number of items in it. This would give us better performance when transitioning from rural areas into urban areas where there is a greater density of road segments. Think of a quadtree where we split it based on number of entities.

Daniel , i took a look at the oracle link that you provided but
there was no details about how it has been implemented , it was more
about how one can use it. May be a bit more search and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the documentation and ask why did they do it that way and what does it imply about how it works behind the scenes.

The other thing that you mentioned was about contraction
Hierarchy . Still the nodes have to be ordered based on some criteria or
according to their importance . We can use natural hierarchy present in
the network for doing that .

This is not related to what you proposed. It is an algorithm that does a lot of precompuation, that is LOTS in capitals, but it can get results in milliseconds for cross country routes.

i will be really grateful if anyone can correct me in case if
my thought process in not on the right lane and sorry for the late reply
as my academic session is in progress too .Meanwhile i am trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/pgrouting/wiki

The way I see it at the moment there are two unrelated proposals on the table (I’m leaving out the contraction hierarchy):

  1. multi point routing
  2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think, but if you were to upgrade all the algorithms to do this it would be a lot of work and a useful contribution to pgrouting.

Item 2 is more of a design and code a new algorithm and you would probably want to focus on using astar or trsp algorithm to do this with. This one is more technically challenging and has more unknowns in it but I think it should be doable.

If you are interested in reading about contraction hierarchies:
https://www.google.com/#q=contraction hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

With pgRouting, we do most things dynamically, here is the basic flow:

  1. Given a collection of input, points, nodes, or edges
    map these to nodes or edges depending on algorithm.

  2. Select the edges we need to build the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take start and end points. They could
be extended to take points. Each “point” (I use “point” as a generic
term because it might be a lat/lon, node id, edge id and offset,
etc) would need to be mapped to the appropriate input need for any
given algorithm.

So for node based algorithms like Dijkstra,and astar it would get
resolved to a node. For TRSP it would get mapped to the nearest edge
and offset along that edge. Postgis has lots of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have already cloned the github
repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good idea to sub
divide
the whole route and generate n+1 routes separately , say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i wanted to know if we have
that kind
of a data where each and every facility is mentioned on the map as a
point (node ) . even if it is not directly connected to the road
network
we can basically treat it a pseudo node and then call the router
. The
other thing about optimization yes we can do that using spatial
range
querries suppose there are several instances of the same
facility that a
user wants to access then we can use spatial range querries to
locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)

<mailto:woodbri@swoodbridge.__com

mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech fourth year student at
IIIT-Hyderabad
pursuing a degree in computer science and engineering
and i will
be soon
pursuing a Masters Degree in the field of Spatial
Informatics
and the
research topic that i have been working on is “In
route nearest
neighbour querries”.

Last year i worked on a project that was
funded by
Honeywell technology solutions and it gave me a lot of
insight about
open source programming and industrial work culture.

I was introduced to pgrouting by Prof. Venkatesh
Raghavan
who
visited

our college last summer. i have also used pgrouting for
implementing one
of my Honors project.

i have gone through the updated ideas page and i am
listing out
a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which it can be done is :

  • Existence of a natural Hierarchy

Generally road networks are organized such
that there
is some
natural hierarchy for example if we look at the road
network of
USA we
observe that there are national highways which connect
multiple
large
regions , inter state roads connect places within these
regions
, multi
lane roads connect city areas and then there are small
roads to
connect
individual houses.

so what we can do is first rank these
classes that
constitute the road network and then use the highest
level roads to
divide the road network into large regions enclosed by
these
roads. each
of the divided regions can further be divided again
using next lower
level road.

so suppose we have a road network which n
classes of
different roads then we can create a tree of depth n-1
where the
root of
the tree will represent the entire road network and
children of
the the
root node will represent the area formed by
partitioning the
root using
the level 1 ( highest ) edges and so on . the nodes
will basically
represent a smaller part of the road network.

The idea seems to be very naive right now
but if
anyone can
give some feedback whether it is achievable or not or
may be suggest
some modifications.

Yes this is the basics of how this could work. Because we
build our
graphs dynamically for each route request, we can do
something like
this today. Typically you have to feed the route request
and SQL
query that provides the edges needed to build the graph and
this can
be simply the bounding box of the start and end point of
the route
expanded slightly to allow the route move outside that
bounds by a
little if needed. A case in point are start and end points
that form
a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL query like:

select * from edges where st_dwithin(the_geom, start_pnt,
radius)
union
select * from edges where st_dwithin(the_geom, end_pnt, radius)
union
select * from edges

where st_expand(st_makeline(start_____pnt, end_pnt), pct)

and road_class < 4;

So this gets all edges regardless of class at the start and
end and
then gets all the major roads and highways between the
start and end
points. We can dynamically select the edges that we want
when we
build the graph.

Regardless of how you implement the routing, the problem is all
about the data. If you have a road segment the is
misqualified, you
might end up with a network that is broken between start
and end.
This can alsoo happen if ramps are not coded correctly.

One of the challenges we have today is that we have to be
able to
construct the whole graph in memory before we can start
routing.
This is ok for small areas but it is a problem if you want to
generate a route between say Miami, Florida and Seattle,
Washington.
An interesting problem would be the ability to partition
the data in
spatial chucks and only load them as the solver needed them.

If you think about your edges sorted into say 1 degree grid
partitions,
then you load the partition for the start point and start
routing
using A* search, when you frontier get to an edge of the
grid you
are in, then you load the adjacent grid and continue, if
you bump
into another grid boundary that is not loaded yet, you
load, if it
is already loaded you continue. Anyway food for thought! :slight_smile:

In route nearest neighbour querries(
IRNN) which
handle
querries like computation of shortest path , provided
that the user
wants to visit facilities F1 , F2 ,…FN while he/she
drives
or walks
from source to destination. Network partitioning can
optimize these
computations too as the search space reduces
significantly once
we have
the partitions. Handling such querries have not been
implemented
yet. It
will be very helpful if we can have some discussion
about whether
implementing it is feasible or not.

What is we just added via support to routing? Then we could do
something like say generate a route: Start, F1, F2, … Fn, End
This would allow us to build a graph one time and then generate
multiple sub-routes with in the graph. Today if you want to
do that
you have to generate n+1 routes and build the graph n+1
times. We
could also do some preliminary optimization of the via
points based
on Euclidean distance using something like TSP before
calling the
router.

It would be great if someone could give
a general
idea
how to go about learning more about the areas
mentioned with
respect
to the organization’s projects.Specially suggest those
ideas
which the
developers think are achievable for now . I will also
be grateful if
somebody can guide me regarding the development
framework of
pgrouting
so that i get familiar with the whole framework in the
coming days.

I would clone the github repository and look at branch
sew-devel-2_0
this is our new tree structure and it has code, doc, and
test all
organized in a nice way that makes it easy to multiple
contributors
work with the tree.

Ask questions, There is a tutorial floating around and lots of
people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


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On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly require a lot
of work and since i will be having my summer vacation i don't have any
issue with it :).

For item 2 , i am looking into the idea that you have proposed , It is
very much doable , there are however some concerns of mine like

- how do we decide what should be the grid size . this can vary for
suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start with a square and some condition like maximum number of node. If you exceed that number you quarter it into 4 squares and divide the point into each of them.

- how do we classify the nodes lying on the junction of two or more
grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a square it does not matter which one it is put in. Edges need to be flagged if the cross a square boundary.

- how do we decide the grid that needs to be loaded in the memory ,
connectivity with the previous grid seems legit here but i guess we need
to discuss some corner cases too.

We could probably do something like

typedef struct pair {
   int a;
   int b;
} PAIR;

typedef struct edge_type {
   int node_a;
   int node_b;
   PAIR *squares; // NULL if it does not cross square edge
   float cost;
   float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

+---+---+
| 1 | 2 |
+---+---+
| 3 | 4 |
+---+---+

So you start, with the above for your coverage area. So all nodes would fall into cells 1-4. If you had to split cell 1 above, then those 4 new cells would be number 11, 12, 13, 14 and the remaining unsplit cells would still be 2, 3, 4. If you had to further split cell 14, then the new cells would be numbered 141, 142, 143, 144. So each time a cell gets subdivided, it gets another digit added.

This is the challenge of design good algorithms, if we have millions of edges and node, we need to be efficient memory wise with our data structures but still be fast. In the database, you need to think about where the data is coming from (ie: tables using queries) and when it gets moved into memory. You can't think just C code or database code, you have to use both.

The idea being that we want to prepare our data in tables, then issue queries from C to get the new edges we need to append cell(s) to our graph. So I'm thinking that we have a recursive plpgsql procedure that splits the nodes into the appropriate quadtree cells based on some rules. So for example we have a vertices_tmp table that we use to assign node numbers to nodes, we could add a cell column like this:

CREATE TABLE vertices_tmp
(
   id serial NOT NULL,
   cell bigint,
   the_geom geometry,
);

and after we run the quadtree analysis each node is assigned a cell number. The edge table has node_a and node_b assigned to it also.

If we want all edges related to cell 114 then we can do a query like:

select b.*
   from vertices_tmp a, edges b
  where a.cell=114 and (a.id=b.node_a or a.id=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    On 4/11/2013 3:24 PM, Mukul priya wrote:

        Hi Steve and Daniel,

                  You suggested extending the present algorithms such
        that its
        input can take more points and not only the source and
        destination . i
        think this can be implemented and i will soon come up with
        implementation details( kind of more technical ) .

                  Can you be a liitle bit more elaborate about
        partioning data
        into spatial chunks or even suggest some readings . I can then
        come up
        with some better ideas about implementing it.

    This is just me thinking out loud :slight_smile:

    Lets say we construct a grid of one degree squares, you can
    visualize it by drawing a grid over your map.

    Then you can associate all the nodes with the grid they fall in. We
    might also need to associate edges to the grids also and an edge the
    crosses over a grid boundary might need to be associated with two
    grids. This could be done with some simple relational tables like:

    node_id|grid_id or edge_d|grid_id

    So my idea would be to do the routing like this:

    1. get the start node or edge
    2. build the graph based on loading the items in the related grid
    3. mark the boundary nodes (we might want to do this when we grid them)
    4. run the algorithm until we find the target node or hit a boundary
    node
    5. on hitting a boundary:
       a. we check if the connected grid is loaded and continue if it is
       b. or we extent the graph with the new grid
    6. continue with the routing

    We might want to be able to dynamically change the size of the grid
    cell based on the number of items in it. This would give us better
    performance when transitioning from rural areas into urban areas
    where there is a greater density of road segments. Think of a
    quadtree where we split it based on number of entities.

                  Daniel , i took a look at the oracle link that you
        provided but
        there was no details about how it has been implemented , it was more
        about how one can use it. May be a bit more search and luck might
        take me to its implementation document :slight_smile: .

    Right, it is useful if you look at the documentation and ask why did
    they do it that way and what does it imply about how it works behind
    the scenes.

                   The other thing that you mentioned was about contraction
        Hierarchy . Still the nodes have to be ordered based on some
        criteria or
        according to their importance . We can use natural hierarchy
        present in
        the network for doing that .

    This is not related to what you proposed. It is an algorithm that
    does a lot of precompuation, that is LOTS in capitals, but it can
    get results in milliseconds for cross country routes.

                    i will be really grateful if anyone can correct me
        in case if
        my thought process in not on the right lane and sorry for the
        late reply
        as my academic session is in progress too .Meanwhile i am
        trying to
        get fluent with git ,cmake and other tools.

    So read over our wiki:

    https://github.com/pgRouting/__pgrouting/wiki
    <https://github.com/pgRouting/pgrouting/wiki&gt;

    The way I see it at the moment there are two unrelated proposals on
    the table (I'm leaving out the contraction hierarchy):

    1. multi point routing
    2. partition JIT graph building while routing

    Item 1 is fairly trivial technically, I think, but if you were to
    upgrade all the algorithms to do this it would be a lot of work and
    a useful contribution to pgrouting.

    Item 2 is more of a design and code a new algorithm and you would
    probably want to focus on using astar or trsp algorithm to do this
    with. This one is more technically challenging and has more unknowns
    in it but I think it should be doable.

    If you are interested in reading about contraction hierarchies:
    https://www.google.com/#q=__contraction
    <https://www.google.com/#q=contraction&gt; hierarchies

    Thanks,
       -Steve

        Thanks .

        Mukul

        On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
        <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>> wrote:

             With pgRouting, we do most things dynamically, here is the
        basic flow:

             1. Given a collection of input, points, nodes, or edges
             map these to nodes or edges depending on algorithm.

             2. Select the edges we need to build the graph

             3. build the graph and solve it

             4. return the results

             All our algorithms today only take start and end points.
        They could
             be extended to take points. Each "point" (I use "point" as
        a generic
             term because it might be a lat/lon, node id, edge id and
        offset,
             etc) would need to be mapped to the appropriate input need
        for any
             given algorithm.

             So for node based algorithms like Dijkstra,and astar it
        would get
             resolved to a node. For TRSP it would get mapped to the
        nearest edge
             and offset along that edge. Postgis has lots of handy tools for
             doing this.

             -Steve

             On 4/10/2013 10:50 PM, Mukul priya wrote:

                 Thanks for the reply steve . i have already cloned the
        github
                 repository
                 and looking into various aspects of it .

                 For IRNN querry implementation i think it is a good
        idea to sub
                 divide
                 the whole route and generate n+1 routes separately ,
        say from S
                 to F1 ,
                 F1-F2 ,..... F(n-1)-Fn , Fn to D . i wanted to know if
        we have
                 that kind
                 of a data where each and every facility is mentioned on
        the map as a
                 point (node ) . even if it is not directly connected to
        the road
                 network
                 we can basically treat it a pseudo node and then call
        the router
                 . The
                 other thing about optimization yes we can do that using
        spatial
                 range
                 querries suppose there are several instances of the same
                 facility that a
                 user wants to access then we can use spatial range
        querries to
                 locate
                 that facility which is the nearest.

                 On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
                 <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com <mailto:woodbri@swoodbridge.com>>
                 <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com

                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>> wrote:

                      On 4/10/2013 3:23 PM, Mukul priya wrote:

                          Hi ,

                      Hi Mukul,

                      Thank you for your interest in pgRouting.

                                         I am a B.tech fourth year
        student at
                 IIIT-Hyderabad
                          pursuing a degree in computer science and
        engineering
                 and i will
                          be soon
                          pursuing a Masters Degree in the field of Spatial
                 Informatics
                          and the
                          research topic that i have been working on is *"In
                 route nearest
                          neighbour querries".*

                                         Last year i worked on a project
        that was
                 funded by
                          Honeywell technology solutions and it gave me
        a lot of
                 insight about
                          open source programming and industrial work
        culture.

                          I was introduced to pgrouting by *Prof. Venkatesh
                 Raghavan* who
                          visited

                          our college last summer. i have also used
        pgrouting for
                          implementing one
                          of my Honors project.

                          i have gone through the updated ideas page and
        i am
                 listing out
                          a topic
                          that i feel i can contribute to.

                          *Idea *

                          Network Partitioning

                          A very simple method using which it can be
        done is :

                             * *Existence of a natural Hierarchy*

                                     Generally road networks are
        organized such
                 that there
                          is some
                          natural hierarchy for example if we look at
        the road
                 network of
                          USA we
                          observe that there are national highways which
        connect
                 multiple
                          large
                          regions , inter state roads connect places
        within these
                 regions
                          , multi
                          lane roads connect city areas and then there
        are small
                 roads to
                          connect
                          individual houses.

                                       so what we can do is first rank these
                 classes that
                          constitute the road network and then use the
        highest
                 level roads to
                          divide the road network into large regions
        enclosed by
                 these
                          roads. each
                          of the divided regions can further be divided
        again
                 using next lower
                          level road.

                                       so suppose we have a road network
        which n
                 classes of
                          different roads then we can create a tree of
        depth n-1
                 where the
                          root of
                          the tree will represent the entire road
        network and
                 children of
                          the the
                          root node will represent the area formed by
                 partitioning the
                          root using
                          the level 1 ( highest ) edges and so on . the
        nodes
                 will basically
                          represent a smaller part of the road network.

                                        The idea seems to be very naive
        right now
                 but if
                          anyone can
                          give some feedback whether it is achievable or
        not or
                 may be suggest
                          some modifications.

                      Yes this is the basics of how this could work.
        Because we
                 build our
                      graphs dynamically for each route request, we can do
                 something like
                      this today. Typically you have to feed the route
        request
                 and SQL
                      query that provides the edges needed to build the
        graph and
                 this can
                      be simply the bounding box of the start and end
        point of
                 the route
                      expanded slightly to allow the route move outside that
                 bounds by a
                      little if needed. A case in point are start and
        end points
                 that form
                      a vertical of horizontal line.

                      So for the natural hierarchy, you can for a SQL
        query like:

                      select * from edges where st_dwithin(the_geom,
        start_pnt,
                 radius)
                      union
                      select * from edges where st_dwithin(the_geom,
        end_pnt, radius)
                      union
                      select * from edges
                         where st_expand(st_makeline(start_______pnt,
        end_pnt), pct)

                           and road_class < 4;

                      So this gets all edges regardless of class at the
        start and
                 end and
                      then gets all the major roads and highways between the
                 start and end
                      points. We can dynamically select the edges that
        we want
                 when we
                      build the graph.

                      Regardless of how you implement the routing, the
        problem is all
                      about the data. If you have a road segment the is
                 misqualified, you
                      might end up with a network that is broken between
        start
                 and end.
                      This can alsoo happen if ramps are not coded
        correctly.

                      One of the challenges we have today is that we
        have to be
                 able to
                      construct the whole graph in memory before we can
        start
                 routing.
                      This is ok for small areas but it is a problem if
        you want to
                      generate a route between say Miami, Florida and
        Seattle,
                 Washington.
                      An interesting problem would be the ability to
        partition
                 the data in
                      spatial chucks and only load them as the solver
        needed them.

                      If you think about your edges sorted into say 1
        degree grid
                 partitions,
                      then you load the partition for the start point
        and start
                 routing
                      using A* search, when you frontier get to an edge
        of the
                 grid you
                      are in, then you load the adjacent grid and
        continue, if
                 you bump
                      into another grid boundary that is not loaded yet, you
                 load, if it
                      is already loaded you continue. Anyway food for
        thought! :slight_smile:

                                         In route nearest neighbour
        querries(
                 IRNN) which
                          handle
                          querries like computation of shortest path ,
        provided
                 that the user
                          wants to visit facilities F1 , F2 ,.....FN
        while he/she
                 drives
                          or walks
                          from source to destination. Network
        partitioning can
                 optimize these
                          computations too as the search space reduces
                 significantly once
                          we have
                          the partitions. Handling such querries have
        not been
                 implemented
                          yet. It
                          will be very helpful if we can have some
        discussion
                 about whether
                          implementing it is feasible or not.

                      What is we just added via support to routing? Then
        we could do
                      something like say generate a route: Start, F1,
        F2, ... Fn, End
                      This would allow us to build a graph one time and
        then generate
                      multiple sub-routes with in the graph. Today if
        you want to
                 do that
                      you have to generate n+1 routes and build the
        graph n+1
                 times. We
                      could also do some preliminary optimization of the via
                 points based
                      on Euclidean distance using something like TSP before
                 calling the
                      router.

                                         It would be great if someone
        could give
                 a general
                          idea
                          how to go about learning more about the areas
                 mentioned with
                          respect
                          to the organization's projects.Specially
        suggest those
                 ideas
                          which the
                          developers think are achievable for now . I
        will also
                 be grateful if
                          somebody can guide me regarding the development
                 framework of
                          pgrouting
                          so that i get familiar with the whole
        framework in the
                 coming days.

                      I would clone the github repository and look at branch
                 sew-devel-2_0
                      this is our new tree structure and it has code,
        doc, and
                 test all
                      organized in a nice way that makes it easy to multiple
                 contributors
                      work with the tree.

                      Ask questions, There is a tutorial floating around
        and lots of
                      people that are will to help.

                      -Steve

                          Thank you .

                          Mukul Priya
                          Lab for spatial Informatics
                          IIIT-Hyderabad

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On 14/04/13 06:29, Stephen Woodbridge wrote:
Can I suggest that a 'test grid' be created for this project and be made part of pgroute package.

In that way, when somebody is having a problem, they can be asked to run a problem basied on the 'test gird' and it can be discovered very quickly if there is problem with the pgroute package or something else.

Dave.

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly require a lot
of work and since i will be having my summer vacation i don't have any
issue with it :).

For item 2 , i am looking into the idea that you have proposed , It is
very much doable , there are however some concerns of mine like

- how do we decide what should be the grid size . this can vary for
suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start with a square and some condition like maximum number of node. If you exceed that number you quarter it into 4 squares and divide the point into each of them.

- how do we classify the nodes lying on the junction of two or more
grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a square it does not matter which one it is put in. Edges need to be flagged if the cross a square boundary.

- how do we decide the grid that needs to be loaded in the memory ,
connectivity with the previous grid seems legit here but i guess we need
to discuss some corner cases too.

We could probably do something like

typedef struct pair {
  int a;
  int b;
} PAIR;

typedef struct edge_type {
  int node_a;
  int node_b;
  PAIR *squares; // NULL if it does not cross square edge
  float cost;
  float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

+---+---+
| 1 | 2 |
+---+---+
| 3 | 4 |
+---+---+

So you start, with the above for your coverage area. So all nodes would fall into cells 1-4. If you had to split cell 1 above, then those 4 new cells would be number 11, 12, 13, 14 and the remaining unsplit cells would still be 2, 3, 4. If you had to further split cell 14, then the new cells would be numbered 141, 142, 143, 144. So each time a cell gets subdivided, it gets another digit added.

This is the challenge of design good algorithms, if we have millions of edges and node, we need to be efficient memory wise with our data structures but still be fast. In the database, you need to think about where the data is coming from (ie: tables using queries) and when it gets moved into memory. You can't think just C code or database code, you have to use both.

The idea being that we want to prepare our data in tables, then issue queries from C to get the new edges we need to append cell(s) to our graph. So I'm thinking that we have a recursive plpgsql procedure that splits the nodes into the appropriate quadtree cells based on some rules. So for example we have a vertices_tmp table that we use to assign node numbers to nodes, we could add a cell column like this:

CREATE TABLE vertices_tmp
(
  id serial NOT NULL,
  cell bigint,
  the_geom geometry,
);

and after we run the quadtree analysis each node is assigned a cell number. The edge table has node_a and node_b assigned to it also.

If we want all edges related to cell 114 then we can do a query like:

select b.*
  from vertices_tmp a, edges b
where a.cell=114 and (a.id=b.node_a or a.id=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    On 4/11/2013 3:24 PM, Mukul priya wrote:

        Hi Steve and Daniel,

                  You suggested extending the present algorithms such
        that its
        input can take more points and not only the source and
        destination . i
        think this can be implemented and i will soon come up with
        implementation details( kind of more technical ) .

                  Can you be a liitle bit more elaborate about
        partioning data
        into spatial chunks or even suggest some readings . I can then
        come up
        with some better ideas about implementing it.

    This is just me thinking out loud :slight_smile:

    Lets say we construct a grid of one degree squares, you can
    visualize it by drawing a grid over your map.

    Then you can associate all the nodes with the grid they fall in. We
    might also need to associate edges to the grids also and an edge the
    crosses over a grid boundary might need to be associated with two
    grids. This could be done with some simple relational tables like:

    node_id|grid_id or edge_d|grid_id

    So my idea would be to do the routing like this:

    1. get the start node or edge
    2. build the graph based on loading the items in the related grid
    3. mark the boundary nodes (we might want to do this when we grid them)
    4. run the algorithm until we find the target node or hit a boundary
    node
    5. on hitting a boundary:
       a. we check if the connected grid is loaded and continue if it is
       b. or we extent the graph with the new grid
    6. continue with the routing

    We might want to be able to dynamically change the size of the grid
    cell based on the number of items in it. This would give us better
    performance when transitioning from rural areas into urban areas
    where there is a greater density of road segments. Think of a
    quadtree where we split it based on number of entities.

                  Daniel , i took a look at the oracle link that you
        provided but
        there was no details about how it has been implemented , it was more
        about how one can use it. May be a bit more search and luck might
        take me to its implementation document :slight_smile: .

    Right, it is useful if you look at the documentation and ask why did
    they do it that way and what does it imply about how it works behind
    the scenes.

                   The other thing that you mentioned was about contraction
        Hierarchy . Still the nodes have to be ordered based on some
        criteria or
        according to their importance . We can use natural hierarchy
        present in
        the network for doing that .

    This is not related to what you proposed. It is an algorithm that
    does a lot of precompuation, that is LOTS in capitals, but it can
    get results in milliseconds for cross country routes.

                    i will be really grateful if anyone can correct me
        in case if
        my thought process in not on the right lane and sorry for the
        late reply
        as my academic session is in progress too .Meanwhile i am
        trying to
        get fluent with git ,cmake and other tools.

    So read over our wiki:

    https://github.com/pgRouting/__pgrouting/wiki
    <https://github.com/pgRouting/pgrouting/wiki&gt;

    The way I see it at the moment there are two unrelated proposals on
    the table (I'm leaving out the contraction hierarchy):

    1. multi point routing
    2. partition JIT graph building while routing

    Item 1 is fairly trivial technically, I think, but if you were to
    upgrade all the algorithms to do this it would be a lot of work and
    a useful contribution to pgrouting.

    Item 2 is more of a design and code a new algorithm and you would
    probably want to focus on using astar or trsp algorithm to do this
    with. This one is more technically challenging and has more unknowns
    in it but I think it should be doable.

    If you are interested in reading about contraction hierarchies:
    https://www.google.com/#q=__contraction
    <https://www.google.com/#q=contraction&gt; hierarchies

    Thanks,
       -Steve

        Thanks .

        Mukul

        On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
        <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>> wrote:

             With pgRouting, we do most things dynamically, here is the
        basic flow:

             1. Given a collection of input, points, nodes, or edges
             map these to nodes or edges depending on algorithm.

             2. Select the edges we need to build the graph

             3. build the graph and solve it

             4. return the results

             All our algorithms today only take start and end points.
        They could
             be extended to take points. Each "point" (I use "point" as
        a generic
             term because it might be a lat/lon, node id, edge id and
        offset,
             etc) would need to be mapped to the appropriate input need
        for any
             given algorithm.

             So for node based algorithms like Dijkstra,and astar it
        would get
             resolved to a node. For TRSP it would get mapped to the
        nearest edge
             and offset along that edge. Postgis has lots of handy tools for
             doing this.

             -Steve

             On 4/10/2013 10:50 PM, Mukul priya wrote:

                 Thanks for the reply steve . i have already cloned the
        github
                 repository
                 and looking into various aspects of it .

                 For IRNN querry implementation i think it is a good
        idea to sub
                 divide
                 the whole route and generate n+1 routes separately ,
        say from S
                 to F1 ,
                 F1-F2 ,..... F(n-1)-Fn , Fn to D . i wanted to know if
        we have
                 that kind
                 of a data where each and every facility is mentioned on
        the map as a
                 point (node ) . even if it is not directly connected to
        the road
                 network
                 we can basically treat it a pseudo node and then call
        the router
                 . The
                 other thing about optimization yes we can do that using
        spatial
                 range
                 querries suppose there are several instances of the same
                 facility that a
                 user wants to access then we can use spatial range
        querries to
                 locate
                 that facility which is the nearest.

                 On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
                 <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com <mailto:woodbri@swoodbridge.com>>
                 <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com

                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>> wrote:

                      On 4/10/2013 3:23 PM, Mukul priya wrote:

                          Hi ,

                      Hi Mukul,

                      Thank you for your interest in pgRouting.

                                         I am a B.tech fourth year
        student at
                 IIIT-Hyderabad
                          pursuing a degree in computer science and
        engineering
                 and i will
                          be soon
                          pursuing a Masters Degree in the field of Spatial
                 Informatics
                          and the
                          research topic that i have been working on is *"In
                 route nearest
                          neighbour querries".*

                                         Last year i worked on a project
        that was
                 funded by
                          Honeywell technology solutions and it gave me
        a lot of
                 insight about
                          open source programming and industrial work
        culture.

                          I was introduced to pgrouting by *Prof. Venkatesh
                 Raghavan* who
                          visited

                          our college last summer. i have also used
        pgrouting for
                          implementing one
                          of my Honors project.

                          i have gone through the updated ideas page and
        i am
                 listing out
                          a topic
                          that i feel i can contribute to.

                          *Idea *

                          Network Partitioning

                          A very simple method using which it can be
        done is :

                             * *Existence of a natural Hierarchy*

                                     Generally road networks are
        organized such
                 that there
                          is some
                          natural hierarchy for example if we look at
        the road
                 network of
                          USA we
                          observe that there are national highways which
        connect
                 multiple
                          large
                          regions , inter state roads connect places
        within these
                 regions
                          , multi
                          lane roads connect city areas and then there
        are small
                 roads to
                          connect
                          individual houses.

                                       so what we can do is first rank these
                 classes that
                          constitute the road network and then use the
        highest
                 level roads to
                          divide the road network into large regions
        enclosed by
                 these
                          roads. each
                          of the divided regions can further be divided
        again
                 using next lower
                          level road.

                                       so suppose we have a road network
        which n
                 classes of
                          different roads then we can create a tree of
        depth n-1
                 where the
                          root of
                          the tree will represent the entire road
        network and
                 children of
                          the the
                          root node will represent the area formed by
                 partitioning the
                          root using
                          the level 1 ( highest ) edges and so on . the
        nodes
                 will basically
                          represent a smaller part of the road network.

                                        The idea seems to be very naive
        right now
                 but if
                          anyone can
                          give some feedback whether it is achievable or
        not or
                 may be suggest
                          some modifications.

                      Yes this is the basics of how this could work.
        Because we
                 build our
                      graphs dynamically for each route request, we can do
                 something like
                      this today. Typically you have to feed the route
        request
                 and SQL
                      query that provides the edges needed to build the
        graph and
                 this can
                      be simply the bounding box of the start and end
        point of
                 the route
                      expanded slightly to allow the route move outside that
                 bounds by a
                      little if needed. A case in point are start and
        end points
                 that form
                      a vertical of horizontal line.

                      So for the natural hierarchy, you can for a SQL
        query like:

                      select * from edges where st_dwithin(the_geom,
        start_pnt,
                 radius)
                      union
                      select * from edges where st_dwithin(the_geom,
        end_pnt, radius)
                      union
                      select * from edges
                         where st_expand(st_makeline(start_______pnt,
        end_pnt), pct)

                           and road_class < 4;

                      So this gets all edges regardless of class at the
        start and
                 end and
                      then gets all the major roads and highways between the
                 start and end
                      points. We can dynamically select the edges that
        we want
                 when we
                      build the graph.

                      Regardless of how you implement the routing, the
        problem is all
                      about the data. If you have a road segment the is
                 misqualified, you
                      might end up with a network that is broken between
        start
                 and end.
                      This can alsoo happen if ramps are not coded
        correctly.

                      One of the challenges we have today is that we
        have to be
                 able to
                      construct the whole graph in memory before we can
        start
                 routing.
                      This is ok for small areas but it is a problem if
        you want to
                      generate a route between say Miami, Florida and
        Seattle,
                 Washington.
                      An interesting problem would be the ability to
        partition
                 the data in
                      spatial chucks and only load them as the solver
        needed them.

                      If you think about your edges sorted into say 1
        degree grid
                 partitions,
                      then you load the partition for the start point
        and start
                 routing
                      using A* search, when you frontier get to an edge
        of the
                 grid you
                      are in, then you load the adjacent grid and
        continue, if
                 you bump
                      into another grid boundary that is not loaded yet, you
                 load, if it
                      is already loaded you continue. Anyway food for
        thought! :slight_smile:

                                         In route nearest neighbour
        querries(
                 IRNN) which
                          handle
                          querries like computation of shortest path ,
        provided
                 that the user
                          wants to visit facilities F1 , F2 ,.....FN
        while he/she
                 drives
                          or walks
                          from source to destination. Network
        partitioning can
                 optimize these
                          computations too as the search space reduces
                 significantly once
                          we have
                          the partitions. Handling such querries have
        not been
                 implemented
                          yet. It
                          will be very helpful if we can have some
        discussion
                 about whether
                          implementing it is feasible or not.

                      What is we just added via support to routing? Then
        we could do
                      something like say generate a route: Start, F1,
        F2, ... Fn, End
                      This would allow us to build a graph one time and
        then generate
                      multiple sub-routes with in the graph. Today if
        you want to
                 do that
                      you have to generate n+1 routes and build the
        graph n+1
                 times. We
                      could also do some preliminary optimization of the via
                 points based
                      on Euclidean distance using something like TSP before
                 calling the
                      router.

                                         It would be great if someone
        could give
                 a general
                          idea
                          how to go about learning more about the areas
                 mentioned with
                          respect
                          to the organization's projects.Specially
        suggest those
                 ideas
                          which the
                          developers think are achievable for now . I
        will also
                 be grateful if
                          somebody can guide me regarding the development
                 framework of
                          pgrouting
                          so that i get familiar with the whole
        framework in the
                 coming days.

                      I would clone the github repository and look at branch
                 sew-devel-2_0
                      this is our new tree structure and it has code,
        doc, and
                 test all
                      organized in a nice way that makes it easy to multiple
                 contributors
                      work with the tree.

                      Ask questions, There is a tutorial floating around
        and lots of
                      people that are will to help.

                      -Steve

                          Thank you .

                          Mukul Priya
                          Lab for spatial Informatics
                          IIIT-Hyderabad

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Thanks for the reply Steve , clarifies all the issues that i raised , Proposed data structures cover what we need , quad tree should work too , I am right now looking into the last part which describes the method of appending our graph with new cells , seems fine and very much implementable , will post something in case some new ideas strike me . :slight_smile:

Thanks.

···

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly require a lot
of work and since i will be having my summer vacation i don’t have any
issue with it :).

For item 2 , i am looking into the idea that you have proposed , It is
very much doable , there are however some concerns of mine like

  • how do we decide what should be the grid size . this can vary for
    suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start with a square and some condition like maximum number of node. If you exceed that number you quarter it into 4 squares and divide the point into each of them.

  • how do we classify the nodes lying on the junction of two or more
    grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a square it does not matter which one it is put in. Edges need to be flagged if the cross a square boundary.

  • how do we decide the grid that needs to be loaded in the memory ,
    connectivity with the previous grid seems legit here but i guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage area. So all nodes would fall into cells 1-4. If you had to split cell 1 above, then those 4 new cells would be number 11, 12, 13, 14 and the remaining unsplit cells would still be 2, 3, 4. If you had to further split cell 14, then the new cells would be numbered 141, 142, 143, 144. So each time a cell gets subdivided, it gets another digit added.

This is the challenge of design good algorithms, if we have millions of edges and node, we need to be efficient memory wise with our data structures but still be fast. In the database, you need to think about where the data is coming from (ie: tables using queries) and when it gets moved into memory. You can’t think just C code or database code, you have to use both.

The idea being that we want to prepare our data in tables, then issue queries from C to get the new edges we need to append cell(s) to our graph. So I’m thinking that we have a recursive plpgsql procedure that splits the nodes into the appropriate quadtree cells based on some rules. So for example we have a vertices_tmp table that we use to assign node numbers to nodes, we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each node is assigned a cell number. The edge table has node_a and node_b assigned to it also.

If we want all edges related to cell 114 then we can do a query like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id=b.node_a or a.id=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending the present algorithms such
that its
input can take more points and not only the source and
destination . i
think this can be implemented and i will soon come up with
implementation details( kind of more technical ) .

Can you be a liitle bit more elaborate about
partioning data
into spatial chunks or even suggest some readings . I can then
come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree squares, you can
visualize it by drawing a grid over your map.

Then you can associate all the nodes with the grid they fall in. We
might also need to associate edges to the grids also and an edge the
crosses over a grid boundary might need to be associated with two
grids. This could be done with some simple relational tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

  1. get the start node or edge
  2. build the graph based on loading the items in the related grid
  3. mark the boundary nodes (we might want to do this when we grid them)
  4. run the algorithm until we find the target node or hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid is loaded and continue if it is
    b. or we extent the graph with the new grid
  6. continue with the routing

We might want to be able to dynamically change the size of the grid
cell based on the number of items in it. This would give us better
performance when transitioning from rural areas into urban areas
where there is a greater density of road segments. Think of a
quadtree where we split it based on number of entities.

Daniel , i took a look at the oracle link that you
provided but
there was no details about how it has been implemented , it was more
about how one can use it. May be a bit more search and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the documentation and ask why did
they do it that way and what does it imply about how it works behind
the scenes.

The other thing that you mentioned was about contraction
Hierarchy . Still the nodes have to be ordered based on some
criteria or
according to their importance . We can use natural hierarchy
present in
the network for doing that .

This is not related to what you proposed. It is an algorithm that
does a lot of precompuation, that is LOTS in capitals, but it can
get results in milliseconds for cross country routes.

i will be really grateful if anyone can correct me
in case if
my thought process in not on the right lane and sorry for the
late reply
as my academic session is in progress too .Meanwhile i am
trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/__pgrouting/wiki

<https://github.com/pgRouting/pgrouting/wiki>

The way I see it at the moment there are two unrelated proposals on
the table (I’m leaving out the contraction hierarchy):

  1. multi point routing
  2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think, but if you were to
upgrade all the algorithms to do this it would be a lot of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new algorithm and you would
probably want to focus on using astar or trsp algorithm to do this
with. This one is more technically challenging and has more unknowns
in it but I think it should be doable.

If you are interested in reading about contraction hierarchies:

https://www.google.com/#q=__contraction

<https://www.google.com/#q=contraction> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)

<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

With pgRouting, we do most things dynamically, here is the
basic flow:

  1. Given a collection of input, points, nodes, or edges
    map these to nodes or edges depending on algorithm.

  2. Select the edges we need to build the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take start and end points.
They could
be extended to take points. Each “point” (I use “point” as
a generic
term because it might be a lat/lon, node id, edge id and
offset,
etc) would need to be mapped to the appropriate input need
for any
given algorithm.

So for node based algorithms like Dijkstra,and astar it
would get
resolved to a node. For TRSP it would get mapped to the
nearest edge
and offset along that edge. Postgis has lots of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have already cloned the
github
repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good
idea to sub
divide
the whole route and generate n+1 routes separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i wanted to know if
we have
that kind
of a data where each and every facility is mentioned on
the map as a
point (node ) . even if it is not directly connected to
the road
network
we can basically treat it a pseudo node and then call
the router
. The
other thing about optimization yes we can do that using
spatial
range
querries suppose there are several instances of the same
facility that a
user wants to access then we can use spatial range
querries to
locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
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<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech fourth year
student at
IIIT-Hyderabad
pursuing a degree in computer science and
engineering
and i will
be soon
pursuing a Masters Degree in the field of Spatial
Informatics
and the
research topic that i have been working on is “In
route nearest
neighbour querries”.

Last year i worked on a project
that was
funded by
Honeywell technology solutions and it gave me
a lot of
insight about
open source programming and industrial work
culture.

I was introduced to pgrouting by Prof. Venkatesh
Raghavan
who
visited

our college last summer. i have also used
pgrouting for
implementing one
of my Honors project.

i have gone through the updated ideas page and
i am
listing out
a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which it can be
done is :

  • Existence of a natural Hierarchy

Generally road networks are
organized such
that there
is some
natural hierarchy for example if we look at
the road
network of
USA we
observe that there are national highways which
connect
multiple
large
regions , inter state roads connect places
within these
regions
, multi
lane roads connect city areas and then there
are small
roads to
connect
individual houses.

so what we can do is first rank these
classes that
constitute the road network and then use the
highest
level roads to
divide the road network into large regions
enclosed by
these
roads. each
of the divided regions can further be divided
again
using next lower
level road.

so suppose we have a road network
which n
classes of
different roads then we can create a tree of
depth n-1
where the
root of
the tree will represent the entire road
network and
children of
the the
root node will represent the area formed by
partitioning the
root using
the level 1 ( highest ) edges and so on . the
nodes
will basically
represent a smaller part of the road network.

The idea seems to be very naive
right now
but if
anyone can
give some feedback whether it is achievable or
not or
may be suggest
some modifications.

Yes this is the basics of how this could work.
Because we
build our
graphs dynamically for each route request, we can do
something like
this today. Typically you have to feed the route
request
and SQL
query that provides the edges needed to build the
graph and
this can
be simply the bounding box of the start and end
point of
the route
expanded slightly to allow the route move outside that
bounds by a
little if needed. A case in point are start and
end points
that form
a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL
query like:

select * from edges where st_dwithin(the_geom,
start_pnt,
radius)
union
select * from edges where st_dwithin(the_geom,
end_pnt, radius)
union
select * from edges

where st_expand(st_makeline(start_______pnt,

end_pnt), pct)

and road_class < 4;

So this gets all edges regardless of class at the
start and
end and
then gets all the major roads and highways between the
start and end
points. We can dynamically select the edges that
we want
when we
build the graph.

Regardless of how you implement the routing, the
problem is all
about the data. If you have a road segment the is
misqualified, you
might end up with a network that is broken between
start
and end.
This can alsoo happen if ramps are not coded
correctly.

One of the challenges we have today is that we
have to be
able to
construct the whole graph in memory before we can
start
routing.
This is ok for small areas but it is a problem if
you want to
generate a route between say Miami, Florida and
Seattle,
Washington.
An interesting problem would be the ability to
partition
the data in
spatial chucks and only load them as the solver
needed them.

If you think about your edges sorted into say 1
degree grid
partitions,
then you load the partition for the start point
and start
routing
using A* search, when you frontier get to an edge
of the
grid you
are in, then you load the adjacent grid and
continue, if
you bump
into another grid boundary that is not loaded yet, you
load, if it
is already loaded you continue. Anyway food for
thought! :slight_smile:

In route nearest neighbour
querries(
IRNN) which
handle
querries like computation of shortest path ,
provided
that the user
wants to visit facilities F1 , F2 ,…FN
while he/she
drives
or walks
from source to destination. Network
partitioning can
optimize these
computations too as the search space reduces
significantly once
we have
the partitions. Handling such querries have
not been
implemented
yet. It
will be very helpful if we can have some
discussion
about whether
implementing it is feasible or not.

What is we just added via support to routing? Then
we could do
something like say generate a route: Start, F1,
F2, … Fn, End
This would allow us to build a graph one time and
then generate
multiple sub-routes with in the graph. Today if
you want to
do that
you have to generate n+1 routes and build the
graph n+1
times. We
could also do some preliminary optimization of the via
points based
on Euclidean distance using something like TSP before
calling the
router.

It would be great if someone
could give
a general
idea
how to go about learning more about the areas
mentioned with
respect
to the organization’s projects.Specially
suggest those
ideas
which the
developers think are achievable for now . I
will also
be grateful if
somebody can guide me regarding the development
framework of
pgrouting
so that i get familiar with the whole
framework in the
coming days.

I would clone the github repository and look at branch
sew-devel-2_0
this is our new tree structure and it has code,
doc, and
test all
organized in a nice way that makes it easy to multiple
contributors
work with the tree.

Ask questions, There is a tutorial floating around
and lots of
people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


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Hi Steve ,

Just to clear things i would prefer item 2 ( partitioning graph and then routing ) over item1 ( multi point routing ) .Its kind of exciting and challenging too. what are your thoughts regarding this??

I went through the mail archive of previous years and it was quite useful . For now i am trying to get familiar with the development framework whenever i get time using this link (https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started). Once i am done with my semester by 23rd of this month i will speed up significantly.

Meanwhile feedbacks and suggestions are welcome.
Thanks

Mukul

···

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya <mukul2047@gmail.com> wrote:

Thanks for the reply Steve , clarifies all the issues that i raised , Proposed data structures cover what we need , quad tree should work too , I am right now looking into the last part which describes the method of appending our graph with new cells , seems fine and very much implementable , will post something in case some new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly require a lot
of work and since i will be having my summer vacation i don’t have any
issue with it :).

For item 2 , i am looking into the idea that you have proposed , It is
very much doable , there are however some concerns of mine like

  • how do we decide what should be the grid size . this can vary for
    suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start with a square and some condition like maximum number of node. If you exceed that number you quarter it into 4 squares and divide the point into each of them.

  • how do we classify the nodes lying on the junction of two or more
    grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a square it does not matter which one it is put in. Edges need to be flagged if the cross a square boundary.

  • how do we decide the grid that needs to be loaded in the memory ,
    connectivity with the previous grid seems legit here but i guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage area. So all nodes would fall into cells 1-4. If you had to split cell 1 above, then those 4 new cells would be number 11, 12, 13, 14 and the remaining unsplit cells would still be 2, 3, 4. If you had to further split cell 14, then the new cells would be numbered 141, 142, 143, 144. So each time a cell gets subdivided, it gets another digit added.

This is the challenge of design good algorithms, if we have millions of edges and node, we need to be efficient memory wise with our data structures but still be fast. In the database, you need to think about where the data is coming from (ie: tables using queries) and when it gets moved into memory. You can’t think just C code or database code, you have to use both.

The idea being that we want to prepare our data in tables, then issue queries from C to get the new edges we need to append cell(s) to our graph. So I’m thinking that we have a recursive plpgsql procedure that splits the nodes into the appropriate quadtree cells based on some rules. So for example we have a vertices_tmp table that we use to assign node numbers to nodes, we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each node is assigned a cell number. The edge table has node_a and node_b assigned to it also.

If we want all edges related to cell 114 then we can do a query like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id=b.node_a or a.id=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending the present algorithms such
that its
input can take more points and not only the source and
destination . i
think this can be implemented and i will soon come up with
implementation details( kind of more technical ) .

Can you be a liitle bit more elaborate about
partioning data
into spatial chunks or even suggest some readings . I can then
come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree squares, you can
visualize it by drawing a grid over your map.

Then you can associate all the nodes with the grid they fall in. We
might also need to associate edges to the grids also and an edge the
crosses over a grid boundary might need to be associated with two
grids. This could be done with some simple relational tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

  1. get the start node or edge
  2. build the graph based on loading the items in the related grid
  3. mark the boundary nodes (we might want to do this when we grid them)
  4. run the algorithm until we find the target node or hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid is loaded and continue if it is
    b. or we extent the graph with the new grid
  6. continue with the routing

We might want to be able to dynamically change the size of the grid
cell based on the number of items in it. This would give us better
performance when transitioning from rural areas into urban areas
where there is a greater density of road segments. Think of a
quadtree where we split it based on number of entities.

Daniel , i took a look at the oracle link that you
provided but
there was no details about how it has been implemented , it was more
about how one can use it. May be a bit more search and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the documentation and ask why did
they do it that way and what does it imply about how it works behind
the scenes.

The other thing that you mentioned was about contraction
Hierarchy . Still the nodes have to be ordered based on some
criteria or
according to their importance . We can use natural hierarchy
present in
the network for doing that .

This is not related to what you proposed. It is an algorithm that
does a lot of precompuation, that is LOTS in capitals, but it can
get results in milliseconds for cross country routes.

i will be really grateful if anyone can correct me
in case if
my thought process in not on the right lane and sorry for the
late reply
as my academic session is in progress too .Meanwhile i am
trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/__pgrouting/wiki

<https://github.com/pgRouting/pgrouting/wiki>

The way I see it at the moment there are two unrelated proposals on
the table (I’m leaving out the contraction hierarchy):

  1. multi point routing
  2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think, but if you were to
upgrade all the algorithms to do this it would be a lot of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new algorithm and you would
probably want to focus on using astar or trsp algorithm to do this
with. This one is more technically challenging and has more unknowns
in it but I think it should be doable.

If you are interested in reading about contraction hierarchies:

https://www.google.com/#q=__contraction

<https://www.google.com/#q=contraction> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)

<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

With pgRouting, we do most things dynamically, here is the
basic flow:

  1. Given a collection of input, points, nodes, or edges
    map these to nodes or edges depending on algorithm.

  2. Select the edges we need to build the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take start and end points.
They could
be extended to take points. Each “point” (I use “point” as
a generic
term because it might be a lat/lon, node id, edge id and
offset,
etc) would need to be mapped to the appropriate input need
for any
given algorithm.

So for node based algorithms like Dijkstra,and astar it
would get
resolved to a node. For TRSP it would get mapped to the
nearest edge
and offset along that edge. Postgis has lots of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have already cloned the
github
repository
and looking into various aspects of it .

For IRNN querry implementation i think it is a good
idea to sub
divide
the whole route and generate n+1 routes separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i wanted to know if
we have
that kind
of a data where each and every facility is mentioned on
the map as a
point (node ) . even if it is not directly connected to
the road
network
we can basically treat it a pseudo node and then call
the router
. The
other thing about optimization yes we can do that using
spatial
range
querries suppose there are several instances of the same
facility that a
user wants to access then we can use spatial range
querries to
locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>

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<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech fourth year
student at
IIIT-Hyderabad
pursuing a degree in computer science and
engineering
and i will
be soon
pursuing a Masters Degree in the field of Spatial
Informatics
and the
research topic that i have been working on is “In
route nearest
neighbour querries”.

Last year i worked on a project
that was
funded by
Honeywell technology solutions and it gave me
a lot of
insight about
open source programming and industrial work
culture.

I was introduced to pgrouting by Prof. Venkatesh
Raghavan
who
visited

our college last summer. i have also used
pgrouting for
implementing one
of my Honors project.

i have gone through the updated ideas page and
i am
listing out
a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which it can be
done is :

  • Existence of a natural Hierarchy

Generally road networks are
organized such
that there
is some
natural hierarchy for example if we look at
the road
network of
USA we
observe that there are national highways which
connect
multiple
large
regions , inter state roads connect places
within these
regions
, multi
lane roads connect city areas and then there
are small
roads to
connect
individual houses.

so what we can do is first rank these
classes that
constitute the road network and then use the
highest
level roads to
divide the road network into large regions
enclosed by
these
roads. each
of the divided regions can further be divided
again
using next lower
level road.

so suppose we have a road network
which n
classes of
different roads then we can create a tree of
depth n-1
where the
root of
the tree will represent the entire road
network and
children of
the the
root node will represent the area formed by
partitioning the
root using
the level 1 ( highest ) edges and so on . the
nodes
will basically
represent a smaller part of the road network.

The idea seems to be very naive
right now
but if
anyone can
give some feedback whether it is achievable or
not or
may be suggest
some modifications.

Yes this is the basics of how this could work.
Because we
build our
graphs dynamically for each route request, we can do
something like
this today. Typically you have to feed the route
request
and SQL
query that provides the edges needed to build the
graph and
this can
be simply the bounding box of the start and end
point of
the route
expanded slightly to allow the route move outside that
bounds by a
little if needed. A case in point are start and
end points
that form
a vertical of horizontal line.

So for the natural hierarchy, you can for a SQL
query like:

select * from edges where st_dwithin(the_geom,
start_pnt,
radius)
union
select * from edges where st_dwithin(the_geom,
end_pnt, radius)
union
select * from edges

where st_expand(st_makeline(start_______pnt,

end_pnt), pct)

and road_class < 4;

So this gets all edges regardless of class at the
start and
end and
then gets all the major roads and highways between the
start and end
points. We can dynamically select the edges that
we want
when we
build the graph.

Regardless of how you implement the routing, the
problem is all
about the data. If you have a road segment the is
misqualified, you
might end up with a network that is broken between
start
and end.
This can alsoo happen if ramps are not coded
correctly.

One of the challenges we have today is that we
have to be
able to
construct the whole graph in memory before we can
start
routing.
This is ok for small areas but it is a problem if
you want to
generate a route between say Miami, Florida and
Seattle,
Washington.
An interesting problem would be the ability to
partition
the data in
spatial chucks and only load them as the solver
needed them.

If you think about your edges sorted into say 1
degree grid
partitions,
then you load the partition for the start point
and start
routing
using A* search, when you frontier get to an edge
of the
grid you
are in, then you load the adjacent grid and
continue, if
you bump
into another grid boundary that is not loaded yet, you
load, if it
is already loaded you continue. Anyway food for
thought! :slight_smile:

In route nearest neighbour
querries(
IRNN) which
handle
querries like computation of shortest path ,
provided
that the user
wants to visit facilities F1 , F2 ,…FN
while he/she
drives
or walks
from source to destination. Network
partitioning can
optimize these
computations too as the search space reduces
significantly once
we have
the partitions. Handling such querries have
not been
implemented
yet. It
will be very helpful if we can have some
discussion
about whether
implementing it is feasible or not.

What is we just added via support to routing? Then
we could do
something like say generate a route: Start, F1,
F2, … Fn, End
This would allow us to build a graph one time and
then generate
multiple sub-routes with in the graph. Today if
you want to
do that
you have to generate n+1 routes and build the
graph n+1
times. We
could also do some preliminary optimization of the via
points based
on Euclidean distance using something like TSP before
calling the
router.

It would be great if someone
could give
a general
idea
how to go about learning more about the areas
mentioned with
respect
to the organization’s projects.Specially
suggest those
ideas
which the
developers think are achievable for now . I
will also
be grateful if
somebody can guide me regarding the development
framework of
pgrouting
so that i get familiar with the whole
framework in the
coming days.

I would clone the github repository and look at branch
sew-devel-2_0
this is our new tree structure and it has code,
doc, and
test all
organized in a nice way that makes it easy to multiple
contributors
work with the tree.

Ask questions, There is a tutorial floating around
and lots of
people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


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On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
               Just to clear things i would prefer item 2 ( partitioning
graph and then routing ) over item1 ( multi point routing ) .Its kind of
exciting and challenging too. what are your thoughts regarding this??

I am fine with this preference. I think it is more important that whatever you work on will be exciting and keep you interested through out the course of the project.

            I went through the mail archive of previous years and it was
quite useful . For now i am trying to get familiar with the development
framework whenever i get time using this link
(https://github.com/pgRouting/pgrouting/wiki/Developer---Getting-Started).
Once i am done with my semester by 23rd of this month i will speed up
significantly.

              Meanwhile feedbacks and suggestions are welcome.

As you have time learning the development environment and github are critical so you can focus on your project and not the infrastructure.

You should also look over:
https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards

Thanks,
   -Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya <mukul2047@gmail.com
<mailto:mukul2047@gmail.com>> wrote:

    Thanks for the reply Steve , clarifies all the issues that i raised
    , Proposed data structures cover what we need , quad tree should
    work too , I am right now looking into the last part which
    describes the method of appending our graph with new cells , seems
    fine and very much implementable , will post something in case some
    new ideas strike me . :slight_smile:

      Thanks.

    On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
    <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

        On 4/13/2013 11:12 PM, Mukul priya wrote:

            Thanks Steve for clearly mentioning the two proposals.

            For Item 1 , upgrading all the algorithms will certainly
            require a lot
            of work and since i will be having my summer vacation i
            don't have any
            issue with it :).

            For item 2 , i am looking into the idea that you have
            proposed , It is
            very much doable , there are however some concerns of mine like

            - how do we decide what should be the grid size . this can
            vary for
            suburban area and urban area based on netwrok density.

        This might be done with a quad tree approach. You start with a
        square and some condition like maximum number of node. If you
        exceed that number you quarter it into 4 squares and divide the
        point into each of them.

            - how do we classify the nodes lying on the junction of two
            or more
            grids . should it be assigned to all the grids??

        A node can only lie in one square or the edge boundary of a
        square it does not matter which one it is put in. Edges need to
        be flagged if the cross a square boundary.

            - how do we decide the grid that needs to be loaded in the
            memory ,
            connectivity with the previous grid seems legit here but i
            guess we need
            to discuss some corner cases too.

        We could probably do something like

        typedef struct pair {
           int a;
           int b;
        } PAIR;

        typedef struct edge_type {
           int node_a;
           int node_b;
           PAIR *squares; // NULL if it does not cross square edge
           float cost;
           float rcost;
        } EDGE;

        Where PAIR can be assign the gridcell for the a and b ends.

        If we number the grid cells by their quadtree numbers like:

        +---+---+
        | 1 | 2 |
        +---+---+
        | 3 | 4 |
        +---+---+

        So you start, with the above for your coverage area. So all
        nodes would fall into cells 1-4. If you had to split cell 1
        above, then those 4 new cells would be number 11, 12, 13, 14 and
        the remaining unsplit cells would still be 2, 3, 4. If you had
        to further split cell 14, then the new cells would be numbered
        141, 142, 143, 144. So each time a cell gets subdivided, it gets
        another digit added.

        This is the challenge of design good algorithms, if we have
        millions of edges and node, we need to be efficient memory wise
        with our data structures but still be fast. In the database, you
        need to think about where the data is coming from (ie: tables
        using queries) and when it gets moved into memory. You can't
        think just C code or database code, you have to use both.

        The idea being that we want to prepare our data in tables, then
        issue queries from C to get the new edges we need to append
        cell(s) to our graph. So I'm thinking that we have a recursive
        plpgsql procedure that splits the nodes into the appropriate
        quadtree cells based on some rules. So for example we have a
        vertices_tmp table that we use to assign node numbers to nodes,
        we could add a cell column like this:

        CREATE TABLE vertices_tmp
        (
           id serial NOT NULL,
           cell bigint,
           the_geom geometry,
        );

        and after we run the quadtree analysis each node is assigned a
        cell number. The edge table has node_a and node_b assigned to it
        also.

        If we want all edges related to cell 114 then we can do a query
        like:

        select b.*
           from vertices_tmp a, edges b
          where a.cell=114 and (a.id <http://a.id>=b.node_a or a.id
        <http://a.id>=b.node.b);

        Thoughts?

        -Steve

            Thanks.

            On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
            <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
            <mailto:woodbri@swoodbridge.__com
            <mailto:woodbri@swoodbridge.com>>> wrote:

                 On 4/11/2013 3:24 PM, Mukul priya wrote:

                     Hi Steve and Daniel,

                               You suggested extending the present
            algorithms such
                     that its
                     input can take more points and not only the source and
                     destination . i
                     think this can be implemented and i will soon come
            up with
                     implementation details( kind of more technical ) .

                               Can you be a liitle bit more elaborate about
                     partioning data
                     into spatial chunks or even suggest some readings .
            I can then
                     come up
                     with some better ideas about implementing it.

                 This is just me thinking out loud :slight_smile:

                 Lets say we construct a grid of one degree squares, you can
                 visualize it by drawing a grid over your map.

                 Then you can associate all the nodes with the grid they
            fall in. We
                 might also need to associate edges to the grids also
            and an edge the
                 crosses over a grid boundary might need to be
            associated with two
                 grids. This could be done with some simple relational
            tables like:

                 node_id|grid_id or edge_d|grid_id

                 So my idea would be to do the routing like this:

                 1. get the start node or edge
                 2. build the graph based on loading the items in the
            related grid
                 3. mark the boundary nodes (we might want to do this
            when we grid them)
                 4. run the algorithm until we find the target node or
            hit a boundary
                 node
                 5. on hitting a boundary:
                    a. we check if the connected grid is loaded and
            continue if it is
                    b. or we extent the graph with the new grid
                 6. continue with the routing

                 We might want to be able to dynamically change the size
            of the grid
                 cell based on the number of items in it. This would
            give us better
                 performance when transitioning from rural areas into
            urban areas
                 where there is a greater density of road segments.
            Think of a
                 quadtree where we split it based on number of entities.

                               Daniel , i took a look at the oracle link
            that you
                     provided but
                     there was no details about how it has been
            implemented , it was more
                     about how one can use it. May be a bit more search
               and luck might
                     take me to its implementation document :slight_smile: .

                 Right, it is useful if you look at the documentation
            and ask why did
                 they do it that way and what does it imply about how it
            works behind
                 the scenes.

                                The other thing that you mentioned was
            about contraction
                     Hierarchy . Still the nodes have to be ordered
            based on some
                     criteria or
                     according to their importance . We can use natural
            hierarchy
                     present in
                     the network for doing that .

                 This is not related to what you proposed. It is an
            algorithm that
                 does a lot of precompuation, that is LOTS in capitals,
            but it can
                 get results in milliseconds for cross country routes.

                                 i will be really grateful if anyone can
            correct me
                     in case if
                     my thought process in not on the right lane and
            sorry for the
                     late reply
                     as my academic session is in progress too
            .Meanwhile i am
                     trying to
                     get fluent with git ,cmake and other tools.

                 So read over our wiki:

            https://github.com/pgRouting/____pgrouting/wiki
            <https://github.com/pgRouting/__pgrouting/wiki&gt;

                 <https://github.com/pgRouting/__pgrouting/wiki
            <https://github.com/pgRouting/pgrouting/wiki&gt;&gt;

                 The way I see it at the moment there are two unrelated
            proposals on
                 the table (I'm leaving out the contraction hierarchy):

                 1. multi point routing
                 2. partition JIT graph building while routing

                 Item 1 is fairly trivial technically, I think, but if
            you were to
                 upgrade all the algorithms to do this it would be a lot
            of work and
                 a useful contribution to pgrouting.

                 Item 2 is more of a design and code a new algorithm and
            you would
                 probably want to focus on using astar or trsp algorithm
            to do this
                 with. This one is more technically challenging and has
            more unknowns
                 in it but I think it should be doable.

                 If you are interested in reading about contraction
            hierarchies:
            https://www.google.com/#q=____contraction
            <https://www.google.com/#q=__contraction&gt;

                 <https://www.google.com/#q=__contraction
            <https://www.google.com/#q=contraction&gt;&gt; hierarchies

                 Thanks,
                    -Steve

                     Thanks .

                     Mukul

                     On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
                     <woodbri@swoodbridge.com
            <mailto:woodbri@swoodbridge.com>
            <mailto:woodbri@swoodbridge.__com
            <mailto:woodbri@swoodbridge.com>>
                     <mailto:woodbri@swoodbridge.
            <mailto:woodbri@swoodbridge.>____com
                     <mailto:woodbri@swoodbridge.__com
            <mailto:woodbri@swoodbridge.com>>>> wrote:

                          With pgRouting, we do most things dynamically,
            here is the
                     basic flow:

                          1. Given a collection of input, points, nodes,
            or edges
                          map these to nodes or edges depending on
            algorithm.

                          2. Select the edges we need to build the graph

                          3. build the graph and solve it

                          4. return the results

                          All our algorithms today only take start and
            end points.
                     They could
                          be extended to take points. Each "point" (I
            use "point" as
                     a generic
                          term because it might be a lat/lon, node id,
            edge id and
                     offset,
                          etc) would need to be mapped to the
            appropriate input need
                     for any
                          given algorithm.

                          So for node based algorithms like Dijkstra,and
            astar it
                     would get
                          resolved to a node. For TRSP it would get
            mapped to the
                     nearest edge
                          and offset along that edge. Postgis has lots
            of handy tools for
                          doing this.

                          -Steve

                          On 4/10/2013 10:50 PM, Mukul priya wrote:

                              Thanks for the reply steve . i have
            already cloned the
                     github
                              repository
                              and looking into various aspects of it .

                              For IRNN querry implementation i think it
            is a good
                     idea to sub
                              divide
                              the whole route and generate n+1 routes
            separately ,
                     say from S
                              to F1 ,
                              F1-F2 ,..... F(n-1)-Fn , Fn to D . i
            wanted to know if
                     we have
                              that kind
                              of a data where each and every facility is
            mentioned on
                     the map as a
                              point (node ) . even if it is not directly
            connected to
                     the road
                              network
                              we can basically treat it a pseudo node
            and then call
                     the router
                              . The
                              other thing about optimization yes we can
            do that using
                     spatial
                              range
                              querries suppose there are several
            instances of the same
                              facility that a
                              user wants to access then we can use
            spatial range
                     querries to
                              locate
                              that facility which is the nearest.

                              On Thu, Apr 11, 2013 at 1:42 AM, Stephen
            Woodbridge
                              <woodbri@swoodbridge.com
            <mailto:woodbri@swoodbridge.com>
                     <mailto:woodbri@swoodbridge.__com
            <mailto:woodbri@swoodbridge.com>>
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            <mailto:woodbri@swoodbridge.>____com
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            <mailto:woodbri@swoodbridge.com>>>
                              <mailto:woodbri@swoodbridge
            <mailto:woodbri@swoodbridge>.
                     <mailto:woodbri@swoodbridge
            <mailto:woodbri@swoodbridge>.>______com

                              <mailto:woodbri@swoodbridge.
            <mailto:woodbri@swoodbridge.>____com
                     <mailto:woodbri@swoodbridge.__com
            <mailto:woodbri@swoodbridge.com>>>>> wrote:

                                   On 4/10/2013 3:23 PM, Mukul priya wrote:

                                       Hi ,

                                   Hi Mukul,

                                   Thank you for your interest in pgRouting.

                                                      I am a B.tech
            fourth year
                     student at
                              IIIT-Hyderabad
                                       pursuing a degree in computer
            science and
                     engineering
                              and i will
                                       be soon
                                       pursuing a Masters Degree in the
            field of Spatial
                              Informatics
                                       and the
                                       research topic that i have been
            working on is *"In
                              route nearest
                                       neighbour querries".*

                                                      Last year i worked
            on a project
                     that was
                              funded by
                                       Honeywell technology solutions
            and it gave me
                     a lot of
                              insight about
                                       open source programming and
            industrial work
                     culture.

                                       I was introduced to pgrouting by
            *Prof. Venkatesh
                              Raghavan* who
                                       visited

                                       our college last summer. i have
            also used
                     pgrouting for
                                       implementing one
                                       of my Honors project.

                                       i have gone through the updated
            ideas page and
                     i am
                              listing out
                                       a topic
                                       that i feel i can contribute to.

                                       *Idea *

                                       Network Partitioning

                                       A very simple method using which
            it can be
                     done is :

                                          * *Existence of a natural
            Hierarchy*

                                                  Generally road
            networks are
                     organized such
                              that there
                                       is some
                                       natural hierarchy for example if
            we look at
                     the road
                              network of
                                       USA we
                                       observe that there are national
            highways which
                     connect
                              multiple
                                       large
                                       regions , inter state roads
            connect places
                     within these
                              regions
                                       , multi
                                       lane roads connect city areas and
            then there
                     are small
                              roads to
                                       connect
                                       individual houses.

                                                    so what we can do is
            first rank these
                              classes that
                                       constitute the road network and
            then use the
                     highest
                              level roads to
                                       divide the road network into
            large regions
                     enclosed by
                              these
                                       roads. each
                                       of the divided regions can
            further be divided
                     again
                              using next lower
                                       level road.

                                                    so suppose we have a
            road network
                     which n
                              classes of
                                       different roads then we can
            create a tree of
                     depth n-1
                              where the
                                       root of
                                       the tree will represent the
            entire road
                     network and
                              children of
                                       the the
                                       root node will represent the area
            formed by
                              partitioning the
                                       root using
                                       the level 1 ( highest ) edges and
            so on . the
                     nodes
                              will basically
                                       represent a smaller part of the
            road network.

                                                     The idea seems to
            be very naive
                     right now
                              but if
                                       anyone can
                                       give some feedback whether it is
            achievable or
                     not or
                              may be suggest
                                       some modifications.

                                   Yes this is the basics of how this
            could work.
                     Because we
                              build our
                                   graphs dynamically for each route
            request, we can do
                              something like
                                   this today. Typically you have to
            feed the route
                     request
                              and SQL
                                   query that provides the edges needed
            to build the
                     graph and
                              this can
                                   be simply the bounding box of the
            start and end
                     point of
                              the route
                                   expanded slightly to allow the route
            move outside that
                              bounds by a
                                   little if needed. A case in point are
            start and
                     end points
                              that form
                                   a vertical of horizontal line.

                                   So for the natural hierarchy, you can
            for a SQL
                     query like:

                                   select * from edges where
            st_dwithin(the_geom,
                     start_pnt,
                              radius)
                                   union
                                   select * from edges where
            st_dwithin(the_geom,
                     end_pnt, radius)
                                   union
                                   select * from edges
                                      where
            st_expand(st_makeline(start_________pnt,

                     end_pnt), pct)

                                        and road_class < 4;

                                   So this gets all edges regardless of
            class at the
                     start and
                              end and
                                   then gets all the major roads and
            highways between the
                              start and end
                                   points. We can dynamically select the
            edges that
                     we want
                              when we
                                   build the graph.

                                   Regardless of how you implement the
            routing, the
                     problem is all
                                   about the data. If you have a road
            segment the is
                              misqualified, you
                                   might end up with a network that is
            broken between
                     start
                              and end.
                                   This can alsoo happen if ramps are
            not coded
                     correctly.

                                   One of the challenges we have today
            is that we
                     have to be
                              able to
                                   construct the whole graph in memory
            before we can
                     start
                              routing.
                                   This is ok for small areas but it is
            a problem if
                     you want to
                                   generate a route between say Miami,
            Florida and
                     Seattle,
                              Washington.
                                   An interesting problem would be the
            ability to
                     partition
                              the data in
                                   spatial chucks and only load them as
            the solver
                     needed them.

                                   If you think about your edges sorted
            into say 1
                     degree grid
                              partitions,
                                   then you load the partition for the
            start point
                     and start
                              routing
                                   using A* search, when you frontier
            get to an edge
                     of the
                              grid you
                                   are in, then you load the adjacent
            grid and
                     continue, if
                              you bump
                                   into another grid boundary that is
            not loaded yet, you
                              load, if it
                                   is already loaded you continue.
            Anyway food for
                     thought! :slight_smile:

                                                      In route nearest
            neighbour
                     querries(
                              IRNN) which
                                       handle
                                       querries like computation of
            shortest path ,
                     provided
                              that the user
                                       wants to visit facilities F1 , F2
            ,.....FN
                     while he/she
                              drives
                                       or walks
                                       from source to destination. Network
                     partitioning can
                              optimize these
                                       computations too as the search
            space reduces
                              significantly once
                                       we have
                                       the partitions. Handling such
            querries have
                     not been
                              implemented
                                       yet. It
                                       will be very helpful if we can
            have some
                     discussion
                              about whether
                                       implementing it is feasible or not.

                                   What is we just added via support to
            routing? Then
                     we could do
                                   something like say generate a route:
            Start, F1,
                     F2, ... Fn, End
                                   This would allow us to build a graph
            one time and
                     then generate
                                   multiple sub-routes with in the
            graph. Today if
                     you want to
                              do that
                                   you have to generate n+1 routes and
            build the
                     graph n+1
                              times. We
                                   could also do some preliminary
            optimization of the via
                              points based
                                   on Euclidean distance using something
            like TSP before
                              calling the
                                   router.

                                                      It would be great
            if someone
                     could give
                              a general
                                       idea
                                       how to go about learning more
            about the areas
                              mentioned with
                                       respect
                                       to the organization's
            projects.Specially
                     suggest those
                              ideas
                                       which the
                                       developers think are achievable
            for now . I
                     will also
                              be grateful if
                                       somebody can guide me regarding
            the development
                              framework of
                                       pgrouting
                                       so that i get familiar with the whole
                     framework in the
                              coming days.

                                   I would clone the github repository
            and look at branch
                              sew-devel-2_0
                                   this is our new tree structure and it
            has code,
                     doc, and
                              test all
                                   organized in a nice way that makes it
            easy to multiple
                              contributors
                                   work with the tree.

                                   Ask questions, There is a tutorial
            floating around
                     and lots of
                                   people that are will to help.

                                   -Steve

                                       Thank you .

                                       Mukul Priya
                                       Lab for spatial Informatics
                                       IIIT-Hyderabad

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Hi Dave ,

Can I suggest that a ‘test grid’ be created for this project and be made part of pgroute package.

In that way, when somebody is having a problem, they can be asked to run a problem basied on the ‘test gird’ and it can be discovered very quickly if there is problem with the pgroute package or something else.

Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

···

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
Just to clear things i would prefer item 2 ( partitioning
graph and then routing ) over item1 ( multi point routing ) .Its kind of
exciting and challenging too. what are your thoughts regarding this??

I am fine with this preference. I think it is more important that whatever you work on will be exciting and keep you interested through out the course of the project.

I went through the mail archive of previous years and it was
quite useful . For now i am trying to get familiar with the development
framework whenever i get time using this link
(https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started).
Once i am done with my semester by 23rd of this month i will speed up
significantly.

Meanwhile feedbacks and suggestions are welcome.

As you have time learning the development environment and github are critical so you can focus on your project and not the infrastructure.

You should also look over:
https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards

Thanks,
-Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya <mukul2047@gmail.com

mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)> wrote:

Thanks for the reply Steve , clarifies all the issues that i raised
, Proposed data structures cover what we need , quad tree should
work too , I am right now looking into the last part which
describes the method of appending our graph with new cells , seems
fine and very much implementable , will post something in case some
new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will certainly
require a lot
of work and since i will be having my summer vacation i
don’t have any
issue with it :).

For item 2 , i am looking into the idea that you have
proposed , It is
very much doable , there are however some concerns of mine like

  • how do we decide what should be the grid size . this can
    vary for
    suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start with a
square and some condition like maximum number of node. If you
exceed that number you quarter it into 4 squares and divide the
point into each of them.

  • how do we classify the nodes lying on the junction of two
    or more
    grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a
square it does not matter which one it is put in. Edges need to
be flagged if the cross a square boundary.

  • how do we decide the grid that needs to be loaded in the
    memory ,
    connectivity with the previous grid seems legit here but i
    guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage area. So all
nodes would fall into cells 1-4. If you had to split cell 1
above, then those 4 new cells would be number 11, 12, 13, 14 and
the remaining unsplit cells would still be 2, 3, 4. If you had
to further split cell 14, then the new cells would be numbered
141, 142, 143, 144. So each time a cell gets subdivided, it gets
another digit added.

This is the challenge of design good algorithms, if we have
millions of edges and node, we need to be efficient memory wise
with our data structures but still be fast. In the database, you
need to think about where the data is coming from (ie: tables
using queries) and when it gets moved into memory. You can’t
think just C code or database code, you have to use both.

The idea being that we want to prepare our data in tables, then
issue queries from C to get the new edges we need to append
cell(s) to our graph. So I’m thinking that we have a recursive
plpgsql procedure that splits the nodes into the appropriate
quadtree cells based on some rules. So for example we have a
vertices_tmp table that we use to assign node numbers to nodes,
we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each node is assigned a
cell number. The edge table has node_a and node_b assigned to it
also.

If we want all edges related to cell 114 then we can do a query
like:

select b.*
from vertices_tmp a, edges b

where a.cell=114 and (a.id <http://a.id>=b.node_a or a.id
<http://a.id>=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)

<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending the present
algorithms such
that its
input can take more points and not only the source and
destination . i
think this can be implemented and i will soon come
up with
implementation details( kind of more technical ) .

Can you be a liitle bit more elaborate about
partioning data
into spatial chunks or even suggest some readings .
I can then
come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree squares, you can
visualize it by drawing a grid over your map.

Then you can associate all the nodes with the grid they
fall in. We
might also need to associate edges to the grids also
and an edge the
crosses over a grid boundary might need to be
associated with two
grids. This could be done with some simple relational
tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

  1. get the start node or edge
  2. build the graph based on loading the items in the
    related grid
  3. mark the boundary nodes (we might want to do this
    when we grid them)
  4. run the algorithm until we find the target node or
    hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid is loaded and
    continue if it is
    b. or we extent the graph with the new grid
  6. continue with the routing

We might want to be able to dynamically change the size
of the grid
cell based on the number of items in it. This would
give us better
performance when transitioning from rural areas into
urban areas
where there is a greater density of road segments.
Think of a
quadtree where we split it based on number of entities.

Daniel , i took a look at the oracle link
that you
provided but
there was no details about how it has been
implemented , it was more
about how one can use it. May be a bit more search
and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the documentation
and ask why did
they do it that way and what does it imply about how it
works behind
the scenes.

The other thing that you mentioned was
about contraction
Hierarchy . Still the nodes have to be ordered
based on some
criteria or
according to their importance . We can use natural
hierarchy
present in
the network for doing that .

This is not related to what you proposed. It is an
algorithm that
does a lot of precompuation, that is LOTS in capitals,
but it can
get results in milliseconds for cross country routes.

i will be really grateful if anyone can
correct me
in case if
my thought process in not on the right lane and
sorry for the
late reply
as my academic session is in progress too
.Meanwhile i am
trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>

<https://github.com/pgRouting/__pgrouting/wiki
<https://github.com/pgRouting/pgrouting/wiki>>

The way I see it at the moment there are two unrelated
proposals on
the table (I’m leaving out the contraction hierarchy):

  1. multi point routing
  2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think, but if
you were to
upgrade all the algorithms to do this it would be a lot
of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new algorithm and
you would
probably want to focus on using astar or trsp algorithm
to do this
with. This one is more technically challenging and has
more unknowns
in it but I think it should be doable.

If you are interested in reading about contraction
hierarchies:

https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>

<https://www.google.com/#q=__contraction
<https://www.google.com/#q=contraction>> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>

<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

With pgRouting, we do most things dynamically,
here is the
basic flow:

  1. Given a collection of input, points, nodes,
    or edges
    map these to nodes or edges depending on
    algorithm.

  2. Select the edges we need to build the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take start and
end points.
They could
be extended to take points. Each “point” (I
use “point” as
a generic
term because it might be a lat/lon, node id,
edge id and
offset,
etc) would need to be mapped to the
appropriate input need
for any
given algorithm.

So for node based algorithms like Dijkstra,and
astar it
would get
resolved to a node. For TRSP it would get
mapped to the
nearest edge
and offset along that edge. Postgis has lots
of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have
already cloned the
github
repository
and looking into various aspects of it .

For IRNN querry implementation i think it
is a good
idea to sub
divide
the whole route and generate n+1 routes
separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i
wanted to know if
we have
that kind
of a data where each and every facility is
mentioned on
the map as a
point (node ) . even if it is not directly
connected to
the road
network
we can basically treat it a pseudo node
and then call
the router
. The
other thing about optimization yes we can
do that using
spatial
range
querries suppose there are several
instances of the same
facility that a
user wants to access then we can use
spatial range
querries to
locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM, Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com

<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>> wrote:

On 4/10/2013 3:23 PM, Mukul priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest in pgRouting.

I am a B.tech
fourth year
student at
IIIT-Hyderabad
pursuing a degree in computer
science and
engineering
and i will
be soon
pursuing a Masters Degree in the
field of Spatial
Informatics
and the
research topic that i have been
working on is “In
route nearest
neighbour querries”.

Last year i worked
on a project
that was
funded by
Honeywell technology solutions
and it gave me
a lot of
insight about
open source programming and
industrial work
culture.

I was introduced to pgrouting by
Prof. Venkatesh
Raghavan
who
visited

our college last summer. i have
also used
pgrouting for
implementing one
of my Honors project.

i have gone through the updated
ideas page and
i am
listing out
a topic
that i feel i can contribute to.

*Idea *

Network Partitioning

A very simple method using which
it can be
done is :

  • Existence of a natural
    Hierarchy

Generally road
networks are
organized such
that there
is some
natural hierarchy for example if
we look at
the road
network of
USA we
observe that there are national
highways which
connect
multiple
large
regions , inter state roads
connect places
within these
regions
, multi
lane roads connect city areas and
then there
are small
roads to
connect
individual houses.

so what we can do is
first rank these
classes that
constitute the road network and
then use the
highest
level roads to
divide the road network into
large regions
enclosed by
these
roads. each
of the divided regions can
further be divided
again
using next lower
level road.

so suppose we have a
road network
which n
classes of
different roads then we can
create a tree of
depth n-1
where the
root of
the tree will represent the
entire road
network and
children of
the the
root node will represent the area
formed by
partitioning the
root using
the level 1 ( highest ) edges and
so on . the
nodes
will basically
represent a smaller part of the
road network.

The idea seems to
be very naive
right now
but if
anyone can
give some feedback whether it is
achievable or
not or
may be suggest
some modifications.

Yes this is the basics of how this
could work.
Because we
build our
graphs dynamically for each route
request, we can do
something like
this today. Typically you have to
feed the route
request
and SQL
query that provides the edges needed
to build the
graph and
this can
be simply the bounding box of the
start and end
point of
the route
expanded slightly to allow the route
move outside that
bounds by a
little if needed. A case in point are
start and
end points
that form
a vertical of horizontal line.

So for the natural hierarchy, you can
for a SQL
query like:

select * from edges where
st_dwithin(the_geom,
start_pnt,
radius)
union
select * from edges where
st_dwithin(the_geom,
end_pnt, radius)
union
select * from edges
where

st_expand(st_makeline(start_________pnt,

end_pnt), pct)

and road_class < 4;

So this gets all edges regardless of
class at the
start and
end and
then gets all the major roads and
highways between the
start and end
points. We can dynamically select the
edges that
we want
when we
build the graph.

Regardless of how you implement the
routing, the
problem is all
about the data. If you have a road
segment the is
misqualified, you
might end up with a network that is
broken between
start
and end.
This can alsoo happen if ramps are
not coded
correctly.

One of the challenges we have today
is that we
have to be
able to
construct the whole graph in memory
before we can
start
routing.
This is ok for small areas but it is
a problem if
you want to
generate a route between say Miami,
Florida and
Seattle,
Washington.
An interesting problem would be the
ability to
partition
the data in
spatial chucks and only load them as
the solver
needed them.

If you think about your edges sorted
into say 1
degree grid
partitions,
then you load the partition for the
start point
and start
routing
using A* search, when you frontier
get to an edge
of the
grid you
are in, then you load the adjacent
grid and
continue, if
you bump
into another grid boundary that is
not loaded yet, you
load, if it
is already loaded you continue.
Anyway food for
thought! :slight_smile:

In route nearest
neighbour
querries(
IRNN) which
handle
querries like computation of
shortest path ,
provided
that the user
wants to visit facilities F1 , F2
,…FN
while he/she
drives
or walks
from source to destination. Network
partitioning can
optimize these
computations too as the search
space reduces
significantly once
we have
the partitions. Handling such
querries have
not been
implemented
yet. It
will be very helpful if we can
have some
discussion
about whether
implementing it is feasible or not.

What is we just added via support to
routing? Then
we could do
something like say generate a route:
Start, F1,
F2, … Fn, End
This would allow us to build a graph
one time and
then generate
multiple sub-routes with in the
graph. Today if
you want to
do that
you have to generate n+1 routes and
build the
graph n+1
times. We
could also do some preliminary
optimization of the via
points based
on Euclidean distance using something
like TSP before
calling the
router.

It would be great
if someone
could give
a general
idea
how to go about learning more
about the areas
mentioned with
respect
to the organization’s
projects.Specially
suggest those
ideas
which the
developers think are achievable
for now . I
will also
be grateful if
somebody can guide me regarding
the development
framework of
pgrouting
so that i get familiar with the whole
framework in the
coming days.

I would clone the github repository
and look at branch
sew-devel-2_0
this is our new tree structure and it
has code,
doc, and
test all
organized in a nice way that makes it
easy to multiple
contributors
work with the tree.

Ask questions, There is a tutorial
floating around
and lots of
people that are will to help.

-Steve

Thank you .

Mukul Priya
Lab for spatial Informatics
IIIT-Hyderabad


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Hi Dave,

All algorithm should have tests as part of the new 2.0 release branch. While the current tests are pretty trivial, I would hope over time that we add to the existing tests to improve on out test coverage. One of the reasons that shooting star got so broken was because we did not have any tests to verify that changes made to it did not break it.

The new directory structure is:

src/<algorithm>/<src|sql|doc|test>/

in the test sub-directory there are:

test.conf
*.data
*.test
*.rest

Where the test.conf file identifies what what data files to load and what test to run and it the control file that the test-runner.pl script looks for.

*.data - sql ascii dump or sql statements to create data tables needed for any of the given tests.

*.test - a sql query that the results of will be diff'd against a corresponding *.rest file. Any differences are reported as test failures.

I would expect all new code to have tests installed in the future.
What were you referring to by a 'test grid'?

Thanks,
   -Steve

On 4/23/2013 2:41 AM, Mukul priya wrote:

Hi Dave ,

Can I suggest that a 'test grid' be created for this project and be made
part of pgroute package.

In that way, when somebody is having a problem, they can be asked to run
a problem basied on the 'test gird' and it can be discovered very
quickly if there is problem with the pgroute package or something else.
  Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    On 4/15/2013 6:36 AM, Mukul priya wrote:

        Hi Steve ,
                        Just to clear things i would prefer item 2 (
        partitioning
        graph and then routing ) over item1 ( multi point routing ) .Its
        kind of
        exciting and challenging too. what are your thoughts regarding
        this??

    I am fine with this preference. I think it is more important that
    whatever you work on will be exciting and keep you interested
    through out the course of the project.

                     I went through the mail archive of previous years
        and it was
        quite useful . For now i am trying to get familiar with the
        development
        framework whenever i get time using this link
        (https://github.com/pgRouting/__pgrouting/wiki/Developer---__Getting-Started
        <https://github.com/pgRouting/pgrouting/wiki/Developer---Getting-Started&gt;\).
        Once i am done with my semester by 23rd of this month i will
        speed up
        significantly.

                       Meanwhile feedbacks and suggestions are welcome.

    As you have time learning the development environment and github are
    critical so you can focus on your project and not the infrastructure.

    You should also look over:
    https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards
    <https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards&gt;

    Thanks,
       -Steve

        Thanks

        Mukul

        On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
        <mukul2047@gmail.com <mailto:mukul2047@gmail.com>
        <mailto:mukul2047@gmail.com>> wrote:

             Thanks for the reply Steve , clarifies all the issues that
        i raised
             , Proposed data structures cover what we need , quad tree
        should
             work too , I am right now looking into the last part which
             describes the method of appending our graph with new cells
        , seems
             fine and very much implementable , will post something in
        case some
             new ideas strike me . :slight_smile:

               Thanks.

             On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
             <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>> wrote:

                 On 4/13/2013 11:12 PM, Mukul priya wrote:

                     Thanks Steve for clearly mentioning the two proposals.

                     For Item 1 , upgrading all the algorithms will
        certainly
                     require a lot
                     of work and since i will be having my summer vacation i
                     don't have any
                     issue with it :).

                     For item 2 , i am looking into the idea that you have
                     proposed , It is
                     very much doable , there are however some concerns
        of mine like

                     - how do we decide what should be the grid size .
        this can
                     vary for
                     suburban area and urban area based on netwrok density.

                 This might be done with a quad tree approach. You start
        with a
                 square and some condition like maximum number of node.
        If you
                 exceed that number you quarter it into 4 squares and
        divide the
                 point into each of them.

                     - how do we classify the nodes lying on the
        junction of two
                     or more
                     grids . should it be assigned to all the grids??

                 A node can only lie in one square or the edge boundary of a
                 square it does not matter which one it is put in. Edges
        need to
                 be flagged if the cross a square boundary.

                     - how do we decide the grid that needs to be loaded
        in the
                     memory ,
                     connectivity with the previous grid seems legit
        here but i
                     guess we need
                     to discuss some corner cases too.

                 We could probably do something like

                 typedef struct pair {
                    int a;
                    int b;
                 } PAIR;

                 typedef struct edge_type {
                    int node_a;
                    int node_b;
                    PAIR *squares; // NULL if it does not cross square edge
                    float cost;
                    float rcost;
                 } EDGE;

                 Where PAIR can be assign the gridcell for the a and b ends.

                 If we number the grid cells by their quadtree numbers like:

                 +---+---+
                 | 1 | 2 |
                 +---+---+
                 | 3 | 4 |
                 +---+---+

                 So you start, with the above for your coverage area. So all
                 nodes would fall into cells 1-4. If you had to split cell 1
                 above, then those 4 new cells would be number 11, 12,
        13, 14 and
                 the remaining unsplit cells would still be 2, 3, 4. If
        you had
                 to further split cell 14, then the new cells would be
        numbered
                 141, 142, 143, 144. So each time a cell gets
        subdivided, it gets
                 another digit added.

                 This is the challenge of design good algorithms, if we have
                 millions of edges and node, we need to be efficient
        memory wise
                 with our data structures but still be fast. In the
        database, you
                 need to think about where the data is coming from (ie:
        tables
                 using queries) and when it gets moved into memory. You
        can't
                 think just C code or database code, you have to use both.

                 The idea being that we want to prepare our data in
        tables, then
                 issue queries from C to get the new edges we need to append
                 cell(s) to our graph. So I'm thinking that we have a
        recursive
                 plpgsql procedure that splits the nodes into the
        appropriate
                 quadtree cells based on some rules. So for example we
        have a
                 vertices_tmp table that we use to assign node numbers
        to nodes,
                 we could add a cell column like this:

                 CREATE TABLE vertices_tmp
                 (
                    id serial NOT NULL,
                    cell bigint,
                    the_geom geometry,
                 );

                 and after we run the quadtree analysis each node is
        assigned a
                 cell number. The edge table has node_a and node_b
        assigned to it
                 also.

                 If we want all edges related to cell 114 then we can do
        a query
                 like:

                 select b.*
                    from vertices_tmp a, edges b
                   where a.cell=114 and (a.id <http://a.id>
        <http://a.id>=b.node_a or a.id <http://a.id>
                 <http://a.id>=b.node.b);

                 Thoughts?

                 -Steve

                     Thanks.

                     On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
                     <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com <mailto:woodbri@swoodbridge.com>>
                     <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                     <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>> wrote:

                          On 4/11/2013 3:24 PM, Mukul priya wrote:

                              Hi Steve and Daniel,

                                        You suggested extending the present
                     algorithms such
                              that its
                              input can take more points and not only
        the source and
                              destination . i
                              think this can be implemented and i will
        soon come
                     up with
                              implementation details( kind of more
        technical ) .

                                        Can you be a liitle bit more
        elaborate about
                              partioning data
                              into spatial chunks or even suggest some
        readings .
                     I can then
                              come up
                              with some better ideas about implementing it.

                          This is just me thinking out loud :slight_smile:

                          Lets say we construct a grid of one degree
        squares, you can
                          visualize it by drawing a grid over your map.

                          Then you can associate all the nodes with the
        grid they
                     fall in. We
                          might also need to associate edges to the
        grids also
                     and an edge the
                          crosses over a grid boundary might need to be
                     associated with two
                          grids. This could be done with some simple
        relational
                     tables like:

                          node_id|grid_id or edge_d|grid_id

                          So my idea would be to do the routing like this:

                          1. get the start node or edge
                          2. build the graph based on loading the items
        in the
                     related grid
                          3. mark the boundary nodes (we might want to
        do this
                     when we grid them)
                          4. run the algorithm until we find the target
        node or
                     hit a boundary
                          node
                          5. on hitting a boundary:
                             a. we check if the connected grid is loaded and
                     continue if it is
                             b. or we extent the graph with the new grid
                          6. continue with the routing

                          We might want to be able to dynamically change
        the size
                     of the grid
                          cell based on the number of items in it. This
        would
                     give us better
                          performance when transitioning from rural
        areas into
                     urban areas
                          where there is a greater density of road segments.
                     Think of a
                          quadtree where we split it based on number of
        entities.

                                        Daniel , i took a look at the
        oracle link
                     that you
                              provided but
                              there was no details about how it has been
                     implemented , it was more
                              about how one can use it. May be a bit
          more search
                        and luck might
                              take me to its implementation document :slight_smile: .

                          Right, it is useful if you look at the
        documentation
                     and ask why did
                          they do it that way and what does it imply
        about how it
                     works behind
                          the scenes.

                                         The other thing that you
        mentioned was
                     about contraction
                              Hierarchy . Still the nodes have to be ordered
                     based on some
                              criteria or
                              according to their importance . We can
          use natural
                     hierarchy
                              present in
                              the network for doing that .

                          This is not related to what you proposed. It is an
                     algorithm that
                          does a lot of precompuation, that is LOTS in
        capitals,
                     but it can
                          get results in milliseconds for cross country
        routes.

                                          i will be really grateful if
        anyone can
                     correct me
                              in case if
                              my thought process in not on the right
        lane and
                     sorry for the
                              late reply
                              as my academic session is in progress too
                     .Meanwhile i am
                              trying to
                              get fluent with git ,cmake and other tools.

                          So read over our wiki:

        https://github.com/pgRouting/______pgrouting/wiki
        <https://github.com/pgRouting/____pgrouting/wiki&gt;
                     <https://github.com/pgRouting/____pgrouting/wiki
        <https://github.com/pgRouting/__pgrouting/wiki&gt;&gt;

          <https://github.com/pgRouting/____pgrouting/wiki
        <https://github.com/pgRouting/__pgrouting/wiki&gt;
                     <https://github.com/pgRouting/__pgrouting/wiki
        <https://github.com/pgRouting/pgrouting/wiki&gt;&gt;&gt;

                          The way I see it at the moment there are two
        unrelated
                     proposals on
                          the table (I'm leaving out the contraction
        hierarchy):

                          1. multi point routing
                          2. partition JIT graph building while routing

                          Item 1 is fairly trivial technically, I think,
        but if
                     you were to
                          upgrade all the algorithms to do this it would
        be a lot
                     of work and
                          a useful contribution to pgrouting.

                          Item 2 is more of a design and code a new
        algorithm and
                     you would
                          probably want to focus on using astar or trsp
        algorithm
                     to do this
                          with. This one is more technically challenging
        and has
                     more unknowns
                          in it but I think it should be doable.

                          If you are interested in reading about contraction
                     hierarchies:
        https://www.google.com/#q=______contraction
        <https://www.google.com/#q=____contraction&gt;
                     <https://www.google.com/#q=____contraction
        <https://www.google.com/#q=__contraction&gt;&gt;

                          <https://www.google.com/#q=____contraction
        <https://www.google.com/#q=__contraction&gt;
                     <https://www.google.com/#q=__contraction
        <https://www.google.com/#q=contraction&gt;&gt;&gt; hierarchies

                          Thanks,
                             -Steve

                              Thanks .

                              Mukul

                              On Thu, Apr 11, 2013 at 6:47 PM, Stephen
        Woodbridge
                              <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
                     <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>
                     <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                     <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                     <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                     <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>> wrote:

                                   With pgRouting, we do most things
        dynamically,
                     here is the
                              basic flow:

                                   1. Given a collection of input,
        points, nodes,
                     or edges
                                   map these to nodes or edges depending on
                     algorithm.

                                   2. Select the edges we need to build
        the graph

                                   3. build the graph and solve it

                                   4. return the results

                                   All our algorithms today only take
        start and
                     end points.
                              They could
                                   be extended to take points. Each
        "point" (I
                     use "point" as
                              a generic
                                   term because it might be a lat/lon,
        node id,
                     edge id and
                              offset,
                                   etc) would need to be mapped to the
                     appropriate input need
                              for any
                                   given algorithm.

                                   So for node based algorithms like
        Dijkstra,and
                     astar it
                              would get
                                   resolved to a node. For TRSP it would get
                     mapped to the
                              nearest edge
                                   and offset along that edge. Postgis
        has lots
                     of handy tools for
                                   doing this.

                                   -Steve

                                   On 4/10/2013 10:50 PM, Mukul priya wrote:

                                       Thanks for the reply steve . i have
                     already cloned the
                              github
                                       repository
                                       and looking into various aspects
        of it .

                                       For IRNN querry implementation i
        think it
                     is a good
                              idea to sub
                                       divide
                                       the whole route and generate n+1
        routes
                     separately ,
                              say from S
                                       to F1 ,
                                       F1-F2 ,..... F(n-1)-Fn , Fn to D . i
                     wanted to know if
                              we have
                                       that kind
                                       of a data where each and every
        facility is
                     mentioned on
                              the map as a
                                       point (node ) . even if it is not
        directly
                     connected to
                              the road
                                       network
                                       we can basically treat it a
        pseudo node
                     and then call
                              the router
                                       . The
                                       other thing about optimization
        yes we can
                     do that using
                              spatial
                                       range
                                       querries suppose there are several
                     instances of the same
                                       facility that a
                                       user wants to access then we can use
                     spatial range
                              querries to
                                       locate
                                       that facility which is the nearest.

                                       On Thu, Apr 11, 2013 at 1:42 AM,
        Stephen
                     Woodbridge
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                     <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>>> wrote:

                                            On 4/10/2013 3:23 PM, Mukul
        priya wrote:

                                                Hi ,

                                            Hi Mukul,

                                            Thank you for your interest
        in pgRouting.

                                                               I am a
          B.tech
                     fourth year
                              student at
                                       IIIT-Hyderabad
                                                pursuing a degree in
        computer
                     science and
                              engineering
                                       and i will
                                                be soon
                                                pursuing a Masters
        Degree in the
                     field of Spatial
                                       Informatics
                                                and the
                                                research topic that i
        have been
                     working on is *"In
                                       route nearest
                                                neighbour querries".*

                                                               Last year
        i worked
                     on a project
                              that was
                                       funded by
                                                Honeywell technology
        solutions
                     and it gave me
                              a lot of
                                       insight about
                                                open source programming and
                     industrial work
                              culture.

                                                I was introduced to
        pgrouting by
                     *Prof. Venkatesh
                                       Raghavan* who
                                                visited

                                                our college last summer.
        i have
                     also used
                              pgrouting for
                                                implementing one
                                                of my Honors project.

                                                i have gone through the
        updated
                     ideas page and
                              i am
                                       listing out
                                                a topic
                                                that i feel i can
        contribute to.

                                                *Idea *

                                                Network Partitioning

                                                A very simple method
        using which
                     it can be
                              done is :

                                                   * *Existence of a natural
                     Hierarchy*

                                                           Generally road
                     networks are
                              organized such
                                       that there
                                                is some
                                                natural hierarchy for
        example if
                     we look at
                              the road
                                       network of
                                                USA we
                                                observe that there are
        national
                     highways which
                              connect
                                       multiple
                                                large
                                                regions , inter state roads
                     connect places
                              within these
                                       regions
                                                , multi
                                                lane roads connect city
        areas and
                     then there
                              are small
                                       roads to
                                                connect
                                                individual houses.

                                                             so what we
        can do is
                     first rank these
                                       classes that
                                                constitute the road
        network and
                     then use the
                              highest
                                       level roads to
                                                divide the road network into
                     large regions
                              enclosed by
                                       these
                                                roads. each
                                                of the divided regions can
                     further be divided
                              again
                                       using next lower
                                                level road.

                                                             so suppose
        we have a
                     road network
                              which n
                                       classes of
                                                different roads then we can
                     create a tree of
                              depth n-1
                                       where the
                                                root of
                                                the tree will represent the
                     entire road
                              network and
                                       children of
                                                the the
                                                root node will represent
        the area
                     formed by
                                       partitioning the
                                                root using
                                                the level 1 ( highest )
        edges and
                     so on . the
                              nodes
                                       will basically
                                                represent a smaller part
        of the
                     road network.

                                                              The idea
        seems to
                     be very naive
                              right now
                                       but if
                                                anyone can
                                                give some feedback
        whether it is
                     achievable or
                              not or
                                       may be suggest
                                                some modifications.

                                            Yes this is the basics of
        how this
                     could work.
                              Because we
                                       build our
                                            graphs dynamically for each
        route
                     request, we can do
                                       something like
                                            this today. Typically you
        have to
                     feed the route
                              request
                                       and SQL
                                            query that provides the
        edges needed
                     to build the
                              graph and
                                       this can
                                            be simply the bounding box
        of the
                     start and end
                              point of
                                       the route
                                            expanded slightly to allow
        the route
                     move outside that
                                       bounds by a
                                            little if needed. A case in
        point are
                     start and
                              end points
                                       that form
                                            a vertical of horizontal line.

                                            So for the natural
        hierarchy, you can
                     for a SQL
                              query like:

                                            select * from edges where
                     st_dwithin(the_geom,
                              start_pnt,
                                       radius)
                                            union
                                            select * from edges where
                     st_dwithin(the_geom,
                              end_pnt, radius)
                                            union
                                            select * from edges
                                               where
                     st_expand(st_makeline(start___________pnt,

                              end_pnt), pct)

                                                 and road_class < 4;

                                            So this gets all edges
        regardless of
                     class at the
                              start and
                                       end and
                                            then gets all the major
        roads and
                     highways between the
                                       start and end
                                            points. We can dynamically
        select the
                     edges that
                              we want
                                       when we
                                            build the graph.

                                            Regardless of how you
        implement the
                     routing, the
                              problem is all
                                            about the data. If you have
        a road
                     segment the is
                                       misqualified, you
                                            might end up with a network
        that is
                     broken between
                              start
                                       and end.
                                            This can alsoo happen if
        ramps are
                     not coded
                              correctly.

                                            One of the challenges we
        have today
                     is that we
                              have to be
                                       able to
                                            construct the whole graph in
        memory
                     before we can
                              start
                                       routing.
                                            This is ok for small areas
        but it is
                     a problem if
                              you want to
                                            generate a route between say
        Miami,
                     Florida and
                              Seattle,
                                       Washington.
                                            An interesting problem would
        be the
                     ability to
                              partition
                                       the data in
                                            spatial chucks and only load
        them as
                     the solver
                              needed them.

                                            If you think about your
        edges sorted
                     into say 1
                              degree grid
                                       partitions,
                                            then you load the partition
        for the
                     start point
                              and start
                                       routing
                                            using A* search, when you
        frontier
                     get to an edge
                              of the
                                       grid you
                                            are in, then you load the
        adjacent
                     grid and
                              continue, if
                                       you bump
                                            into another grid boundary
        that is
                     not loaded yet, you
                                       load, if it
                                            is already loaded you continue.
                     Anyway food for
                              thought! :slight_smile:

                                                               In route
        nearest
                     neighbour
                              querries(
                                       IRNN) which
                                                handle
                                                querries like computation of
                     shortest path ,
                              provided
                                       that the user
                                                wants to visit
        facilities F1 , F2
                     ,.....FN
                              while he/she
                                       drives
                                                or walks
                                                from source to
        destination. Network
                              partitioning can
                                       optimize these
                                                computations too as the
        search
                     space reduces
                                       significantly once
                                                we have
                                                the partitions. Handling
        such
                     querries have
                              not been
                                       implemented
                                                yet. It
                                                will be very helpful if
        we can
                     have some
                              discussion
                                       about whether
                                                implementing it is
        feasible or not.

                                            What is we just added via
        support to
                     routing? Then
                              we could do
                                            something like say generate
        a route:
                     Start, F1,
                              F2, ... Fn, End
                                            This would allow us to build
        a graph
                     one time and
                              then generate
                                            multiple sub-routes with in the
                     graph. Today if
                              you want to
                                       do that
                                            you have to generate n+1
        routes and
                     build the
                              graph n+1
                                       times. We
                                            could also do some preliminary
                     optimization of the via
                                       points based
                                            on Euclidean distance using
        something
                     like TSP before
                                       calling the
                                            router.

                                                               It would
        be great
                     if someone
                              could give
                                       a general
                                                idea
                                                how to go about
        learning more
                     about the areas
                                       mentioned with
                                                respect
                                                to the organization's
                     projects.Specially
                              suggest those
                                       ideas
                                                which the
                                                developers think are
        achievable
                     for now . I
                              will also
                                       be grateful if
                                                somebody can guide me
        regarding
                     the development
                                       framework of
                                                pgrouting
                                                so that i get familiar
        with the whole
                              framework in the
                                       coming days.

                                            I would clone the github
        repository
                     and look at branch
                                       sew-devel-2_0
                                            this is our new tree
        structure and it
                     has code,
                              doc, and
                                       test all
                                            organized in a nice way that
        makes it
                     easy to multiple
                                       contributors
                                            work with the tree.

                                            Ask questions, There is a
        tutorial
                     floating around
                              and lots of
                                            people that are will to help.

                                            -Steve

                                                Thank you .

                                                Mukul Priya
                                                Lab for spatial Informatics
                                                IIIT-Hyderabad

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Hi steve ,

can you suggest an apt title for the project we discussed ??

You once refered it as “Partition JIT graph building while routing” Whats JIT here ??

Or can we refer it as " Routing after Graph/Network partitioning "

Thanks.

···

On Tue, Apr 23, 2013 at 6:32 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

Hi Dave,

All algorithm should have tests as part of the new 2.0 release branch. While the current tests are pretty trivial, I would hope over time that we add to the existing tests to improve on out test coverage. One of the reasons that shooting star got so broken was because we did not have any tests to verify that changes made to it did not break it.

The new directory structure is:

src//<src|sql|doc|test>/

in the test sub-directory there are:

test.conf
*.data
*.test
*.rest

Where the test.conf file identifies what what data files to load and what test to run and it the control file that the test-runner.pl script looks for.

*.data - sql ascii dump or sql statements to create data tables needed for any of the given tests.

*.test - a sql query that the results of will be diff’d against a corresponding *.rest file. Any differences are reported as test failures.

I would expect all new code to have tests installed in the future.
What were you referring to by a ‘test grid’?

Thanks,
-Steve

On 4/23/2013 2:41 AM, Mukul priya wrote:

Hi Dave ,

Can I suggest that a ‘test grid’ be created for this project and be made
part of pgroute package.

In that way, when somebody is having a problem, they can be asked to run
a problem basied on the ‘test gird’ and it can be discovered very
quickly if there is problem with the pgroute package or something else.

Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge

<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
Just to clear things i would prefer item 2 (
partitioning
graph and then routing ) over item1 ( multi point routing ) .Its
kind of
exciting and challenging too. what are your thoughts regarding
this??

I am fine with this preference. I think it is more important that
whatever you work on will be exciting and keep you interested
through out the course of the project.

I went through the mail archive of previous years
and it was
quite useful . For now i am trying to get familiar with the
development
framework whenever i get time using this link

(https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started
<https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started>).

Once i am done with my semester by 23rd of this month i will
speed up
significantly.

Meanwhile feedbacks and suggestions are welcome.

As you have time learning the development environment and github are
critical so you can focus on your project and not the infrastructure.

You should also look over:

https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards

<https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards>

Thanks,
-Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
<mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)

<mailto:mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>> wrote:

Thanks for the reply Steve , clarifies all the issues that
i raised
, Proposed data structures cover what we need , quad tree
should
work too , I am right now looking into the last part which
describes the method of appending our graph with new cells
, seems
fine and very much implementable , will post something in
case some
new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)

<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the two proposals.

For Item 1 , upgrading all the algorithms will
certainly
require a lot
of work and since i will be having my summer vacation i
don’t have any
issue with it :).

For item 2 , i am looking into the idea that you have
proposed , It is
very much doable , there are however some concerns
of mine like

  • how do we decide what should be the grid size .
    this can
    vary for
    suburban area and urban area based on netwrok density.

This might be done with a quad tree approach. You start
with a
square and some condition like maximum number of node.
If you
exceed that number you quarter it into 4 squares and
divide the
point into each of them.

  • how do we classify the nodes lying on the
    junction of two
    or more
    grids . should it be assigned to all the grids??

A node can only lie in one square or the edge boundary of a
square it does not matter which one it is put in. Edges
need to
be flagged if the cross a square boundary.

  • how do we decide the grid that needs to be loaded
    in the
    memory ,
    connectivity with the previous grid seems legit
    here but i
    guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the a and b ends.

If we number the grid cells by their quadtree numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage area. So all
nodes would fall into cells 1-4. If you had to split cell 1
above, then those 4 new cells would be number 11, 12,
13, 14 and
the remaining unsplit cells would still be 2, 3, 4. If
you had
to further split cell 14, then the new cells would be
numbered
141, 142, 143, 144. So each time a cell gets
subdivided, it gets
another digit added.

This is the challenge of design good algorithms, if we have
millions of edges and node, we need to be efficient
memory wise
with our data structures but still be fast. In the
database, you
need to think about where the data is coming from (ie:
tables
using queries) and when it gets moved into memory. You
can’t
think just C code or database code, you have to use both.

The idea being that we want to prepare our data in
tables, then
issue queries from C to get the new edges we need to append
cell(s) to our graph. So I’m thinking that we have a
recursive
plpgsql procedure that splits the nodes into the
appropriate
quadtree cells based on some rules. So for example we
have a
vertices_tmp table that we use to assign node numbers
to nodes,
we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each node is
assigned a
cell number. The edge table has node_a and node_b
assigned to it
also.

If we want all edges related to cell 114 then we can do
a query
like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id <http://a.id>
<http://a.id>=b.node_a or a.id <http://a.id>
<http://a.id>=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>

<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending the present
algorithms such
that its
input can take more points and not only
the source and
destination . i
think this can be implemented and i will
soon come
up with
implementation details( kind of more
technical ) .

Can you be a liitle bit more
elaborate about
partioning data
into spatial chunks or even suggest some
readings .
I can then
come up
with some better ideas about implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one degree
squares, you can
visualize it by drawing a grid over your map.

Then you can associate all the nodes with the
grid they
fall in. We
might also need to associate edges to the
grids also
and an edge the
crosses over a grid boundary might need to be
associated with two
grids. This could be done with some simple
relational
tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing like this:

  1. get the start node or edge
  2. build the graph based on loading the items
    in the
    related grid
  3. mark the boundary nodes (we might want to
    do this
    when we grid them)
  4. run the algorithm until we find the target
    node or
    hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid is loaded and
    continue if it is
    b. or we extent the graph with the new grid
  6. continue with the routing

We might want to be able to dynamically change
the size
of the grid
cell based on the number of items in it. This
would
give us better
performance when transitioning from rural
areas into
urban areas
where there is a greater density of road segments.
Think of a
quadtree where we split it based on number of
entities.

Daniel , i took a look at the
oracle link
that you
provided but
there was no details about how it has been
implemented , it was more
about how one can use it. May be a bit
more search
and luck might
take me to its implementation document :slight_smile: .

Right, it is useful if you look at the
documentation
and ask why did
they do it that way and what does it imply
about how it
works behind
the scenes.

The other thing that you
mentioned was
about contraction
Hierarchy . Still the nodes have to be ordered
based on some
criteria or
according to their importance . We can
use natural
hierarchy
present in
the network for doing that .

This is not related to what you proposed. It is an
algorithm that
does a lot of precompuation, that is LOTS in
capitals,
but it can
get results in milliseconds for cross country
routes.

i will be really grateful if
anyone can
correct me
in case if
my thought process in not on the right
lane and
sorry for the
late reply
as my academic session is in progress too
.Meanwhile i am
trying to
get fluent with git ,cmake and other tools.

So read over our wiki:

https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>

<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>

<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>
<https://github.com/pgRouting/__pgrouting/wiki
<https://github.com/pgRouting/pgrouting/wiki>>>

The way I see it at the moment there are two
unrelated
proposals on
the table (I’m leaving out the contraction
hierarchy):

  1. multi point routing
  2. partition JIT graph building while routing

Item 1 is fairly trivial technically, I think,
but if
you were to
upgrade all the algorithms to do this it would
be a lot
of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new
algorithm and
you would
probably want to focus on using astar or trsp
algorithm
to do this
with. This one is more technically challenging
and has
more unknowns
in it but I think it should be doable.

If you are interested in reading about contraction
hierarchies:

https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>

<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>

<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>
<https://www.google.com/#q=__contraction
<https://www.google.com/#q=contraction>>> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM, Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>> wrote:

With pgRouting, we do most things
dynamically,
here is the
basic flow:

  1. Given a collection of input,
    points, nodes,
    or edges
    map these to nodes or edges depending on
    algorithm.

  2. Select the edges we need to build
    the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today only take
start and
end points.
They could
be extended to take points. Each
“point” (I
use “point” as
a generic
term because it might be a lat/lon,
node id,
edge id and
offset,
etc) would need to be mapped to the
appropriate input need
for any
given algorithm.

So for node based algorithms like
Dijkstra,and
astar it
would get
resolved to a node. For TRSP it would get
mapped to the
nearest edge
and offset along that edge. Postgis
has lots
of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul priya wrote:

Thanks for the reply steve . i have
already cloned the
github
repository
and looking into various aspects
of it .

For IRNN querry implementation i
think it
is a good
idea to sub
divide
the whole route and generate n+1
routes
separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn , Fn to D . i
wanted to know if
we have
that kind
of a data where each and every
facility is
mentioned on
the map as a
point (node ) . even if it is not
directly
connected to
the road
network
we can basically treat it a
pseudo node
and then call
the router
. The
other thing about optimization
yes we can
do that using
spatial
range
querries suppose there are several
instances of the same
facility that a
user wants to access then we can use
spatial range
querries to
locate
that facility which is the nearest.

On Thu, Apr 11, 2013 at 1:42 AM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge

mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>> wrote:

On 4/10/2013 3:23 PM, Mukul
priya wrote:

Hi ,

Hi Mukul,

Thank you for your interest
in pgRouting.

I am a
B.tech
fourth year
student at
IIIT-Hyderabad
pursuing a degree in
computer
science and
engineering
and i will
be soon
pursuing a Masters
Degree in the
field of Spatial
Informatics
and the
research topic that i
have been
working on is “In
route nearest
neighbour querries”.

Last year
i worked
on a project
that was
funded by
Honeywell technology
solutions
and it gave me
a lot of
insight about
open source programming and
industrial work
culture.

I was introduced to
pgrouting by
Prof. Venkatesh
Raghavan
who
visited

our college last summer.
i have
also used
pgrouting for
implementing one
of my Honors project.

i have gone through the
updated
ideas page and
i am
listing out
a topic
that i feel i can
contribute to.

*Idea *

Network Partitioning

A very simple method
using which
it can be
done is :

  • Existence of a natural
    Hierarchy

Generally road
networks are
organized such
that there
is some
natural hierarchy for
example if
we look at
the road
network of
USA we
observe that there are
national
highways which
connect
multiple
large
regions , inter state roads
connect places
within these
regions
, multi
lane roads connect city
areas and
then there
are small
roads to
connect
individual houses.

so what we
can do is
first rank these
classes that
constitute the road
network and
then use the
highest
level roads to
divide the road network into
large regions
enclosed by
these
roads. each
of the divided regions can
further be divided
again
using next lower
level road.

so suppose
we have a
road network
which n
classes of
different roads then we can
create a tree of
depth n-1
where the
root of
the tree will represent the
entire road
network and
children of
the the
root node will represent
the area
formed by
partitioning the
root using
the level 1 ( highest )
edges and
so on . the
nodes
will basically
represent a smaller part
of the
road network.

The idea
seems to
be very naive
right now
but if
anyone can
give some feedback
whether it is
achievable or
not or
may be suggest
some modifications.

Yes this is the basics of
how this
could work.
Because we
build our
graphs dynamically for each
route
request, we can do
something like
this today. Typically you
have to
feed the route
request
and SQL
query that provides the
edges needed
to build the
graph and
this can
be simply the bounding box
of the
start and end
point of
the route
expanded slightly to allow
the route
move outside that
bounds by a
little if needed. A case in
point are
start and
end points
that form
a vertical of horizontal line.

So for the natural
hierarchy, you can
for a SQL
query like:

select * from edges where
st_dwithin(the_geom,
start_pnt,
radius)
union
select * from edges where
st_dwithin(the_geom,
end_pnt, radius)
union
select * from edges
where

st_expand(st_makeline(start___________pnt,

end_pnt), pct)

and road_class < 4;

So this gets all edges
regardless of
class at the
start and
end and
then gets all the major
roads and
highways between the
start and end
points. We can dynamically
select the
edges that
we want
when we
build the graph.

Regardless of how you
implement the
routing, the
problem is all
about the data. If you have
a road
segment the is
misqualified, you
might end up with a network
that is
broken between
start
and end.
This can alsoo happen if
ramps are
not coded
correctly.

One of the challenges we
have today
is that we
have to be
able to
construct the whole graph in
memory
before we can
start
routing.
This is ok for small areas
but it is
a problem if
you want to
generate a route between say
Miami,
Florida and
Seattle,
Washington.
An interesting problem would
be the
ability to
partition
the data in
spatial chucks and only load
them as
the solver
needed them.

If you think about your
edges sorted
into say 1
degree grid
partitions,
then you load the partition
for the
start point
and start
routing
using A* search, when you
frontier
get to an edge
of the
grid you
are in, then you load the
adjacent
grid and
continue, if
you bump
into another grid boundary
that is
not loaded yet, you
load, if it
is already loaded you continue.
Anyway food for
thought! :slight_smile:

In route
nearest
neighbour
querries(
IRNN) which
handle
querries like computation of
shortest path ,
provided
that the user
wants to visit
facilities F1 , F2
,…FN
while he/she
drives
or walks
from source to
destination. Network
partitioning can
optimize these
computations too as the
search
space reduces
significantly once
we have
the partitions. Handling
such
querries have
not been
implemented
yet. It
will be very helpful if
we can
have some
discussion
about whether
implementing it is
feasible or not.

What is we just added via
support to
routing? Then
we could do
something like say generate
a route:
Start, F1,
F2, … Fn, End
This would allow us to build
a graph
one time and
then generate
multiple sub-routes with in the
graph. Today if
you want to
do that
you have to generate n+1
routes and
build the
graph n+1
times. We
could also do some preliminary
optimization of the via

[Message clipped]

On 4/23/2013 10:12 AM, Mukul priya wrote:

  Hi steve ,

      can you suggest an apt title for the project we discussed ??

    You once refered it as "Partition JIT graph building while routing"
   Whats JIT here ??

Just In Time

     Or can we refer it as " Routing after Graph/Network partitioning "

You could use something like: "On demand incremental graph building"

You can swap words like: "incremental" with "dynamic" and "building" with "loading" or "assembly". So maybe something like:
"A partitioned approach to on demand increment graph assembly"

You only need to get the idea across and for it to be interesting so other people reading the title might want to read more about it.

-Steve

   Thanks.

On Tue, Apr 23, 2013 at 6:32 PM, Stephen Woodbridge
<woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>> wrote:

    Hi Dave,

    All algorithm should have tests as part of the new 2.0 release
    branch. While the current tests are pretty trivial, I would hope
    over time that we add to the existing tests to improve on out test
    coverage. One of the reasons that shooting star got so broken was
    because we did not have any tests to verify that changes made to it
    did not break it.

    The new directory structure is:

    src/<algorithm>/<src|sql|doc|__test>/

    in the test sub-directory there are:

    test.conf
    *.data
    *.test
    *.rest

    Where the test.conf file identifies what what data files to load and
    what test to run and it the control file that the test-runner.pl
    <http://test-runner.pl> script looks for.

    *.data - sql ascii dump or sql statements to create data tables
    needed for any of the given tests.

    *.test - a sql query that the results of will be diff'd against a
    corresponding *.rest file. Any differences are reported as test
    failures.

    I would expect all new code to have tests installed in the future.
    What were you referring to by a 'test grid'?

    Thanks,
       -Steve

    On 4/23/2013 2:41 AM, Mukul priya wrote:

        Hi Dave ,

        Can I suggest that a 'test grid' be created for this project and
        be made
        part of pgroute package.

        In that way, when somebody is having a problem, they can be
        asked to run
        a problem basied on the 'test gird' and it can be discovered very
        quickly if there is problem with the pgroute package or
        something else.
           Can you be a bit more elaborate about this??

        Sorry for replying late.

        Mukul

        On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge
        <woodbri@swoodbridge.com <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>> wrote:

             On 4/15/2013 6:36 AM, Mukul priya wrote:

                 Hi Steve ,
                                 Just to clear things i would prefer
        item 2 (
                 partitioning
                 graph and then routing ) over item1 ( multi point
        routing ) .Its
                 kind of
                 exciting and challenging too. what are your thoughts
        regarding
                 this??

             I am fine with this preference. I think it is more
        important that
             whatever you work on will be exciting and keep you interested
             through out the course of the project.

                              I went through the mail archive of
        previous years
                 and it was
                 quite useful . For now i am trying to get familiar
        with the
                 development
                 framework whenever i get time using this link

        (https://github.com/pgRouting/____pgrouting/wiki/Developer---____Getting-Started
        <https://github.com/pgRouting/__pgrouting/wiki/Developer---__Getting-Started&gt;

        <https://github.com/pgRouting/__pgrouting/wiki/Developer---__Getting-Started
        <https://github.com/pgRouting/pgrouting/wiki/Developer---Getting-Started&gt;&gt;\).

                 Once i am done with my semester by 23rd of this month i
        will
                 speed up
                 significantly.

                                Meanwhile feedbacks and suggestions are
        welcome.

             As you have time learning the development environment and
        github are
             critical so you can focus on your project and not the
        infrastructure.

             You should also look over:
        https://github.com/pgRouting/____pgrouting/wiki/2.0-____Development-Guidelines-and-____Standards
        <https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards&gt;

        <https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards
        <https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards&gt;&gt;

             Thanks,
                -Steve

                 Thanks

                 Mukul

                 On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
                 <mukul2047@gmail.com <mailto:mukul2047@gmail.com>
        <mailto:mukul2047@gmail.com>
                 <mailto:mukul2047@gmail.com
        <mailto:mukul2047@gmail.com> <mailto:mukul2047@gmail.com
        <mailto:mukul2047@gmail.com>>>> wrote:

                      Thanks for the reply Steve , clarifies all the
        issues that
                 i raised
                      , Proposed data structures cover what we need ,
        quad tree
                 should
                      work too , I am right now looking into the last
        part which
                      describes the method of appending our graph with
        new cells
                 , seems
                      fine and very much implementable , will post
        something in
                 case some
                      new ideas strike me . :slight_smile:

                        Thanks.

                      On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
                      <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
        <mailto:woodbri@swoodbridge.__com <mailto:woodbri@swoodbridge.com>>
                 <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>> wrote:

                          On 4/13/2013 11:12 PM, Mukul priya wrote:

                              Thanks Steve for clearly mentioning the
        two proposals.

                              For Item 1 , upgrading all the algorithms will
                 certainly
                              require a lot
                              of work and since i will be having my
        summer vacation i
                              don't have any
                              issue with it :).

                              For item 2 , i am looking into the idea
        that you have
                              proposed , It is
                              very much doable , there are however some
        concerns
                 of mine like

                              - how do we decide what should be the grid
        size .
                 this can
                              vary for
                              suburban area and urban area based on
        netwrok density.

                          This might be done with a quad tree approach.
        You start
                 with a
                          square and some condition like maximum number
        of node.
                 If you
                          exceed that number you quarter it into 4
        squares and
                 divide the
                          point into each of them.

                              - how do we classify the nodes lying on the
                 junction of two
                              or more
                              grids . should it be assigned to all the
        grids??

                          A node can only lie in one square or the edge
        boundary of a
                          square it does not matter which one it is put
        in. Edges
                 need to
                          be flagged if the cross a square boundary.

                              - how do we decide the grid that needs to
        be loaded
                 in the
                              memory ,
                              connectivity with the previous grid seems
        legit
                 here but i
                              guess we need
                              to discuss some corner cases too.

                          We could probably do something like

                          typedef struct pair {
                             int a;
                             int b;
                          } PAIR;

                          typedef struct edge_type {
                             int node_a;
                             int node_b;
                             PAIR *squares; // NULL if it does not cross
        square edge
                             float cost;
                             float rcost;
                          } EDGE;

                          Where PAIR can be assign the gridcell for the
        a and b ends.

                          If we number the grid cells by their quadtree
        numbers like:

                          +---+---+
                          | 1 | 2 |
                          +---+---+
                          | 3 | 4 |
                          +---+---+

                          So you start, with the above for your coverage
        area. So all
                          nodes would fall into cells 1-4. If you had to
        split cell 1
                          above, then those 4 new cells would be number
        11, 12,
                 13, 14 and
                          the remaining unsplit cells would still be 2,
        3, 4. If
                 you had
                          to further split cell 14, then the new cells
        would be
                 numbered
                          141, 142, 143, 144. So each time a cell gets
                 subdivided, it gets
                          another digit added.

                          This is the challenge of design good
        algorithms, if we have
                          millions of edges and node, we need to be
        efficient
                 memory wise
                          with our data structures but still be fast. In the
                 database, you
                          need to think about where the data is coming
        from (ie:
                 tables
                          using queries) and when it gets moved into
        memory. You
                 can't
                          think just C code or database code, you have
        to use both.

                          The idea being that we want to prepare our data in
                 tables, then
                          issue queries from C to get the new edges we
        need to append
                          cell(s) to our graph. So I'm thinking that we
        have a
                 recursive
                          plpgsql procedure that splits the nodes into the
                 appropriate
                          quadtree cells based on some rules. So for
        example we
                 have a
                          vertices_tmp table that we use to assign node
        numbers
                 to nodes,
                          we could add a cell column like this:

                          CREATE TABLE vertices_tmp
                          (
                             id serial NOT NULL,
                             cell bigint,
                             the_geom geometry,
                          );

                          and after we run the quadtree analysis each
        node is
                 assigned a
                          cell number. The edge table has node_a and node_b
                 assigned to it
                          also.

                          If we want all edges related to cell 114 then
        we can do
                 a query
                          like:

                          select b.*
                             from vertices_tmp a, edges b
                            where a.cell=114 and (a.id <http://a.id>
        <http://a.id>
                 <http://a.id>=b.node_a or a.id <http://a.id> <http://a.id>
                          <http://a.id>=b.node.b);

                          Thoughts?

                          -Steve

                              Thanks.

                              On Sat, Apr 13, 2013 at 6:20 AM, Stephen
        Woodbridge
                              <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>
                 <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
        <mailto:woodbri@swoodbridge.__com <mailto:woodbri@swoodbridge.com>>>
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>> wrote:

                                   On 4/11/2013 3:24 PM, Mukul priya wrote:

                                       Hi Steve and Daniel,

                                                 You suggested extending
        the present
                              algorithms such
                                       that its
                                       input can take more points and
        not only
                 the source and
                                       destination . i
                                       think this can be implemented and
        i will
                 soon come
                              up with
                                       implementation details( kind of more
                 technical ) .

                                                 Can you be a liitle bit
        more
                 elaborate about
                                       partioning data
                                       into spatial chunks or even
        suggest some
                 readings .
                              I can then
                                       come up
                                       with some better ideas about
        implementing it.

                                   This is just me thinking out loud :slight_smile:

                                   Lets say we construct a grid of one
        degree
                 squares, you can
                                   visualize it by drawing a grid over
        your map.

                                   Then you can associate all the nodes
        with the
                 grid they
                              fall in. We
                                   might also need to associate edges to the
                 grids also
                              and an edge the
                                   crosses over a grid boundary might
        need to be
                              associated with two
                                   grids. This could be done with some
        simple
                 relational
                              tables like:

                                   node_id|grid_id or edge_d|grid_id

                                   So my idea would be to do the routing
        like this:

                                   1. get the start node or edge
                                   2. build the graph based on loading
        the items
                 in the
                              related grid
                                   3. mark the boundary nodes (we might
        want to
                 do this
                              when we grid them)
                                   4. run the algorithm until we find
        the target
                 node or
                              hit a boundary
                                   node
                                   5. on hitting a boundary:
                                      a. we check if the connected grid
        is loaded and
                              continue if it is
                                      b. or we extent the graph with the
        new grid
                                   6. continue with the routing

                                   We might want to be able to
        dynamically change
                 the size
                              of the grid
                                   cell based on the number of items in
        it. This
                 would
                              give us better
                                   performance when transitioning from rural
                 areas into
                              urban areas
                                   where there is a greater density of
        road segments.
                              Think of a
                                   quadtree where we split it based on
        number of
                 entities.

                                                 Daniel , i took a look
        at the
                 oracle link
                              that you
                                       provided but
                                       there was no details about how it
        has been
                              implemented , it was more
                                       about how one can use it. May be
        a bit
                   more search
                                 and luck might
                                       take me to its implementation
        document :slight_smile: .

                                   Right, it is useful if you look at the
                 documentation
                              and ask why did
                                   they do it that way and what does it
        imply
                 about how it
                              works behind
                                   the scenes.

                                                  The other thing that you
                 mentioned was
                              about contraction
                                       Hierarchy . Still the nodes have
        to be ordered
                              based on some
                                       criteria or
                                       according to their importance .
        We can
                   use natural
                              hierarchy
                                       present in
                                       the network for doing that .

                                   This is not related to what you
        proposed. It is an
                              algorithm that
                                   does a lot of precompuation, that is
        LOTS in
                 capitals,
                              but it can
                                   get results in milliseconds for cross
        country
                 routes.

                                                   i will be really
        grateful if
                 anyone can
                              correct me
                                       in case if
                                       my thought process in not on the
        right
                 lane and
                              sorry for the
                                       late reply
                                       as my academic session is in
        progress too
                              .Meanwhile i am
                                       trying to
                                       get fluent with git ,cmake and
        other tools.

                                   So read over our wiki:

        https://github.com/pgRouting/________pgrouting/wiki
        <https://github.com/pgRouting/______pgrouting/wiki&gt;
                 <https://github.com/pgRouting/______pgrouting/wiki
        <https://github.com/pgRouting/____pgrouting/wiki&gt;&gt;

          <https://github.com/pgRouting/______pgrouting/wiki
        <https://github.com/pgRouting/____pgrouting/wiki&gt;
                 <https://github.com/pgRouting/____pgrouting/wiki
        <https://github.com/pgRouting/__pgrouting/wiki&gt;&gt;&gt;

                   <https://github.com/pgRouting/______pgrouting/wiki
        <https://github.com/pgRouting/____pgrouting/wiki&gt;
                 <https://github.com/pgRouting/____pgrouting/wiki
        <https://github.com/pgRouting/__pgrouting/wiki&gt;&gt;

          <https://github.com/pgRouting/____pgrouting/wiki
        <https://github.com/pgRouting/__pgrouting/wiki&gt;
                 <https://github.com/pgRouting/__pgrouting/wiki
        <https://github.com/pgRouting/pgrouting/wiki&gt;&gt;&gt;&gt;

                                   The way I see it at the moment there
        are two
                 unrelated
                              proposals on
                                   the table (I'm leaving out the
        contraction
                 hierarchy):

                                   1. multi point routing
                                   2. partition JIT graph building while
        routing

                                   Item 1 is fairly trivial technically,
        I think,
                 but if
                              you were to
                                   upgrade all the algorithms to do this
        it would
                 be a lot
                              of work and
                                   a useful contribution to pgrouting.

                                   Item 2 is more of a design and code a new
                 algorithm and
                              you would
                                   probably want to focus on using astar
        or trsp
                 algorithm
                              to do this
                                   with. This one is more technically
        challenging
                 and has
                              more unknowns
                                   in it but I think it should be doable.

                                   If you are interested in reading
        about contraction
                              hierarchies:
        https://www.google.com/#q=________contraction
        <https://www.google.com/#q=______contraction&gt;
                 <https://www.google.com/#q=______contraction
        <https://www.google.com/#q=____contraction&gt;&gt;

          <https://www.google.com/#q=______contraction
        <https://www.google.com/#q=____contraction&gt;
                 <https://www.google.com/#q=____contraction
        <https://www.google.com/#q=__contraction&gt;&gt;&gt;

        <https://www.google.com/#q=______contraction
        <https://www.google.com/#q=____contraction&gt;
                 <https://www.google.com/#q=____contraction
        <https://www.google.com/#q=__contraction&gt;&gt;
                              <https://www.google.com/#q=____contraction
        <https://www.google.com/#q=__contraction&gt;
                 <https://www.google.com/#q=__contraction
        <https://www.google.com/#q=contraction&gt;&gt;&gt;&gt; hierarchies

                                   Thanks,
                                      -Steve

                                       Thanks .

                                       Mukul

                                       On Thu, Apr 11, 2013 at 6:47 PM,
        Stephen
                 Woodbridge
                                       <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge>.
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>>.>________com
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>>> wrote:

                                            With pgRouting, we do most
        things
                 dynamically,
                              here is the
                                       basic flow:

                                            1. Given a collection of input,
                 points, nodes,
                              or edges
                                            map these to nodes or edges
        depending on
                              algorithm.

                                            2. Select the edges we need
        to build
                 the graph

                                            3. build the graph and solve it

                                            4. return the results

                                            All our algorithms today
        only take
                 start and
                              end points.
                                       They could
                                            be extended to take points. Each
                 "point" (I
                              use "point" as
                                       a generic
                                            term because it might be a
        lat/lon,
                 node id,
                              edge id and
                                       offset,
                                            etc) would need to be mapped
        to the
                              appropriate input need
                                       for any
                                            given algorithm.

                                            So for node based algorithms
        like
                 Dijkstra,and
                              astar it
                                       would get
                                            resolved to a node. For TRSP
        it would get
                              mapped to the
                                       nearest edge
                                            and offset along that edge.
        Postgis
                 has lots
                              of handy tools for
                                            doing this.

                                            -Steve

                                            On 4/10/2013 10:50 PM, Mukul
        priya wrote:

                                                Thanks for the reply
        steve . i have
                              already cloned the
                                       github
                                                repository
                                                and looking into various
        aspects
                 of it .

                                                For IRNN querry
        implementation i
                 think it
                              is a good
                                       idea to sub
                                                divide
                                                the whole route and
        generate n+1
                 routes
                              separately ,
                                       say from S
                                                to F1 ,
                                                F1-F2 ,..... F(n-1)-Fn ,
        Fn to D . i
                              wanted to know if
                                       we have
                                                that kind
                                                of a data where each and
        every
                 facility is
                              mentioned on
                                       the map as a
                                                point (node ) . even if
        it is not
                 directly
                              connected to
                                       the road
                                                network
                                                we can basically treat it a
                 pseudo node
                              and then call
                                       the router
                                                . The
                                                other thing about
        optimization
                 yes we can
                              do that using
                                       spatial
                                                range
                                                querries suppose there
        are several
                              instances of the same
                                                facility that a
                                                user wants to access
        then we can use
                              spatial range
                                       querries to
                                                locate
                                                that facility which is
        the nearest.

                                                On Thu, Apr 11, 2013 at
        1:42 AM,
                 Stephen
                              Woodbridge
                                                <woodbri@swoodbridge.com
        <mailto:woodbri@swoodbridge.com>
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge>.
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>>.>________com
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>>

          <mailto:woodbri@swoodbridge
                 <mailto:woodbri@swoodbridge>

                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge>>.
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge>
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>>>.__>________com

          <mailto:woodbri@swoodbridge
                 <mailto:woodbri@swoodbridge>.
                              <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>>.>________com
                                       <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.
                 <mailto:woodbri@swoodbridge
        <mailto:woodbri@swoodbridge>.>______com
                              <mailto:woodbri@swoodbridge.
        <mailto:woodbri@swoodbridge.>____com
                 <mailto:woodbri@swoodbridge.__com
        <mailto:woodbri@swoodbridge.com>>>>>>> wrote:

                                                     On 4/10/2013 3:23
        PM, Mukul
                 priya wrote:

                                                         Hi ,

                                                     Hi Mukul,

                                                     Thank you for your
        interest
                 in pgRouting.

          I am a
                   B.tech
                              fourth year
                                       student at
                                                IIIT-Hyderabad
                                                         pursuing a
        degree in
                 computer
                              science and
                                       engineering
                                                and i will
                                                         be soon
                                                         pursuing a Masters
                 Degree in the
                              field of Spatial
                                                Informatics
                                                         and the
                                                         research topic
        that i
                 have been
                              working on is *"In
                                                route nearest
                                                         neighbour
        querries".*

          Last year
                 i worked
                              on a project
                                       that was
                                                funded by
                                                         Honeywell
        technology
                 solutions
                              and it gave me
                                       a lot of
                                                insight about
                                                         open source
        programming and
                              industrial work
                                       culture.

                                                         I was introduced to
                 pgrouting by
                              *Prof. Venkatesh
                                                Raghavan* who
                                                         visited

                                                         our college
        last summer.
                 i have
                              also used
                                       pgrouting for
                                                         implementing one
                                                         of my Honors
        project.

                                                         i have gone
        through the
                 updated
                              ideas page and
                                       i am
                                                listing out
                                                         a topic
                                                         that i feel i can
                 contribute to.

                                                         *Idea *

                                                         Network
        Partitioning

                                                         A very simple
        method
                 using which
                              it can be
                                       done is :

                                                            * *Existence
        of a natural
                              Hierarchy*

          Generally road
                              networks are
                                       organized such
                                                that there
                                                         is some
                                                         natural
        hierarchy for
                 example if
                              we look at
                                       the road
                                                network of
                                                         USA we
                                                         observe that
        there are
                 national
                              highways which
                                       connect
                                                multiple
                                                         large
                                                         regions , inter
        state roads
                              connect places
                                       within these
                                                regions
                                                         , multi
                                                         lane roads
        connect city
                 areas and
                              then there
                                       are small
                                                roads to
                                                         connect
                                                         individual houses.

                                                                      so
        what we
                 can do is
                              first rank these
                                                classes that
                                                         constitute the road
                 network and
                              then use the
                                       highest
                                                level roads to
                                                         divide the road
        network into
                              large regions
                                       enclosed by
                                                these
                                                         roads. each
                                                         of the divided
        regions can
                              further be divided
                                       again
                                                using next lower
                                                         level road.

                                                                      so
        suppose
                 we have a
                              road network
                                       which n
                                                classes of
                                                         different roads
        then we can
                              create a tree of
                                       depth n-1
                                                where the
                                                         root of
                                                         the tree will
        represent the
                              entire road
                                       network and
                                                children of
                                                         the the
                                                         root node will
        represent
                 the area
                              formed by
                                                partitioning the
                                                         root using
                                                         the level 1 (
        highest )
                 edges and
                              so on . the
                                       nodes
                                                will basically
                                                         represent a
        smaller part
                 of the
                              road network.

        The idea
                 seems to
                              be very naive
                                       right now
                                                but if
                                                         anyone can
                                                         give some feedback
                 whether it is
                              achievable or
                                       not or
                                                may be suggest
                                                         some modifications.

                                                     Yes this is the
        basics of
                 how this
                              could work.
                                       Because we
                                                build our
                                                     graphs dynamically
        for each
                 route
                              request, we can do
                                                something like
                                                     this today.
        Typically you
                 have to
                              feed the route
                                       request
                                                and SQL
                                                     query that provides the
                 edges needed
                              to build the
                                       graph and
                                                this can
                                                     be simply the
        bounding box
                 of the
                              start and end
                                       point of
                                                the route
                                                     expanded slightly
        to allow
                 the route
                              move outside that
                                                bounds by a
                                                     little if needed. A
        case in
                 point are
                              start and
                                       end points
                                                that form
                                                     a vertical of
        horizontal line.

                                                     So for the natural
                 hierarchy, you can
                              for a SQL
                                       query like:

                                                     select * from edges
        where
                              st_dwithin(the_geom,
                                       start_pnt,
                                                radius)
                                                     union
                                                     select * from edges
        where
                              st_dwithin(the_geom,
                                       end_pnt, radius)
                                                     union
                                                     select * from edges
                                                        where
                              st_expand(st_makeline(start_____________pnt,

                                       end_pnt), pct)

                                                          and road_class
        < 4;

                                                     So this gets all edges
                 regardless of
                              class at the
                                       start and
                                                end and
                                                     then gets all the major
                 roads and
                              highways between the
                                                start and end
                                                     points. We can
        dynamically
                 select the
                              edges that
                                       we want
                                                when we
                                                     build the graph.

                                                     Regardless of how you
                 implement the
                              routing, the
                                       problem is all
                                                     about the data. If
        you have
                 a road
                              segment the is
                                                misqualified, you
                                                     might end up with a
        network
                 that is
                              broken between
                                       start
                                                and end.
                                                     This can alsoo
        happen if
                 ramps are
                              not coded
                                       correctly.

                                                     One of the
        challenges we
                 have today
                              is that we
                                       have to be
                                                able to
                                                     construct the whole
        graph in
                 memory
                              before we can
                                       start
                                                routing.
                                                     This is ok for
        small areas
                 but it is
                              a problem if
                                       you want to
                                                     generate a route
        between say
                 Miami,
                              Florida and
                                       Seattle,
                                                Washington.
                                                     An interesting
        problem would
                 be the
                              ability to
                                       partition
                                                the data in
                                                     spatial chucks and
        only load
                 them as
                              the solver
                                       needed them.

                                                     If you think about your
                 edges sorted
                              into say 1
                                       degree grid
                                                partitions,
                                                     then you load the
        partition
                 for the
                              start point
                                       and start
                                                routing
                                                     using A* search,
        when you
                 frontier
                              get to an edge
                                       of the
                                                grid you
                                                     are in, then you
        load the
                 adjacent
                              grid and
                                       continue, if
                                                you bump
                                                     into another grid
        boundary
                 that is
                              not loaded yet, you
                                                load, if it
                                                     is already loaded
        you continue.
                              Anyway food for
                                       thought! :slight_smile:

          In route
                 nearest
                              neighbour
                                       querries(
                                                IRNN) which
                                                         handle
                                                         querries like
        computation of
                              shortest path ,
                                       provided
                                                that the user
                                                         wants to visit
                 facilities F1 , F2
                              ,.....FN
                                       while he/she
                                                drives
                                                         or walks
                                                         from source to
                 destination. Network
                                       partitioning can
                                                optimize these
                                                         computations
          too as the
                 search
                              space reduces
                                                significantly once
                                                         we have
                                                         the partitions.
        Handling
                 such
                              querries have
                                       not been
                                                implemented
                                                         yet. It
                                                         will be very
        helpful if
                 we can
                              have some
                                       discussion
                                                about whether
                                                         implementing it is
                 feasible or not.

                                                     What is we just
        added via
                 support to
                              routing? Then
                                       we could do
                                                     something like say
        generate
                 a route:
                              Start, F1,
                                       F2, ... Fn, End
                                                     This would allow us
        to build
                 a graph
                              one time and
                                       then generate
                                                     multiple sub-routes
        with in the
                              graph. Today if
                                       you want to
                                                do that
                                                     you have to
        generate n+1
                 routes and
                              build the
                                       graph n+1
                                                times. We
                                                     could also do some
        preliminary
                              optimization of the via

    ...

    [Message clipped]

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Thanks steve , i an drafting the proposal for now , i will post it on this list once i am done . you can then suggest some changes if required .

Mukul.

···

On Tue, Apr 23, 2013 at 7:55 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/23/2013 10:12 AM, Mukul priya wrote:

Hi steve ,

can you suggest an apt title for the project we discussed ??

You once refered it as “Partition JIT graph building while routing”
Whats JIT here ??

Just In Time

Or can we refer it as " Routing after Graph/Network partitioning "

You could use something like: “On demand incremental graph building”

You can swap words like: “incremental” with “dynamic” and “building” with “loading” or “assembly”. So maybe something like:
“A partitioned approach to on demand increment graph assembly”

You only need to get the idea across and for it to be interesting so other people reading the title might want to read more about it.

-Steve

Thanks.

On Tue, Apr 23, 2013 at 6:32 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

Hi Dave,

All algorithm should have tests as part of the new 2.0 release
branch. While the current tests are pretty trivial, I would hope
over time that we add to the existing tests to improve on out test
coverage. One of the reasons that shooting star got so broken was
because we did not have any tests to verify that changes made to it
did not break it.

The new directory structure is:

src//<src|sql|doc|__test>/

in the test sub-directory there are:

test.conf
*.data
*.test
*.rest

Where the test.conf file identifies what what data files to load and
what test to run and it the control file that the test-runner.pl
<http://test-runner.pl> script looks for.

*.data - sql ascii dump or sql statements to create data tables
needed for any of the given tests.

*.test - a sql query that the results of will be diff’d against a
corresponding *.rest file. Any differences are reported as test
failures.

I would expect all new code to have tests installed in the future.
What were you referring to by a ‘test grid’?

Thanks,
-Steve

On 4/23/2013 2:41 AM, Mukul priya wrote:

Hi Dave ,

Can I suggest that a ‘test grid’ be created for this project and
be made
part of pgroute package.

In that way, when somebody is having a problem, they can be
asked to run
a problem basied on the ‘test gird’ and it can be discovered very
quickly if there is problem with the pgroute package or
something else.
Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
Just to clear things i would prefer
item 2 (
partitioning
graph and then routing ) over item1 ( multi point
routing ) .Its
kind of
exciting and challenging too. what are your thoughts
regarding
this??

I am fine with this preference. I think it is more
important that
whatever you work on will be exciting and keep you interested
through out the course of the project.

I went through the mail archive of
previous years
and it was
quite useful . For now i am trying to get familiar
with the
development
framework whenever i get time using this link

(https://github.com/pgRouting/____pgrouting/wiki/Developer—____Getting-Started
<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started>

<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started
<https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started>>).

Once i am done with my semester by 23rd of this month i
will
speed up
significantly.

Meanwhile feedbacks and suggestions are
welcome.

As you have time learning the development environment and
github are
critical so you can focus on your project and not the
infrastructure.

You should also look over:
https://github.com/pgRouting/____pgrouting/wiki/2.0-____Development-Guidelines-and-____Standards
<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards>

<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards
<https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards>>

Thanks,
-Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
<mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)
<mailto:mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>
<mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com) <mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>>> wrote:

Thanks for the reply Steve , clarifies all the
issues that
i raised
, Proposed data structures cover what we need ,
quad tree
should
work too , I am right now looking into the last
part which
describes the method of appending our graph with
new cells
, seems
fine and very much implementable , will post
something in
case some
new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the
two proposals.

For Item 1 , upgrading all the algorithms will
certainly
require a lot
of work and since i will be having my
summer vacation i
don’t have any
issue with it :).

For item 2 , i am looking into the idea
that you have
proposed , It is
very much doable , there are however some
concerns
of mine like

  • how do we decide what should be the grid
    size .
    this can
    vary for
    suburban area and urban area based on
    netwrok density.

This might be done with a quad tree approach.
You start
with a
square and some condition like maximum number
of node.
If you
exceed that number you quarter it into 4
squares and
divide the
point into each of them.

  • how do we classify the nodes lying on the
    junction of two
    or more
    grids . should it be assigned to all the
    grids??

A node can only lie in one square or the edge
boundary of a
square it does not matter which one it is put
in. Edges
need to
be flagged if the cross a square boundary.

  • how do we decide the grid that needs to
    be loaded
    in the
    memory ,
    connectivity with the previous grid seems
    legit
    here but i
    guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross
square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the
a and b ends.

If we number the grid cells by their quadtree
numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage
area. So all
nodes would fall into cells 1-4. If you had to
split cell 1
above, then those 4 new cells would be number
11, 12,
13, 14 and
the remaining unsplit cells would still be 2,
3, 4. If
you had
to further split cell 14, then the new cells
would be
numbered
141, 142, 143, 144. So each time a cell gets
subdivided, it gets
another digit added.

This is the challenge of design good
algorithms, if we have
millions of edges and node, we need to be
efficient
memory wise
with our data structures but still be fast. In the
database, you
need to think about where the data is coming
from (ie:
tables
using queries) and when it gets moved into
memory. You
can’t
think just C code or database code, you have
to use both.

The idea being that we want to prepare our data in
tables, then
issue queries from C to get the new edges we
need to append
cell(s) to our graph. So I’m thinking that we
have a
recursive
plpgsql procedure that splits the nodes into the
appropriate
quadtree cells based on some rules. So for
example we
have a
vertices_tmp table that we use to assign node
numbers
to nodes,
we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each
node is
assigned a
cell number. The edge table has node_a and node_b
assigned to it
also.

If we want all edges related to cell 114 then
we can do
a query
like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id <http://a.id>
<http://a.id>
<http://a.id>=b.node_a or a.id <http://a.id> <http://a.id>
<http://a.id>=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending
the present
algorithms such
that its
input can take more points and
not only
the source and
destination . i
think this can be implemented and
i will
soon come
up with
implementation details( kind of more
technical ) .

Can you be a liitle bit
more
elaborate about
partioning data
into spatial chunks or even
suggest some
readings .
I can then
come up
with some better ideas about
implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one
degree
squares, you can
visualize it by drawing a grid over
your map.

Then you can associate all the nodes
with the
grid they
fall in. We
might also need to associate edges to the
grids also
and an edge the
crosses over a grid boundary might
need to be
associated with two
grids. This could be done with some
simple
relational
tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing
like this:

  1. get the start node or edge
  2. build the graph based on loading
    the items
    in the
    related grid
  3. mark the boundary nodes (we might
    want to
    do this
    when we grid them)
  4. run the algorithm until we find
    the target
    node or
    hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid
    is loaded and
    continue if it is
    b. or we extent the graph with the
    new grid
  6. continue with the routing

We might want to be able to
dynamically change
the size
of the grid
cell based on the number of items in
it. This
would
give us better
performance when transitioning from rural
areas into
urban areas
where there is a greater density of
road segments.
Think of a
quadtree where we split it based on
number of
entities.

Daniel , i took a look
at the
oracle link
that you
provided but
there was no details about how it
has been
implemented , it was more
about how one can use it. May be
a bit
more search
and luck might
take me to its implementation
document :slight_smile: .

Right, it is useful if you look at the
documentation
and ask why did
they do it that way and what does it
imply
about how it
works behind
the scenes.

The other thing that you
mentioned was
about contraction
Hierarchy . Still the nodes have
to be ordered
based on some
criteria or
according to their importance .
We can
use natural
hierarchy
present in
the network for doing that .

This is not related to what you
proposed. It is an
algorithm that
does a lot of precompuation, that is
LOTS in
capitals,
but it can
get results in milliseconds for cross
country
routes.

i will be really
grateful if
anyone can
correct me
in case if
my thought process in not on the
right
lane and
sorry for the
late reply
as my academic session is in
progress too
.Meanwhile i am
trying to
get fluent with git ,cmake and
other tools.

So read over our wiki:

https://github.com/pgRouting/________pgrouting/wiki
<https://github.com/pgRouting/______pgrouting/wiki>
<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>

<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>
<https://github.com/pgRouting/__pgrouting/wiki
<https://github.com/pgRouting/pgrouting/wiki>>>>

The way I see it at the moment there
are two
unrelated
proposals on
the table (I’m leaving out the
contraction
hierarchy):

  1. multi point routing
  2. partition JIT graph building while
    routing

Item 1 is fairly trivial technically,
I think,
but if
you were to
upgrade all the algorithms to do this
it would
be a lot
of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new
algorithm and
you would
probably want to focus on using astar
or trsp
algorithm
to do this
with. This one is more technically
challenging
and has
more unknowns
in it but I think it should be doable.

If you are interested in reading
about contraction
hierarchies:
https://www.google.com/#q=________contraction
<https://www.google.com/#q=______contraction>
<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>
<https://www.google.com/#q=__contraction
<https://www.google.com/#q=contraction>>>> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>> wrote:

With pgRouting, we do most
things
dynamically,
here is the
basic flow:

  1. Given a collection of input,
    points, nodes,
    or edges
    map these to nodes or edges
    depending on
    algorithm.

  2. Select the edges we need
    to build
    the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today
only take
start and
end points.
They could
be extended to take points. Each
“point” (I
use “point” as
a generic
term because it might be a
lat/lon,
node id,
edge id and
offset,
etc) would need to be mapped
to the
appropriate input need
for any
given algorithm.

So for node based algorithms
like
Dijkstra,and
astar it
would get
resolved to a node. For TRSP
it would get
mapped to the
nearest edge
and offset along that edge.
Postgis
has lots
of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul
priya wrote:

Thanks for the reply
steve . i have
already cloned the
github
repository
and looking into various
aspects
of it .

For IRNN querry
implementation i
think it
is a good
idea to sub
divide
the whole route and
generate n+1
routes
separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn ,
Fn to D . i
wanted to know if
we have
that kind
of a data where each and
every
facility is
mentioned on
the map as a
point (node ) . even if
it is not
directly
connected to
the road
network
we can basically treat it a
pseudo node
and then call
the router
. The
other thing about
optimization
yes we can
do that using
spatial
range
querries suppose there
are several
instances of the same
facility that a
user wants to access
then we can use
spatial range
querries to
locate
that facility which is
the nearest.

On Thu, Apr 11, 2013 at
1:42 AM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.__>________com

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>>> wrote:

On 4/10/2013 3:23
PM, Mukul
priya wrote:

Hi ,

Hi Mukul,

Thank you for your
interest
in pgRouting.

I am a
B.tech
fourth year
student at
IIIT-Hyderabad
pursuing a
degree in
computer
science and
engineering
and i will
be soon
pursuing a Masters
Degree in the
field of Spatial
Informatics
and the
research topic
that i
have been
working on is “In
route nearest
neighbour
querries”.

Last year
i worked
on a project
that was
funded by
Honeywell
technology
solutions
and it gave me
a lot of
insight about
open source
programming and
industrial work
culture.

I was introduced to
pgrouting by
Prof. Venkatesh
Raghavan
who
visited

our college
last summer.
i have
also used
pgrouting for
implementing one
of my Honors
project.

i have gone
through the
updated
ideas page and
i am
listing out
a topic
that i feel i can
contribute to.

*Idea *

Network
Partitioning

A very simple
method
using which
it can be
done is :

  • Existence
    of a natural
    Hierarchy

Generally road
networks are
organized such
that there
is some
natural
hierarchy for
example if
we look at
the road
network of
USA we
observe that
there are
national
highways which
connect
multiple
large
regions , inter
state roads
connect places
within these
regions
, multi
lane roads
connect city
areas and
then there
are small

Hi Mukul,

You don’t need to post the proposal on the list.
You can also write it to the Melange GSoC system, which allows you to edit the proposal until the deadline passed, and we can post comments there, which are also visible to other OSGeo mentors.

I know that formatting in Melange is a bit limited, but an easy to read proposal makes everyone happy :wink:

Daniel

···

On Tue, Apr 23, 2013 at 11:36 PM, Mukul priya <mukul2047@gmail.com> wrote:

Thanks steve , i an drafting the proposal for now , i will post it on this list once i am done . you can then suggest some changes if required .

Mukul.


pgrouting-dev mailing list
pgrouting-dev@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/pgrouting-dev


Georepublic UG & Georepublic Japan
eMail: daniel.kastl@georepublic.de
Web: http://georepublic.de

On Tue, Apr 23, 2013 at 7:55 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/23/2013 10:12 AM, Mukul priya wrote:

Hi steve ,

can you suggest an apt title for the project we discussed ??

You once refered it as “Partition JIT graph building while routing”
Whats JIT here ??

Just In Time

Or can we refer it as " Routing after Graph/Network partitioning "

You could use something like: “On demand incremental graph building”

You can swap words like: “incremental” with “dynamic” and “building” with “loading” or “assembly”. So maybe something like:
“A partitioned approach to on demand increment graph assembly”

You only need to get the idea across and for it to be interesting so other people reading the title might want to read more about it.

-Steve

Thanks.

On Tue, Apr 23, 2013 at 6:32 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

Hi Dave,

All algorithm should have tests as part of the new 2.0 release
branch. While the current tests are pretty trivial, I would hope
over time that we add to the existing tests to improve on out test
coverage. One of the reasons that shooting star got so broken was
because we did not have any tests to verify that changes made to it
did not break it.

The new directory structure is:

src//<src|sql|doc|__test>/

in the test sub-directory there are:

test.conf
*.data
*.test
*.rest

Where the test.conf file identifies what what data files to load and
what test to run and it the control file that the test-runner.pl
<http://test-runner.pl> script looks for.

*.data - sql ascii dump or sql statements to create data tables
needed for any of the given tests.

*.test - a sql query that the results of will be diff’d against a
corresponding *.rest file. Any differences are reported as test
failures.

I would expect all new code to have tests installed in the future.
What were you referring to by a ‘test grid’?

Thanks,
-Steve

On 4/23/2013 2:41 AM, Mukul priya wrote:

Hi Dave ,

Can I suggest that a ‘test grid’ be created for this project and
be made
part of pgroute package.

In that way, when somebody is having a problem, they can be
asked to run
a problem basied on the ‘test gird’ and it can be discovered very
quickly if there is problem with the pgroute package or
something else.
Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
Just to clear things i would prefer
item 2 (
partitioning
graph and then routing ) over item1 ( multi point
routing ) .Its
kind of
exciting and challenging too. what are your thoughts
regarding
this??

I am fine with this preference. I think it is more
important that
whatever you work on will be exciting and keep you interested
through out the course of the project.

I went through the mail archive of
previous years
and it was
quite useful . For now i am trying to get familiar
with the
development
framework whenever i get time using this link

(https://github.com/pgRouting/____pgrouting/wiki/Developer—____Getting-Started
<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started>

<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started
<https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started>>).

Once i am done with my semester by 23rd of this month i
will
speed up
significantly.

Meanwhile feedbacks and suggestions are
welcome.

As you have time learning the development environment and
github are
critical so you can focus on your project and not the
infrastructure.

You should also look over:
https://github.com/pgRouting/____pgrouting/wiki/2.0-____Development-Guidelines-and-____Standards
<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards>

<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards
<https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards>>

Thanks,
-Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
<mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)
<mailto:mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>
<mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com) <mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>>> wrote:

Thanks for the reply Steve , clarifies all the
issues that
i raised
, Proposed data structures cover what we need ,
quad tree
should
work too , I am right now looking into the last
part which
describes the method of appending our graph with
new cells
, seems
fine and very much implementable , will post
something in
case some
new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the
two proposals.

For Item 1 , upgrading all the algorithms will
certainly
require a lot
of work and since i will be having my
summer vacation i
don’t have any
issue with it :).

For item 2 , i am looking into the idea
that you have
proposed , It is
very much doable , there are however some
concerns
of mine like

  • how do we decide what should be the grid
    size .
    this can
    vary for
    suburban area and urban area based on
    netwrok density.

This might be done with a quad tree approach.
You start
with a
square and some condition like maximum number
of node.
If you
exceed that number you quarter it into 4
squares and
divide the
point into each of them.

  • how do we classify the nodes lying on the
    junction of two
    or more
    grids . should it be assigned to all the
    grids??

A node can only lie in one square or the edge
boundary of a
square it does not matter which one it is put
in. Edges
need to
be flagged if the cross a square boundary.

  • how do we decide the grid that needs to
    be loaded
    in the
    memory ,
    connectivity with the previous grid seems
    legit
    here but i
    guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross
square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the
a and b ends.

If we number the grid cells by their quadtree
numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage
area. So all
nodes would fall into cells 1-4. If you had to
split cell 1
above, then those 4 new cells would be number
11, 12,
13, 14 and
the remaining unsplit cells would still be 2,
3, 4. If
you had
to further split cell 14, then the new cells
would be
numbered
141, 142, 143, 144. So each time a cell gets
subdivided, it gets
another digit added.

This is the challenge of design good
algorithms, if we have
millions of edges and node, we need to be
efficient
memory wise
with our data structures but still be fast. In the
database, you
need to think about where the data is coming
from (ie:
tables
using queries) and when it gets moved into
memory. You
can’t
think just C code or database code, you have
to use both.

The idea being that we want to prepare our data in
tables, then
issue queries from C to get the new edges we
need to append
cell(s) to our graph. So I’m thinking that we
have a
recursive
plpgsql procedure that splits the nodes into the
appropriate
quadtree cells based on some rules. So for
example we
have a
vertices_tmp table that we use to assign node
numbers
to nodes,
we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each
node is
assigned a
cell number. The edge table has node_a and node_b
assigned to it
also.

If we want all edges related to cell 114 then
we can do
a query
like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id <http://a.id>
<http://a.id>
<http://a.id>=b.node_a or a.id <http://a.id> <http://a.id>
<http://a.id>=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending
the present
algorithms such
that its
input can take more points and
not only
the source and
destination . i
think this can be implemented and
i will
soon come
up with
implementation details( kind of more
technical ) .

Can you be a liitle bit
more
elaborate about
partioning data
into spatial chunks or even
suggest some
readings .
I can then
come up
with some better ideas about
implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one
degree
squares, you can
visualize it by drawing a grid over
your map.

Then you can associate all the nodes
with the
grid they
fall in. We
might also need to associate edges to the
grids also
and an edge the
crosses over a grid boundary might
need to be
associated with two
grids. This could be done with some
simple
relational
tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing
like this:

  1. get the start node or edge
  2. build the graph based on loading
    the items
    in the
    related grid
  3. mark the boundary nodes (we might
    want to
    do this
    when we grid them)
  4. run the algorithm until we find
    the target
    node or
    hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid
    is loaded and
    continue if it is
    b. or we extent the graph with the
    new grid
  6. continue with the routing

We might want to be able to
dynamically change
the size
of the grid
cell based on the number of items in
it. This
would
give us better
performance when transitioning from rural
areas into
urban areas
where there is a greater density of
road segments.
Think of a
quadtree where we split it based on
number of
entities.

Daniel , i took a look
at the
oracle link
that you
provided but
there was no details about how it
has been
implemented , it was more
about how one can use it. May be
a bit
more search
and luck might
take me to its implementation
document :slight_smile: .

Right, it is useful if you look at the
documentation
and ask why did
they do it that way and what does it
imply
about how it
works behind
the scenes.

The other thing that you
mentioned was
about contraction
Hierarchy . Still the nodes have
to be ordered
based on some
criteria or
according to their importance .
We can
use natural
hierarchy
present in
the network for doing that .

This is not related to what you
proposed. It is an
algorithm that
does a lot of precompuation, that is
LOTS in
capitals,
but it can
get results in milliseconds for cross
country
routes.

i will be really
grateful if
anyone can
correct me
in case if
my thought process in not on the
right
lane and
sorry for the
late reply
as my academic session is in
progress too
.Meanwhile i am
trying to
get fluent with git ,cmake and
other tools.

So read over our wiki:

https://github.com/pgRouting/________pgrouting/wiki
<https://github.com/pgRouting/______pgrouting/wiki>
<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>

<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>
<https://github.com/pgRouting/__pgrouting/wiki
<https://github.com/pgRouting/pgrouting/wiki>>>>

The way I see it at the moment there
are two
unrelated
proposals on
the table (I’m leaving out the
contraction
hierarchy):

  1. multi point routing
  2. partition JIT graph building while
    routing

Item 1 is fairly trivial technically,
I think,
but if
you were to
upgrade all the algorithms to do this
it would
be a lot
of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new
algorithm and
you would
probably want to focus on using astar
or trsp
algorithm
to do this
with. This one is more technically
challenging
and has
more unknowns
in it but I think it should be doable.

If you are interested in reading
about contraction
hierarchies:
https://www.google.com/#q=________contraction
<https://www.google.com/#q=______contraction>
<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>
<https://www.google.com/#q=__contraction
<https://www.google.com/#q=contraction>>>> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>> wrote:

With pgRouting, we do most
things
dynamically,
here is the
basic flow:

  1. Given a collection of input,
    points, nodes,
    or edges
    map these to nodes or edges
    depending on
    algorithm.

  2. Select the edges we need
    to build
    the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today
only take
start and
end points.
They could
be extended to take points. Each
“point” (I
use “point” as
a generic
term because it might be a
lat/lon,
node id,
edge id and
offset,
etc) would need to be mapped
to the
appropriate input need
for any
given algorithm.

So for node based algorithms
like
Dijkstra,and
astar it
would get
resolved to a node. For TRSP
it would get
mapped to the
nearest edge
and offset along that edge.
Postgis
has lots
of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul
priya wrote:

Thanks for the reply
steve . i have
already cloned the
github
repository
and looking into various
aspects
of it .

For IRNN querry
implementation i
think it
is a good
idea to sub
divide
the whole route and
generate n+1
routes
separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn ,
Fn to D . i
wanted to know if
we have
that kind
of a data where each and
every
facility is
mentioned on
the map as a
point (node ) . even if
it is not
directly
connected to
the road
network
we can basically treat it a
pseudo node
and then call
the router
. The
other thing about
optimization
yes we can
do that using
spatial
range
querries suppose there
are several
instances of the same
facility that a
user wants to access
then we can use
spatial range
querries to
locate
that facility which is
the nearest.

On Thu, Apr 11, 2013 at
1:42 AM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.__>________com

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>>> wrote:

On 4/10/2013 3:23
PM, Mukul
priya wrote:

Hi ,

Hi Mukul,

Thank you for your
interest
in pgRouting.

I am a
B.tech
fourth year
student at
IIIT-Hyderabad
pursuing a
degree in
computer
science and
engineering
and i will
be soon
pursuing a Masters
Degree in the
field of Spatial
Informatics
and the
research topic
that i
have been
working on is “In
route nearest
neighbour
querries”.

Last year
i worked
on a project
that was
funded by
Honeywell
technology
solutions
and it gave me
a lot of
insight about
open source
programming and
industrial work
culture.

I was introduced to
pgrouting by
Prof. Venkatesh
Raghavan
who
visited

our college
last summer.
i have
also used
pgrouting for
implementing one
of my Honors
project.

i have gone
through the
updated
ideas page and
i am
listing out
a topic
that i feel i can
contribute to.

*Idea *

Network
Partitioning

A very simple
method
using which
it can be
done is :

  • Existence
    of a natural
    Hierarchy

Generally road
networks are
organized such
that there
is some
natural
hierarchy for
example if
we look at
the road
network of
USA we
observe that
there are
national
highways which
connect
multiple
large
regions , inter
state roads
connect places

within these
regions
, multi
lane roads
connect city
areas and
then there
are small

Thanks Daniel for the info. will keep that in mind. :slight_smile:

···

On Tue, Apr 23, 2013 at 8:35 PM, Daniel Kastl <daniel@georepublic.de> wrote:

Hi Mukul,

You don’t need to post the proposal on the list.
You can also write it to the Melange GSoC system, which allows you to edit the proposal until the deadline passed, and we can post comments there, which are also visible to other OSGeo mentors.

I know that formatting in Melange is a bit limited, but an easy to read proposal makes everyone happy :wink:

Daniel


pgrouting-dev mailing list
pgrouting-dev@lists.osgeo.org
http://lists.osgeo.org/mailman/listinfo/pgrouting-dev

On Tue, Apr 23, 2013 at 11:36 PM, Mukul priya <mukul2047@gmail.com> wrote:

Thanks steve , i an drafting the proposal for now , i will post it on this list once i am done . you can then suggest some changes if required .

Mukul.


pgrouting-dev mailing list
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http://lists.osgeo.org/mailman/listinfo/pgrouting-dev


Georepublic UG & Georepublic Japan
eMail: daniel.kastl@georepublic.de
Web: http://georepublic.de

On Tue, Apr 23, 2013 at 7:55 PM, Stephen Woodbridge <woodbri@swoodbridge.com> wrote:

On 4/23/2013 10:12 AM, Mukul priya wrote:

Hi steve ,

can you suggest an apt title for the project we discussed ??

You once refered it as “Partition JIT graph building while routing”
Whats JIT here ??

Just In Time

Or can we refer it as " Routing after Graph/Network partitioning "

You could use something like: “On demand incremental graph building”

You can swap words like: “incremental” with “dynamic” and “building” with “loading” or “assembly”. So maybe something like:
“A partitioned approach to on demand increment graph assembly”

You only need to get the idea across and for it to be interesting so other people reading the title might want to read more about it.

-Steve

Thanks.

On Tue, Apr 23, 2013 at 6:32 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)> wrote:

Hi Dave,

All algorithm should have tests as part of the new 2.0 release
branch. While the current tests are pretty trivial, I would hope
over time that we add to the existing tests to improve on out test
coverage. One of the reasons that shooting star got so broken was
because we did not have any tests to verify that changes made to it
did not break it.

The new directory structure is:

src//<src|sql|doc|__test>/

in the test sub-directory there are:

test.conf
*.data
*.test
*.rest

Where the test.conf file identifies what what data files to load and
what test to run and it the control file that the test-runner.pl
<http://test-runner.pl> script looks for.

*.data - sql ascii dump or sql statements to create data tables
needed for any of the given tests.

*.test - a sql query that the results of will be diff’d against a
corresponding *.rest file. Any differences are reported as test
failures.

I would expect all new code to have tests installed in the future.
What were you referring to by a ‘test grid’?

Thanks,
-Steve

On 4/23/2013 2:41 AM, Mukul priya wrote:

Hi Dave ,

Can I suggest that a ‘test grid’ be created for this project and
be made
part of pgroute package.

In that way, when somebody is having a problem, they can be
asked to run
a problem basied on the ‘test gird’ and it can be discovered very
quickly if there is problem with the pgroute package or
something else.
Can you be a bit more elaborate about this??

Sorry for replying late.

Mukul

On Tue, Apr 16, 2013 at 9:00 PM, Stephen Woodbridge
<woodbri@swoodbridge.com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>> wrote:

On 4/15/2013 6:36 AM, Mukul priya wrote:

Hi Steve ,
Just to clear things i would prefer
item 2 (
partitioning
graph and then routing ) over item1 ( multi point
routing ) .Its
kind of
exciting and challenging too. what are your thoughts
regarding
this??

I am fine with this preference. I think it is more
important that
whatever you work on will be exciting and keep you interested
through out the course of the project.

I went through the mail archive of
previous years
and it was
quite useful . For now i am trying to get familiar
with the
development
framework whenever i get time using this link

(https://github.com/pgRouting/____pgrouting/wiki/Developer—____Getting-Started
<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started>

<https://github.com/pgRouting/__pgrouting/wiki/Developer—__Getting-Started
<https://github.com/pgRouting/pgrouting/wiki/Developer—Getting-Started>>).

Once i am done with my semester by 23rd of this month i
will
speed up
significantly.

Meanwhile feedbacks and suggestions are
welcome.

As you have time learning the development environment and
github are
critical so you can focus on your project and not the
infrastructure.

You should also look over:
https://github.com/pgRouting/____pgrouting/wiki/2.0-____Development-Guidelines-and-____Standards
<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards>

<https://github.com/pgRouting/__pgrouting/wiki/2.0-__Development-Guidelines-and-__Standards
<https://github.com/pgRouting/pgrouting/wiki/2.0-Development-Guidelines-and-Standards>>

Thanks,
-Steve

Thanks

Mukul

On Sun, Apr 14, 2013 at 7:11 PM, Mukul priya
<mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)
<mailto:mukul2047@gmail.com mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>
<mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com) <mailto:mukul2047@gmail.com
mailto:[mukul2047@gmail.com](mailto:mukul2047@gmail.com)>>> wrote:

Thanks for the reply Steve , clarifies all the
issues that
i raised
, Proposed data structures cover what we need ,
quad tree
should
work too , I am right now looking into the last
part which
describes the method of appending our graph with
new cells
, seems
fine and very much implementable , will post
something in
case some
new ideas strike me . :slight_smile:

Thanks.

On Sun, Apr 14, 2013 at 10:59 AM, Stephen Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>> wrote:

On 4/13/2013 11:12 PM, Mukul priya wrote:

Thanks Steve for clearly mentioning the
two proposals.

For Item 1 , upgrading all the algorithms will
certainly
require a lot
of work and since i will be having my
summer vacation i
don’t have any
issue with it :).

For item 2 , i am looking into the idea
that you have
proposed , It is
very much doable , there are however some
concerns
of mine like

  • how do we decide what should be the grid
    size .
    this can
    vary for
    suburban area and urban area based on
    netwrok density.

This might be done with a quad tree approach.
You start
with a
square and some condition like maximum number
of node.
If you
exceed that number you quarter it into 4
squares and
divide the
point into each of them.

  • how do we classify the nodes lying on the
    junction of two
    or more
    grids . should it be assigned to all the
    grids??

A node can only lie in one square or the edge
boundary of a
square it does not matter which one it is put
in. Edges
need to
be flagged if the cross a square boundary.

  • how do we decide the grid that needs to
    be loaded
    in the
    memory ,
    connectivity with the previous grid seems
    legit
    here but i
    guess we need
    to discuss some corner cases too.

We could probably do something like

typedef struct pair {
int a;
int b;
} PAIR;

typedef struct edge_type {
int node_a;
int node_b;
PAIR *squares; // NULL if it does not cross
square edge
float cost;
float rcost;
} EDGE;

Where PAIR can be assign the gridcell for the
a and b ends.

If we number the grid cells by their quadtree
numbers like:

±–±–+
| 1 | 2 |
±–±–+
| 3 | 4 |
±–±–+

So you start, with the above for your coverage
area. So all
nodes would fall into cells 1-4. If you had to
split cell 1
above, then those 4 new cells would be number
11, 12,
13, 14 and
the remaining unsplit cells would still be 2,
3, 4. If
you had
to further split cell 14, then the new cells
would be
numbered
141, 142, 143, 144. So each time a cell gets
subdivided, it gets
another digit added.

This is the challenge of design good
algorithms, if we have
millions of edges and node, we need to be
efficient
memory wise
with our data structures but still be fast. In the
database, you
need to think about where the data is coming
from (ie:
tables
using queries) and when it gets moved into
memory. You
can’t
think just C code or database code, you have
to use both.

The idea being that we want to prepare our data in
tables, then
issue queries from C to get the new edges we
need to append
cell(s) to our graph. So I’m thinking that we
have a
recursive
plpgsql procedure that splits the nodes into the
appropriate
quadtree cells based on some rules. So for
example we
have a
vertices_tmp table that we use to assign node
numbers
to nodes,
we could add a cell column like this:

CREATE TABLE vertices_tmp
(
id serial NOT NULL,
cell bigint,
the_geom geometry,
);

and after we run the quadtree analysis each
node is
assigned a
cell number. The edge table has node_a and node_b
assigned to it
also.

If we want all edges related to cell 114 then
we can do
a query
like:

select b.*
from vertices_tmp a, edges b
where a.cell=114 and (a.id <http://a.id>
<http://a.id>
<http://a.id>=b.node_a or a.id <http://a.id> <http://a.id>
<http://a.id>=b.node.b);

Thoughts?

-Steve

Thanks.

On Sat, Apr 13, 2013 at 6:20 AM, Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>> wrote:

On 4/11/2013 3:24 PM, Mukul priya wrote:

Hi Steve and Daniel,

You suggested extending
the present
algorithms such
that its
input can take more points and
not only
the source and
destination . i
think this can be implemented and
i will
soon come
up with
implementation details( kind of more
technical ) .

Can you be a liitle bit
more
elaborate about
partioning data
into spatial chunks or even
suggest some
readings .
I can then
come up
with some better ideas about
implementing it.

This is just me thinking out loud :slight_smile:

Lets say we construct a grid of one
degree
squares, you can
visualize it by drawing a grid over
your map.

Then you can associate all the nodes
with the
grid they
fall in. We
might also need to associate edges to the
grids also
and an edge the
crosses over a grid boundary might
need to be
associated with two
grids. This could be done with some
simple
relational
tables like:

node_id|grid_id or edge_d|grid_id

So my idea would be to do the routing
like this:

  1. get the start node or edge
  2. build the graph based on loading
    the items
    in the
    related grid
  3. mark the boundary nodes (we might
    want to
    do this
    when we grid them)
  4. run the algorithm until we find
    the target
    node or
    hit a boundary
    node
  5. on hitting a boundary:
    a. we check if the connected grid
    is loaded and
    continue if it is
    b. or we extent the graph with the
    new grid
  6. continue with the routing

We might want to be able to
dynamically change
the size
of the grid
cell based on the number of items in
it. This
would
give us better
performance when transitioning from rural
areas into
urban areas
where there is a greater density of
road segments.
Think of a
quadtree where we split it based on
number of
entities.

Daniel , i took a look
at the
oracle link
that you
provided but
there was no details about how it
has been
implemented , it was more
about how one can use it. May be
a bit
more search
and luck might
take me to its implementation
document :slight_smile: .

Right, it is useful if you look at the
documentation
and ask why did
they do it that way and what does it
imply
about how it
works behind
the scenes.

The other thing that you
mentioned was
about contraction
Hierarchy . Still the nodes have
to be ordered
based on some
criteria or
according to their importance .
We can
use natural
hierarchy
present in
the network for doing that .

This is not related to what you
proposed. It is an
algorithm that
does a lot of precompuation, that is
LOTS in
capitals,
but it can
get results in milliseconds for cross
country
routes.

i will be really
grateful if
anyone can
correct me
in case if
my thought process in not on the
right
lane and
sorry for the
late reply
as my academic session is in
progress too
.Meanwhile i am
trying to
get fluent with git ,cmake and
other tools.

So read over our wiki:

https://github.com/pgRouting/________pgrouting/wiki
<https://github.com/pgRouting/______pgrouting/wiki>
<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>>

<https://github.com/pgRouting/______pgrouting/wiki
<https://github.com/pgRouting/____pgrouting/wiki>
<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>>

<https://github.com/pgRouting/____pgrouting/wiki
<https://github.com/pgRouting/__pgrouting/wiki>
<https://github.com/pgRouting/__pgrouting/wiki
<https://github.com/pgRouting/pgrouting/wiki>>>>

The way I see it at the moment there
are two
unrelated
proposals on
the table (I’m leaving out the
contraction
hierarchy):

  1. multi point routing
  2. partition JIT graph building while
    routing

Item 1 is fairly trivial technically,
I think,
but if
you were to
upgrade all the algorithms to do this
it would
be a lot
of work and
a useful contribution to pgrouting.

Item 2 is more of a design and code a new
algorithm and
you would
probably want to focus on using astar
or trsp
algorithm
to do this
with. This one is more technically
challenging
and has
more unknowns
in it but I think it should be doable.

If you are interested in reading
about contraction
hierarchies:
https://www.google.com/#q=________contraction
<https://www.google.com/#q=______contraction>
<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>>

<https://www.google.com/#q=______contraction
<https://www.google.com/#q=____contraction>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>>
<https://www.google.com/#q=____contraction
<https://www.google.com/#q=__contraction>
<https://www.google.com/#q=__contraction
<https://www.google.com/#q=contraction>>>> hierarchies

Thanks,
-Steve

Thanks .

Mukul

On Thu, Apr 11, 2013 at 6:47 PM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>> wrote:

With pgRouting, we do most
things
dynamically,
here is the
basic flow:

  1. Given a collection of input,
    points, nodes,
    or edges
    map these to nodes or edges
    depending on
    algorithm.

  2. Select the edges we need
    to build
    the graph

  3. build the graph and solve it

  4. return the results

All our algorithms today
only take
start and
end points.
They could
be extended to take points. Each
“point” (I
use “point” as
a generic
term because it might be a
lat/lon,
node id,
edge id and
offset,
etc) would need to be mapped
to the
appropriate input need
for any
given algorithm.

So for node based algorithms
like
Dijkstra,and
astar it
would get
resolved to a node. For TRSP
it would get
mapped to the
nearest edge
and offset along that edge.
Postgis
has lots
of handy tools for
doing this.

-Steve

On 4/10/2013 10:50 PM, Mukul
priya wrote:

Thanks for the reply
steve . i have
already cloned the
github
repository
and looking into various
aspects
of it .

For IRNN querry
implementation i
think it
is a good
idea to sub
divide
the whole route and
generate n+1
routes
separately ,
say from S
to F1 ,
F1-F2 ,… F(n-1)-Fn ,
Fn to D . i
wanted to know if
we have
that kind
of a data where each and
every
facility is
mentioned on
the map as a
point (node ) . even if
it is not
directly
connected to
the road
network
we can basically treat it a
pseudo node
and then call
the router
. The
other thing about
optimization
yes we can
do that using
spatial
range
querries suppose there
are several
instances of the same
facility that a
user wants to access
then we can use
spatial range
querries to
locate
that facility which is
the nearest.

On Thu, Apr 11, 2013 at
1:42 AM,
Stephen
Woodbridge
<woodbri@swoodbridge.com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>

<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>>.__>________com

<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge)>.>________com
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).
<mailto:woodbri@swoodbridge
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).>______com
<mailto:woodbri@swoodbridge.
mailto:[woodbri@swoodbridge](mailto:woodbri@swoodbridge).____com
<mailto:woodbri@swoodbridge.__com
mailto:[woodbri@swoodbridge.com](mailto:woodbri@swoodbridge.com)>>>>>> wrote:

On 4/10/2013 3:23
PM, Mukul
priya wrote:

Hi ,

Hi Mukul,

Thank you for your
interest
in pgRouting.

I am a
B.tech
fourth year
student at
IIIT-Hyderabad
pursuing a
degree in
computer
science and
engineering
and i will
be soon
pursuing a Masters
Degree in the
field of Spatial
Informatics
and the
research topic
that i
have been
working on is “In
route nearest
neighbour
querries”.

Last year
i worked
on a project
that was
funded by
Honeywell
technology
solutions
and it gave me
a lot of
insight about
open source
programming and
industrial work
culture.

I was introduced to
pgrouting by
Prof. Venkatesh
Raghavan
who
visited

our college
last summer.
i have
also used
pgrouting for
implementing one
of my Honors
project.

i have gone
through the
updated
ideas page and
i am
listing out
a topic
that i feel i can
contribute to.

*Idea *

Network
Partitioning

A very simple
method
using which
it can be
done is :

  • Existence
    of a natural
    Hierarchy

Generally road
networks are
organized such
that there
is some
natural
hierarchy for
example if
we look at
the road
network of
USA we
observe that
there are
national
highways which
connect
multiple
large
regions , inter
state roads
connect places

within these
regions
, multi
lane roads
connect city
areas and
then there
are small