Sanak,
This sounds great. If you have read the list, you know shooting star is is broken and does not return the correct results. So unless you are working on fixing that, which would be great, I would spend time working with trsp which support all the same functionality but is easier to use and runs much faster than shooting star.
By the way, the trsp core algorithm was developed on Windows, and I integrated it into pgRouting on Linux so it should be trivial to get it to compile under Windows.
-Steve
On 3/2/2012 11:11 PM, Sanak wrote:
Hi Steve, Espen,
I am new in this list.
I have been trying pgRouting Windows porting from 3month ago at my
forked repository(https://github.com/sanak/pgrouting ),
but it has not completed yet because of Shooting Star long route issue.
If Shooting Start functionarity is not necessary, I think that it's not
difficult (may be 1week work).
I will try TRSP porting from tomorrow, but if you want to make it
yourself, fork my repository, and refer following build instruction.
https://github.com/sanak/pgrouting/blob/master/BUILD.msvc90
Regards,
2012/3/3 Stephen Woodbridge <woodbri@swoodbridge.com
<mailto:woodbri@swoodbridge.com>>
On 3/2/2012 9:32 AM, Espen O wrote:
Hello
We are building a route finder using the shooting star algorithm
with
turn restrictions. The algorithm does not work, however, as
desired. We
have bumped into the problem that occurs if there is more than
one rule
per edge. The correct rule is not applied.
We are very interested in the TRSP solution you have developed.
It seems
to solve our problems. However we are running on Windows and have no
experience in compiling pgRouting. Can you give us some pointers
in how
to compile for the Windows platform? Any help would be appreciated.
Hi Espen,
I only have Linux tools here. So it is best to ask the list.
Hi List,
Who has been maintaining our Windows binaries?
Any chance we can get someone to build the TRSP code as a Windows
package for pgRouting?
Thanks,
-Steve
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