[pgrouting-dev] likelihoods

Hey Guys,

I have a pgrouting question.

Dijkstra returns the shortest path i.e. it chooses a path which minimizes the edge costs.
Is there an algorithm that chooses a path which maximizes the edge cost? I have my edge costs stored as likelihoods (so the higher the better).

Cathal

Hi Cathal,

I think if you build your graph with edge costs = 1/actual_cost, the output path will be as required.
You can then call the dijkstra algorithm as required.

Does this solve your problem?

On Wed, Jun 29, 2011 at 3:23 PM, cathal coffey <coffey.cathal@gmail.com> wrote:

Hey Guys,

I have a pgrouting question.

Dijkstra returns the shortest path i.e. it chooses a path which minimizes the edge costs.
Is there an algorithm that chooses a path which maximizes the edge cost? I have my edge costs stored as likelihoods (so the higher the better).

Cathal


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