Hey Everyone,
I’ve been using GIS for a number of different projects. One of them is going to be for Unreal Engine 5 (“UE5”). I’m wondering if anyone in the OSGeo community has experience creating a world in Unreal using heightmaps derived from GIS data.
The reason why I’m asking is because I’ve run into difficulties which I believe are caused by the complexity and size of the heightmap. I’ve done some things to simplify the vector layer I used to create the heightmap, but I would appreciate some pointers from an expert.
Thanks,
Gabriel